Null Vector Studios
An independent game studio crafting deep strategy experiences.
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Simulating a planet to generate a map for a 4X game
29 September 20265comments
Plates, sun, sea, wind and rain: how our map generator builds a planet the way a real one forms, so every desert, forest and river is there for a reason.

Should we translate Astro Protocol with an LLM?
22 September 20262comments
Seven languages are being tested on a Steam beta branch. They were translated by an AI. I ask you to review the lines and help me decide whether to ship them.

Building the 4X we want to play
9 September 20268comments
WEGO turns, a unit designer, planets with real physics and logistics. The four cornerstones of the sci-fi 4X we wanted to play, and why they belong together.



