English · descriptions.csv
Version 2026-09-28.bdcd5ec5 · read-only, this is not the current version
442 strings
UPGRADE_COLONIZE_DESERT_DESC0 good · 0 badEnables colonizing
_Desert__planet_s.Enables colonizing
_Desert__planet_s.UPGRADE_COLONIZE_FROZEN_DESC0 good · 0 badEnables colonizing
_Frozen__planet_s.Enables colonizing
_Frozen__planet_s.UPGRADE_COLONIZE_LAVA_DESC0 good · 0 badEnables colonizing
_Lava__planet_s.Enables colonizing
_Lava__planet_s.UPGRADE_COLONIZE_OCEAN_DESC0 good · 0 badEnables colonizing
_Ocean__planet_s.Enables colonizing
_Ocean__planet_s.UPGRADE_CONFEDERATION_DESC0 good · 0 badCan only build the
_Explorer_and_minor_faction_ships. Other ships stay locked even after researching their tech.Can only build the
_Explorer_and_minor_faction_ships. Other ships stay locked even after researching their tech.UPGRADE_CORE_NETWORK_PLANETS_DESC0 good · 0 badThe cost to
_colonize_a_planet_is always at least 5 [img=32x32]res://resources/gfx/energy.png[/img].The cost to
_colonize_a_planet_is always at least 5 [img=32x32]res://resources/gfx/energy.png[/img].UPGRADE_COSMOENCRYPTION_AFFINITY_DESC0 good · 0 badDecreases the research cost of
_Cosmoencryption_techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].Decreases the research cost of
_Cosmoencryption_techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_COSMOENCRYPTION_BLINDNESS_DESC0 good · 0 badPrevents researching [img=24x24]res://ui/menus/gfx/cosmoencryption.png[/img]
_Cosmoencryption_technologies.Prevents researching [img=24x24]res://ui/menus/gfx/cosmoencryption.png[/img]
_Cosmoencryption_technologies.UPGRADE_CRUISERS_DESC0 good · 0 badGrants
_raptor_,_disruptor_,_viper_and_ghost_ships.Grants
_raptor_,_disruptor_,_viper_and_ghost_ships.UPGRADE_CRUISER_NEUTRALIZING_STRIKE_DESCnew0 good · 0 badGrants
_neutralizing_strike_to all_cruiser_s.Grants
_neutralizing_strike_to all_cruiser_s.UPGRADE_CRUISER_PURSUIT_VECTOR_DESCnew0 good · 0 badGrants
_pursuit_vector_to all_cruiser_s.Grants
_pursuit_vector_to all_cruiser_s.UPGRADE_CRUISER_REPAIR_BOTS_DESCnew0 good · 0 badGrants
_repair_bots_to all_cruiser_s.Grants
_repair_bots_to all_cruiser_s.UPGRADE_CRUISER_SHIELD_GENERATOR_DESCnew0 good · 0 badGrants
_shield_generator_to all_cruiser_s.Grants
_shield_generator_to all_cruiser_s.UPGRADE_CRUISER_STEALTH_DESCnew0 good · 0 badGrants
_stealth_to all_cruiser_s.Grants
_stealth_to all_cruiser_s.UPGRADE_CULTIVATOR_ALLIANCE_DESC0 good · 0 badCultivators offer their ally a better gas trade rate.
Cultivators offer their ally a better gas trade rate.
UPGRADE_DEEP_BUNKERS_DESC0 good · 0 badIt takes 2 turns instead of 1 to
_exterminate_your_planet_s. Ships with_neutron_bombs_are unaffected.It takes 2 turns instead of 1 to
_exterminate_your_planet_s. Ships with_neutron_bombs_are unaffected.UPGRADE_DEVOURING_SWARM_DESC0 good · 0 badGain 5 [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] each time you
_exterminate_a_planet_.Gain 5 [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] each time you
_exterminate_a_planet_.UPGRADE_DOUBLE_GLITCH_DESC0 good · 0 badWhen you clear an
_anomaly_, a new one appears on the same spot.When you clear an
_anomaly_, a new one appears on the same spot.UPGRADE_DUAL_HOMEWORLDS_DESC0 good · 0 badStart with a second, already colonized
_home_planet_close to your first.Start with a second, already colonized
_home_planet_close to your first.UPGRADE_EFFICIENT_TERRAFORMING_DESC0 good · 0 badDecreases the cost of each
_terraform_ing step by 1 [img=32x32]res://resources/gfx/gas.png[/img].Decreases the cost of each
_terraform_ing step by 1 [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_ENERGY_CONSERVATION_DESC0 good · 0 badA ship that spends no
_action_points_during its turn pays no [img=32x32]res://resources/gfx/energy.png[/img] upkeep that turn.A ship that spends no
_action_points_during its turn pays no [img=32x32]res://resources/gfx/energy.png[/img] upkeep that turn.UPGRADE_ENERGY_OVER_MATTER_DESC0 good · 0 badShips have no
_armor_. Each point of armor increases_shield_by 20 instead.Ships have no
_armor_. Each point of armor increases_shield_by 20 instead.UPGRADE_EXPLORATION_FLEET_DESC0 good · 0 badStart with an additional
_explorer_.Start with an additional
_explorer_.UPGRADE_EXTENDED_HOME_PLANET_NETWORK_DESC0 good · 0 badIncreases the
_network_range_of the home planet by one hex.Increases the
_network_range_of the home planet by one hex.UPGRADE_FALLEN_EMPIRE_DESCnew0 good · 0 badCan only build
_scout_s. Other ships stay locked even after researching their tech.Can only build
_scout_s. Other ships stay locked even after researching their tech.UPGRADE_FARSEERS_DESC0 good · 0 badTiles within 4 tiles of your
_home_planet_start revealed and all_station_s gain +1_sensor_range_.Tiles within 4 tiles of your
_home_planet_start revealed and all_station_s gain +1_sensor_range_.UPGRADE_FASTER_ANOMALY_DISCOVERY_DESC0 good · 0 badDiscovering
_anomalies_with_scout_ships no longer requires or consumes_action_points_.Discovering
_anomalies_with_scout_ships no longer requires or consumes_action_points_.UPGRADE_FREE_COLONIZED_TERRAFORMING_DESC0 good · 0 bad_Terraform_ing_colonize_d_planet_s costs 0 [img=32x32]res://resources/gfx/gas.png[/img]._Terraform_ing_colonize_d_planet_s costs 0 [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_FUEL_SIPHONS_DESC0 good · 0 badGain 2 [img=32x32]res://resources/gfx/energy.png[/img] each time one of your ships destroys an enemy ship.
Gain 2 [img=32x32]res://resources/gfx/energy.png[/img] each time one of your ships destroys an enemy ship.
UPGRADE_GLASS_CANNONS_DESC0 good · 0 badYour ships always have 0
_armor_and 0_shield_but gain +2_attacks_and +2_damage_.Your ships always have 0
_armor_and 0_shield_but gain +2_attacks_and +2_damage_.UPGRADE_HACKER_ALLIANCE_DESC0 good · 0 badHackers offer their ally higher-level technologies.
Hackers offer their ally higher-level technologies.
UPGRADE_HIRED_GUNS_DESC0 good · 0 badIncreases the
_attacks_and_damage_of_minor_faction_ships by 1.Increases the
_attacks_and_damage_of_minor_faction_ships by 1.UPGRADE_HIVE_MIND_DESC0 good · 0 badIncreases the
_attacks_of ships by 1 for each adjacent ship you own. Ships also repair outside your_network_.Increases the
_attacks_of ships by 1 for each adjacent ship you own. Ships also repair outside your_network_.UPGRADE_IMPROVED_ASTEROID_MINING_BASE_DESC0 good · 0 badEach
_asteroid_mining_base_produces an additional [img=32x32]res://resources/gfx/metal.png[/img].Each
_asteroid_mining_base_produces an additional [img=32x32]res://resources/gfx/metal.png[/img].UPGRADE_IMPROVED_FUSION_REACTORS_DESC0 good · 0 badIncreases the [img=32x32]res://resources/gfx/energy.png[/img] production of
_fusion_reactor_s by 1.Increases the [img=32x32]res://resources/gfx/energy.png[/img] production of
_fusion_reactor_s by 1.UPGRADE_IMPROVED_GAS_EXTRACTORS_DESC0 good · 0 badEach
_gas_extractor_produces an additional [img=32x32]res://resources/gfx/gas.png[/img].Each
_gas_extractor_produces an additional [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_IMPROVED_HYDROPONIC_FARMS_DESC0 good · 0 badIncreases the [img=32x32]res://resources/gfx/gas.png[/img] production of
_hydroponic_farm_s by 1.Increases the [img=32x32]res://resources/gfx/gas.png[/img] production of
_hydroponic_farm_s by 1.UPGRADE_IMPROVED_METAL_SYNTHESIZERS_DESC0 good · 0 badIncreases the [img=32x32]res://resources/gfx/metal.png[/img] production of
_metal_synthesizer_s by 1.Increases the [img=32x32]res://resources/gfx/metal.png[/img] production of
_metal_synthesizer_s by 1.UPGRADE_IMPROVED_MINOR_FACTION_RELATIONS_DESC0 good · 0 badIncreases the
_relations_of each known_minor_faction_by 1 each turn.Increases the
_relations_of each known_minor_faction_by 1 each turn.UPGRADE_IMPROVED_SOLAR_POWER_PLANTS_DESC0 good · 0 badEach
_solar_power_plant_produces an additional [img=32x32]res://resources/gfx/energy.png[/img].Each
_solar_power_plant_produces an additional [img=32x32]res://resources/gfx/energy.png[/img].UPGRADE_IMPROVED_TERRAFORMING_DESC0 good · 0 badDecreases the total cost of the
_terraform_ing action by 2 [img=32x32]res://resources/gfx/gas.png[/img].Decreases the total cost of the
_terraform_ing action by 2 [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_INCREASED_ARMOR_DESC0 good · 0 badIncreases the
_armor_of all ships by 1.Increases the
_armor_of all ships by 1.UPGRADE_INCREASED_ATTACKS_DESC0 good · 0 badIncreases the
_attacks_of all ships by 1.Increases the
_attacks_of all ships by 1.UPGRADE_INCREASED_BASE_ENERGY_INCOME_DESC0 good · 0 badIncreases base [img=32x32]res://resources/gfx/energy.png[/img] income by 2.
Increases base [img=32x32]res://resources/gfx/energy.png[/img] income by 2.
UPGRADE_INCREASED_BASE_GAS_INCOME_DESC0 good · 0 badIncreases base [img=32x32]res://resources/gfx/gas.png[/img] income by 2.
Increases base [img=32x32]res://resources/gfx/gas.png[/img] income by 2.
UPGRADE_INCREASED_BASE_METAL_INCOME_DESC0 good · 0 badIncreases base [img=32x32]res://resources/gfx/metal.png[/img] income by 2.
Increases base [img=32x32]res://resources/gfx/metal.png[/img] income by 2.
UPGRADE_INCREASED_BATTLESHIP_ARMOR_DESCnew0 good · 0 badIncreases the
_armor_of_battleship_s by 1.Increases the
_armor_of_battleship_s by 1.UPGRADE_INCREASED_BATTLESHIP_ATTACKS_DESCnew0 good · 0 badIncreases the
_attacks_of_battleship_s by 1.Increases the
_attacks_of_battleship_s by 1.UPGRADE_INCREASED_BATTLESHIP_DAMAGE_DESCnew0 good · 0 badIncreases the
_damage_of_battleship_s by 1.Increases the
_damage_of_battleship_s by 1.UPGRADE_INCREASED_BATTLESHIP_MOVEMENT_DESCnew0 good · 0 badIncreases the
_action_points_of_battleship_s by 1.Increases the
_action_points_of_battleship_s by 1.UPGRADE_INCREASED_BATTLESHIP_SENSOR_RANGE_DESCnew0 good · 0 badIncreases the
_sensor_range_of_battleship_s by 1.Increases the
_sensor_range_of_battleship_s by 1.UPGRADE_INCREASED_BATTLESHIP_SHIELD_DESCnew0 good · 0 badIncreases the
_shield_of_battleship_s by 10.Increases the
_shield_of_battleship_s by 10.UPGRADE_INCREASED_CARRIER_ARMOR_DESCnew0 good · 0 badIncreases the
_armor_of_carrier_s by 1.Increases the
_armor_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_ATTACKS_DESCnew0 good · 0 badIncreases the
_attacks_of_carrier_s by 1.Increases the
_attacks_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_ATTACK_RANGE_DESCnew0 good · 0 badIncreases the
_attack_range_of_carrier_s by 1.Increases the
_attack_range_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_DAMAGE_DESCnew0 good · 0 badIncreases the
_damage_of_carrier_s by 1.Increases the
_damage_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_MOVEMENT_DESCnew0 good · 0 badIncreases the
_action_points_of_carrier_s by 1.Increases the
_action_points_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_SENSOR_RANGE_DESCnew0 good · 0 badIncreases the
_sensor_range_of_carrier_s by 1.Increases the
_sensor_range_of_carrier_s by 1.UPGRADE_INCREASED_CARRIER_SHIELD_DESCnew0 good · 0 badIncreases the
_shield_of_carrier_s by 10.Increases the
_shield_of_carrier_s by 10.UPGRADE_INCREASED_CRUISER_ARMOR_DESCnew0 good · 0 badIncreases the
_armor_of_cruiser_s by 1.Increases the
_armor_of_cruiser_s by 1.UPGRADE_INCREASED_CRUISER_ATTACKS_DESCnew0 good · 0 badIncreases the
_attacks_of_cruiser_s by 1.Increases the
_attacks_of_cruiser_s by 1.UPGRADE_INCREASED_CRUISER_DAMAGE_DESCnew0 good · 0 badIncreases the
_damage_of_cruiser_s by 1.Increases the
_damage_of_cruiser_s by 1.UPGRADE_INCREASED_CRUISER_MOVEMENT_DESCnew0 good · 0 badIncreases the
_action_points_of_cruiser_s by 1.Increases the
_action_points_of_cruiser_s by 1.UPGRADE_INCREASED_CRUISER_SENSOR_RANGE_DESCnew0 good · 0 badIncreases the
_sensor_range_of_cruiser_s by 1.Increases the
_sensor_range_of_cruiser_s by 1.UPGRADE_INCREASED_CRUISER_SHIELD_DESCnew0 good · 0 badIncreases the
_shield_of_cruiser_s by 10.Increases the
_shield_of_cruiser_s by 10.UPGRADE_INCREASED_DAMAGE_DESC0 good · 0 badIncreases the
_damage_of all ships by 1.Increases the
_damage_of all ships by 1.UPGRADE_INCREASED_MOVEMENT_DESC0 good · 0 badIncreases the
_action_points_of all ships by 1.Increases the
_action_points_of all ships by 1.UPGRADE_INCREASED_NETWORK_RANGE_DESC0 good · 0 badIncreases the
_network_range_by one tile.Increases the
_network_range_by one tile.UPGRADE_INCREASED_SCOUT_DEFENCE_DESC0 good · 0 badIncreases the
_armor_of_scout_ships by 1 and_shield_by 10.Increases the
_armor_of_scout_ships by 1 and_shield_by 10.UPGRADE_INCREASED_SCOUT_MOVEMENT_DESC0 good · 0 badIncreases the
_action_points_of_scout_ships by 1.Increases the
_action_points_of_scout_ships by 1.UPGRADE_INCREASED_SCOUT_SENSOR_RANGE_DESCnew0 good · 0 badIncreases the
_sensor_range_of_scout_ships by 1.Increases the
_sensor_range_of_scout_ships by 1.UPGRADE_INCREASED_SENSOR_RANGE_DESC0 good · 0 badIncreases the
_sensor_range_of all ships by 1.Increases the
_sensor_range_of all ships by 1.UPGRADE_INCREASED_SHIELD_DESC0 good · 0 badIncreases the
_shield_of all ships by 10.Increases the
_shield_of all ships by 10.UPGRADE_INCREASED_STATION_SENSOR_RANGE_DESC0 good · 0 badIncreases the
_sensor_range_of all stations by 1.Increases the
_sensor_range_of all stations by 1.UPGRADE_IRREPARABLE_HULLS_DESC0 good · 0 badShips cannot be repaired.
Ships cannot be repaired.
UPGRADE_LARGE_TECHNOLOGY_CACHE_DESC0 good · 0 badStart the game knowing 3 random technologies.
Start the game knowing 3 random technologies.
UPGRADE_LONG_RANGE_NETWORK_DESC0 good · 0 badIncreases the
_network_range_by one tile.Increases the
_network_range_by one tile.UPGRADE_MAD_SCIENTISTS_DESC0 good · 0 badResearch options ignore tech level requirements: technologies of any level can be researched right away.
Research options ignore tech level requirements: technologies of any level can be researched right away.
UPGRADE_MASS_PRODUCTION_DESC0 good · 0 badDecreases the build cost of all ships by 1 [img=32x32]res://resources/gfx/metal.png[/img].
Decreases the build cost of all ships by 1 [img=32x32]res://resources/gfx/metal.png[/img].
UPGRADE_MEDIUM_TECHNOLOGY_CACHE_DESC0 good · 0 badStart the game knowing 2 random technologies.
Start the game knowing 2 random technologies.
UPGRADE_MERCENARY_ALLIANCE_DESC0 good · 0 badYour
_minor_faction_ships gain +1_damage_and +1_attacks_.\nThese ships are unlocked by allying with a minor faction, capturing their ship tech, or purchasing it from the_hackers_.\n\nAffected ships:_bastion_,_breacher_,_cataclysm_,_corsair_,_engineer_,_escort_,_prospector_,_reaver_,_wraith_,_freighter_,_striker_and_watcher_ships.Your
_minor_faction_ships gain +1_damage_and +1_attacks_.\nThese ships are unlocked by allying with a minor faction, capturing their ship tech, or purchasing it from the_hackers_.\n\nAffected ships:_bastion_,_breacher_,_cataclysm_,_corsair_,_engineer_,_escort_,_prospector_,_reaver_,_wraith_,_freighter_,_striker_and_watcher_ships.UPGRADE_MINER_ALLIANCE_DESC0 good · 0 badMiners offer their ally a better metal trade rate.
Miners offer their ally a better metal trade rate.
UPGRADE_NANITE_PLATING_DESC0 good · 0 badIncreases the
_armor_of all ships by 1 and repairs_hull_points_equal to their armor every turn.Increases the
_armor_of all ships by 1 and repairs_hull_points_equal to their armor every turn.UPGRADE_NETWORK_BOOST_DESC0 good · 0 badFriendly ships that end their turn on your
_network_gain +1 temporary_action_points_.Friendly ships that end their turn on your
_network_gain +1 temporary_action_points_.UPGRADE_NETWORK_NANITES_DESC0 good · 0 badShips in your
_network_heal 30_hull_points_each turn instead of 10.Ships in your
_network_heal 30_hull_points_each turn instead of 10.UPGRADE_OMNISCIENCE_DESC0 good · 0 badReveals the entire map and all the factions at the start of the game.
Reveals the entire map and all the factions at the start of the game.
UPGRADE_OMNISCIENT_RESEARCH_DESC0 good · 0 badLets you choose a technology to research from 3 options instead of 2. You can place 1 tech on each
_planet_.Lets you choose a technology to research from 3 options instead of 2. You can place 1 tech on each
_planet_.UPGRADE_OVERENGINEERING_DESC0 good · 0 badGives every ship +1
_attacks_, +1_damage_, +1_armor_and +10_shield_.Gives every ship +1
_attacks_, +1_damage_, +1_armor_and +10_shield_.UPGRADE_PAX_UNIVERSUM_DESC0 good · 0 badShips out of
_network_will always have 0_armor_and_shield_s.Ships out of
_network_will always have 0_armor_and_shield_s.UPGRADE_PERFECT_INFRASTRUCTURE_DESC0 good · 0 badAll
_planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] on top of their normal production.All
_planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] on top of their normal production.UPGRADE_PHANTOM_ALLIANCE_DESC0 good · 0 badEnemy
_armor_is treated as half its value, rounded up.Enemy
_armor_is treated as half its value, rounded up.UPGRADE_PIRATE_ALLIANCE_DESC0 good · 0 bad50% chance of gaining a
_pirates__reaver_ship when destroying an enemy ship. Does not apply when_counter-attack_ing.50% chance of gaining a
_pirates__reaver_ship when destroying an enemy ship. Does not apply when_counter-attack_ing.UPGRADE_PLANET_ENERGY_PRODUCTION_DESC0 good · 0 badAll
_planet_s produce an additional [img=32x32]res://resources/gfx/energy.png[/img].All
_planet_s produce an additional [img=32x32]res://resources/gfx/energy.png[/img].UPGRADE_PLANET_GAS_PRODUCTION_DESC0 good · 0 badAll
_planet_s produce an additional [img=32x32]res://resources/gfx/gas.png[/img].All
_planet_s produce an additional [img=32x32]res://resources/gfx/gas.png[/img].UPGRADE_PLANET_METAL_PRODUCTION_DESC0 good · 0 badAll
_planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img].All
_planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img].UPGRADE_PRECURSORS_DESC0 good · 0 badStart with an
_Ancient_ship instead of an_explorer_ship. You can also build_Ancient_s in place of explorers.Start with an
_Ancient_ship instead of an_explorer_ship. You can also build_Ancient_s in place of explorers.UPGRADE_PROTECTOR_OF_THE_WEAK_DESC0 good · 0 badShips gain +1
_damage_for each_minor_faction_you have_vassal_ized.Ships gain +1
_damage_for each_minor_faction_you have_vassal_ized.UPGRADE_PROTOCOL_EXPLOITER_DESC0 good · 0 badCan discover
_anomalies_already discovered by other players. Receive double resources from_anomalies_._Anomaly_costs are halved (rounded up).Can discover
_anomalies_already discovered by other players. Receive double resources from_anomalies_._Anomaly_costs are halved (rounded up).UPGRADE_QUICK_START_DESC0 good · 0 badStart with 5 extra [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img].
Start with 5 extra [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img].
UPGRADE_RADIANT_ALLIANCE_DESC0 good · 0 badRadiants offer their ally a better energy trade rate.
Radiants offer their ally a better energy trade rate.
