Null Vector Studios

Astro Protocol translations

English · descriptions.csv

Version 2026-10-06.bc215650 · read-only, this is not the current version

442 strings

  • UPGRADE_COLONIZE_DESERT_DESC0 good · 0 bad

    Enables colonizing _Desert_ _planet_s.

    Enables colonizing _Desert_ _planet_s.

  • UPGRADE_COLONIZE_FROZEN_DESC0 good · 0 bad

    Enables colonizing _Frozen_ _planet_s.

    Enables colonizing _Frozen_ _planet_s.

  • UPGRADE_COLONIZE_LAVA_DESC0 good · 0 bad

    Enables colonizing _Lava_ _planet_s.

    Enables colonizing _Lava_ _planet_s.

  • UPGRADE_COLONIZE_OCEAN_DESC0 good · 0 bad

    Enables colonizing _Ocean_ _planet_s.

    Enables colonizing _Ocean_ _planet_s.

  • UPGRADE_CONFEDERATION_DESC0 good · 0 bad

    Can only build the _Explorer_ and _minor_faction_ ships. Other ships stay locked even after researching their tech.

    Can only build the _Explorer_ and _minor_faction_ ships. Other ships stay locked even after researching their tech.

  • UPGRADE_CORE_NETWORK_PLANETS_DESC0 good · 0 bad

    The cost to _colonize_ a _planet_ is always at least 5 [img=32x32]res://resources/gfx/energy.png[/img].

    The cost to _colonize_ a _planet_ is always at least 5 [img=32x32]res://resources/gfx/energy.png[/img].

  • UPGRADE_COSMOENCRYPTION_AFFINITY_DESC0 good · 0 bad

    Decreases the research cost of _Cosmoencryption_ techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].

    Decreases the research cost of _Cosmoencryption_ techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_COSMOENCRYPTION_BLINDNESS_DESC0 good · 0 bad

    Prevents researching [img=24x24]res://ui/menus/gfx/cosmoencryption.png[/img] _Cosmoencryption_ technologies.

    Prevents researching [img=24x24]res://ui/menus/gfx/cosmoencryption.png[/img] _Cosmoencryption_ technologies.

  • UPGRADE_CRUISERS_DESC0 good · 0 bad

    Grants _raptor_, _disruptor_, _viper_ and _ghost_ ships.

    Grants _raptor_, _disruptor_, _viper_ and _ghost_ ships.

  • UPGRADE_CRUISER_NEUTRALIZING_STRIKE_DESC0 good · 0 bad

    Grants _neutralizing_strike_ to all _cruiser_s.

    Grants _neutralizing_strike_ to all _cruiser_s.

  • UPGRADE_CRUISER_PURSUIT_VECTOR_DESC0 good · 0 bad

    Grants _pursuit_vector_ to all _cruiser_s.

    Grants _pursuit_vector_ to all _cruiser_s.

  • UPGRADE_CRUISER_REPAIR_BOTS_DESC0 good · 0 bad

    Grants _repair_bots_ to all _cruiser_s.

    Grants _repair_bots_ to all _cruiser_s.

  • UPGRADE_CRUISER_SHIELD_GENERATOR_DESC0 good · 0 bad

    Grants _shield_generator_ to all _cruiser_s.

    Grants _shield_generator_ to all _cruiser_s.

  • UPGRADE_CRUISER_STEALTH_DESC0 good · 0 bad

    Grants _stealth_ to all _cruiser_s.

    Grants _stealth_ to all _cruiser_s.

  • UPGRADE_CULTIVATOR_ALLIANCE_DESC0 good · 0 bad

    Cultivators offer their ally a better gas trade rate.

    Cultivators offer their ally a better gas trade rate.

  • UPGRADE_DEEP_BUNKERS_DESC0 good · 0 bad

    It takes 2 turns instead of 1 to _exterminate_ your _planet_s. Ships with _neutron_bombs_ are unaffected.

    It takes 2 turns instead of 1 to _exterminate_ your _planet_s. Ships with _neutron_bombs_ are unaffected.

  • UPGRADE_DEVOURING_SWARM_DESC0 good · 0 bad

    Gain 5 [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] each time you _exterminate_ a _planet_.

    Gain 5 [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] each time you _exterminate_ a _planet_.

  • UPGRADE_DOUBLE_GLITCH_DESC0 good · 0 bad

    When you clear an _anomaly_, a new one appears on the same spot.

    When you clear an _anomaly_, a new one appears on the same spot.

  • UPGRADE_DUAL_HOMEWORLDS_DESC0 good · 0 bad

    Start with a second, already colonized _home_planet_ close to your first.

    Start with a second, already colonized _home_planet_ close to your first.

  • UPGRADE_EFFICIENT_TERRAFORMING_DESC0 good · 0 bad

    Decreases the cost of each _terraform_ing step by 1 [img=32x32]res://resources/gfx/gas.png[/img].

    Decreases the cost of each _terraform_ing step by 1 [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_ENERGY_CONSERVATION_DESC0 good · 0 bad

    A ship that spends no _action_points_ during its turn pays no [img=32x32]res://resources/gfx/energy.png[/img] upkeep that turn.

    A ship that spends no _action_points_ during its turn pays no [img=32x32]res://resources/gfx/energy.png[/img] upkeep that turn.

  • UPGRADE_ENERGY_OVER_MATTER_DESC0 good · 0 bad

    Ships have no _armor_. Each point of armor increases _shield_ by 20 instead.

    Ships have no _armor_. Each point of armor increases _shield_ by 20 instead.

  • UPGRADE_EXPLORATION_FLEET_DESC0 good · 0 bad

    Start with an additional _explorer_.

    Start with an additional _explorer_.

  • UPGRADE_EXTENDED_HOME_PLANET_NETWORK_DESC0 good · 0 bad

    Increases the _network_range_ of the home planet by one hex.

    Increases the _network_range_ of the home planet by one hex.

  • UPGRADE_FALLEN_EMPIRE_DESC0 good · 0 bad

    Can only build _scout_s. Other ships stay locked even after researching their tech.

    Can only build _scout_s. Other ships stay locked even after researching their tech.

  • UPGRADE_FARSEERS_DESC0 good · 0 bad

    Tiles within 4 tiles of your _home_planet_ start revealed and all _station_s gain +1 _sensor_range_.

    Tiles within 4 tiles of your _home_planet_ start revealed and all _station_s gain +1 _sensor_range_.

  • UPGRADE_FASTER_ANOMALY_DISCOVERY_DESC0 good · 0 bad

    Discovering _anomalies_ with _scout_ ships no longer requires or consumes _action_points_.

    Discovering _anomalies_ with _scout_ ships no longer requires or consumes _action_points_.

  • UPGRADE_FREE_COLONIZED_TERRAFORMING_DESC0 good · 0 bad

    _Terraform_ing _colonize_d _planet_s costs 0 [img=32x32]res://resources/gfx/gas.png[/img].

    _Terraform_ing _colonize_d _planet_s costs 0 [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_FUEL_SIPHONS_DESC0 good · 0 bad

    Gain 2 [img=32x32]res://resources/gfx/energy.png[/img] each time one of your ships destroys an enemy ship.

    Gain 2 [img=32x32]res://resources/gfx/energy.png[/img] each time one of your ships destroys an enemy ship.

  • UPGRADE_GLASS_CANNONS_DESC0 good · 0 bad

    Your ships always have 0 _armor_ and 0 _shield_ but gain +2 _attacks_ and +2 _damage_.

    Your ships always have 0 _armor_ and 0 _shield_ but gain +2 _attacks_ and +2 _damage_.

  • UPGRADE_HACKER_ALLIANCE_DESC0 good · 0 bad

    Hackers offer their ally higher-level technologies.

    Hackers offer their ally higher-level technologies.

  • UPGRADE_HIRED_GUNS_DESC0 good · 0 bad

    Increases the _attacks_ and _damage_ of _minor_faction_ ships by 1.

    Increases the _attacks_ and _damage_ of _minor_faction_ ships by 1.

  • UPGRADE_HIVE_MIND_DESC0 good · 0 bad

    Increases the _attacks_ of ships by 1 for each adjacent ship you own. Ships also repair outside your _network_.

    Increases the _attacks_ of ships by 1 for each adjacent ship you own. Ships also repair outside your _network_.

  • UPGRADE_IMPROVED_ASTEROID_MINING_BASE_DESC0 good · 0 bad

    Each _asteroid_mining_base_ produces an additional [img=32x32]res://resources/gfx/metal.png[/img].

    Each _asteroid_mining_base_ produces an additional [img=32x32]res://resources/gfx/metal.png[/img].

  • UPGRADE_IMPROVED_FUSION_REACTORS_DESC0 good · 0 bad

    Increases the [img=32x32]res://resources/gfx/energy.png[/img] production of _fusion_reactor_s by 1.

    Increases the [img=32x32]res://resources/gfx/energy.png[/img] production of _fusion_reactor_s by 1.

  • UPGRADE_IMPROVED_GAS_EXTRACTORS_DESC0 good · 0 bad

    Each _gas_extractor_ produces an additional [img=32x32]res://resources/gfx/gas.png[/img].

    Each _gas_extractor_ produces an additional [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_IMPROVED_HYDROPONIC_FARMS_DESC0 good · 0 bad

    Increases the [img=32x32]res://resources/gfx/gas.png[/img] production of _hydroponic_farm_s by 1.

    Increases the [img=32x32]res://resources/gfx/gas.png[/img] production of _hydroponic_farm_s by 1.

  • UPGRADE_IMPROVED_METAL_SYNTHESIZERS_DESC0 good · 0 bad

    Increases the [img=32x32]res://resources/gfx/metal.png[/img] production of _metal_synthesizer_s by 1.

    Increases the [img=32x32]res://resources/gfx/metal.png[/img] production of _metal_synthesizer_s by 1.

  • UPGRADE_IMPROVED_MINOR_FACTION_RELATIONS_DESC0 good · 0 bad

    Increases the _relations_ of each known _minor_faction_ by 1 each turn.

    Increases the _relations_ of each known _minor_faction_ by 1 each turn.

  • UPGRADE_IMPROVED_SOLAR_POWER_PLANTS_DESC0 good · 0 bad

    Each _solar_power_plant_ produces an additional [img=32x32]res://resources/gfx/energy.png[/img].

    Each _solar_power_plant_ produces an additional [img=32x32]res://resources/gfx/energy.png[/img].

  • UPGRADE_IMPROVED_TERRAFORMING_DESC0 good · 0 bad

    Decreases the total cost of the _terraform_ing action by 2 [img=32x32]res://resources/gfx/gas.png[/img].

    Decreases the total cost of the _terraform_ing action by 2 [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_INCREASED_ARMOR_DESC0 good · 0 bad

    Increases the _armor_ of all ships by 1.

    Increases the _armor_ of all ships by 1.

  • UPGRADE_INCREASED_ATTACKS_DESC0 good · 0 bad

    Increases the _attacks_ of all ships by 1.

    Increases the _attacks_ of all ships by 1.

  • UPGRADE_INCREASED_BASE_ENERGY_INCOME_DESC0 good · 0 bad

    Increases base [img=32x32]res://resources/gfx/energy.png[/img] income by 2.

    Increases base [img=32x32]res://resources/gfx/energy.png[/img] income by 2.

  • UPGRADE_INCREASED_BASE_GAS_INCOME_DESC0 good · 0 bad

    Increases base [img=32x32]res://resources/gfx/gas.png[/img] income by 2.

    Increases base [img=32x32]res://resources/gfx/gas.png[/img] income by 2.

  • UPGRADE_INCREASED_BASE_METAL_INCOME_DESC0 good · 0 bad

    Increases base [img=32x32]res://resources/gfx/metal.png[/img] income by 2.

    Increases base [img=32x32]res://resources/gfx/metal.png[/img] income by 2.

  • UPGRADE_INCREASED_BATTLESHIP_ARMOR_DESC0 good · 0 bad

    Increases the _armor_ of _battleship_s by 1.

    Increases the _armor_ of _battleship_s by 1.

  • UPGRADE_INCREASED_BATTLESHIP_ATTACKS_DESC0 good · 0 bad

    Increases the _attacks_ of _battleship_s by 1.

    Increases the _attacks_ of _battleship_s by 1.

  • UPGRADE_INCREASED_BATTLESHIP_DAMAGE_DESC0 good · 0 bad

    Increases the _damage_ of _battleship_s by 1.

    Increases the _damage_ of _battleship_s by 1.

  • UPGRADE_INCREASED_BATTLESHIP_MOVEMENT_DESC0 good · 0 bad

    Increases the _action_points_ of _battleship_s by 1.

    Increases the _action_points_ of _battleship_s by 1.

  • UPGRADE_INCREASED_BATTLESHIP_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of _battleship_s by 1.

    Increases the _sensor_range_ of _battleship_s by 1.

  • UPGRADE_INCREASED_BATTLESHIP_SHIELD_DESC0 good · 0 bad

    Increases the _shield_ of _battleship_s by 10.

    Increases the _shield_ of _battleship_s by 10.

  • UPGRADE_INCREASED_CARRIER_ARMOR_DESC0 good · 0 bad

    Increases the _armor_ of _carrier_s by 1.

    Increases the _armor_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_ATTACKS_DESC0 good · 0 bad

    Increases the _attacks_ of _carrier_s by 1.

    Increases the _attacks_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_ATTACK_RANGE_DESC0 good · 0 bad

    Increases the _attack_range_ of _carrier_s by 1.

    Increases the _attack_range_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_DAMAGE_DESC0 good · 0 bad

    Increases the _damage_ of _carrier_s by 1.

    Increases the _damage_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_MOVEMENT_DESC0 good · 0 bad

    Increases the _action_points_ of _carrier_s by 1.

    Increases the _action_points_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of _carrier_s by 1.

    Increases the _sensor_range_ of _carrier_s by 1.

  • UPGRADE_INCREASED_CARRIER_SHIELD_DESC0 good · 0 bad

    Increases the _shield_ of _carrier_s by 10.

    Increases the _shield_ of _carrier_s by 10.

  • UPGRADE_INCREASED_CRUISER_ARMOR_DESC0 good · 0 bad

    Increases the _armor_ of _cruiser_s by 1.

    Increases the _armor_ of _cruiser_s by 1.

  • UPGRADE_INCREASED_CRUISER_ATTACKS_DESC0 good · 0 bad

    Increases the _attacks_ of _cruiser_s by 1.

    Increases the _attacks_ of _cruiser_s by 1.

  • UPGRADE_INCREASED_CRUISER_DAMAGE_DESC0 good · 0 bad

    Increases the _damage_ of _cruiser_s by 1.

    Increases the _damage_ of _cruiser_s by 1.

  • UPGRADE_INCREASED_CRUISER_MOVEMENT_DESC0 good · 0 bad

    Increases the _action_points_ of _cruiser_s by 1.

    Increases the _action_points_ of _cruiser_s by 1.

  • UPGRADE_INCREASED_CRUISER_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of _cruiser_s by 1.

    Increases the _sensor_range_ of _cruiser_s by 1.

  • UPGRADE_INCREASED_CRUISER_SHIELD_DESC0 good · 0 bad

    Increases the _shield_ of _cruiser_s by 10.

    Increases the _shield_ of _cruiser_s by 10.

  • UPGRADE_INCREASED_DAMAGE_DESC0 good · 0 bad

    Increases the _damage_ of all ships by 1.

    Increases the _damage_ of all ships by 1.

  • UPGRADE_INCREASED_MOVEMENT_DESC0 good · 0 bad

    Increases the _action_points_ of all ships by 1.

    Increases the _action_points_ of all ships by 1.

  • UPGRADE_INCREASED_NETWORK_RANGE_DESC0 good · 0 bad

    Increases the _network_range_ by one tile.

    Increases the _network_range_ by one tile.

  • UPGRADE_INCREASED_SCOUT_DEFENCE_DESC0 good · 0 bad

    Increases the _armor_ of _scout_ ships by 1 and _shield_ by 10.

    Increases the _armor_ of _scout_ ships by 1 and _shield_ by 10.

  • UPGRADE_INCREASED_SCOUT_MOVEMENT_DESC0 good · 0 bad

    Increases the _action_points_ of _scout_ ships by 1.

    Increases the _action_points_ of _scout_ ships by 1.

  • UPGRADE_INCREASED_SCOUT_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of _scout_ ships by 1.

    Increases the _sensor_range_ of _scout_ ships by 1.

  • UPGRADE_INCREASED_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of all ships by 1.

    Increases the _sensor_range_ of all ships by 1.

  • UPGRADE_INCREASED_SHIELD_DESC0 good · 0 bad

    Increases the _shield_ of all ships by 10.

    Increases the _shield_ of all ships by 10.

  • UPGRADE_INCREASED_STATION_SENSOR_RANGE_DESC0 good · 0 bad

    Increases the _sensor_range_ of all stations by 1.

    Increases the _sensor_range_ of all stations by 1.

  • UPGRADE_IRREPARABLE_HULLS_DESC0 good · 0 bad

    Ships cannot be repaired.

    Ships cannot be repaired.

  • UPGRADE_LARGE_TECHNOLOGY_CACHE_DESC0 good · 0 bad

    Start the game knowing 3 random technologies.

    Start the game knowing 3 random technologies.

  • UPGRADE_LONG_RANGE_NETWORK_DESC0 good · 0 bad

    Increases the _network_range_ by one tile.

    Increases the _network_range_ by one tile.

  • UPGRADE_MAD_SCIENTISTS_DESC0 good · 0 bad

    Research options ignore tech level requirements: technologies of any level can be researched right away.

    Research options ignore tech level requirements: technologies of any level can be researched right away.

  • UPGRADE_MASS_PRODUCTION_DESC0 good · 0 bad

    Decreases the build cost of all ships by 1 [img=32x32]res://resources/gfx/metal.png[/img].

    Decreases the build cost of all ships by 1 [img=32x32]res://resources/gfx/metal.png[/img].

  • UPGRADE_MEDIUM_TECHNOLOGY_CACHE_DESC0 good · 0 bad

    Start the game knowing 2 random technologies.

    Start the game knowing 2 random technologies.

  • UPGRADE_MERCENARY_ALLIANCE_DESC0 good · 0 bad

    Your _minor_faction_ ships gain +1 _damage_ and +1 _attacks_.\nThese ships are unlocked by allying with a minor faction, capturing their ship tech, or purchasing it from the _hackers_.\n\nAffected ships: _bastion_, _breacher_, _cataclysm_, _corsair_, _engineer_, _escort_, _prospector_, _reaver_, _wraith_, _freighter_, _striker_ and _watcher_ ships.

    Your _minor_faction_ ships gain +1 _damage_ and +1 _attacks_.\nThese ships are unlocked by allying with a minor faction, capturing their ship tech, or purchasing it from the _hackers_.\n\nAffected ships: _bastion_, _breacher_, _cataclysm_, _corsair_, _engineer_, _escort_, _prospector_, _reaver_, _wraith_, _freighter_, _striker_ and _watcher_ ships.

  • UPGRADE_MINER_ALLIANCE_DESC0 good · 0 bad

    Miners offer their ally a better metal trade rate.

    Miners offer their ally a better metal trade rate.

  • UPGRADE_NANITE_PLATING_DESC0 good · 0 bad

    Increases the _armor_ of all ships by 1 and repairs _hull_points_ equal to their armor every turn.

    Increases the _armor_ of all ships by 1 and repairs _hull_points_ equal to their armor every turn.

  • UPGRADE_NETWORK_BOOST_DESC0 good · 0 bad

    Friendly ships that end their turn on your _network_ gain +1 temporary _action_points_.

    Friendly ships that end their turn on your _network_ gain +1 temporary _action_points_.

  • UPGRADE_NETWORK_NANITES_DESC0 good · 0 bad

    Ships in your _network_ heal 30 _hull_points_ each turn instead of 10.

    Ships in your _network_ heal 30 _hull_points_ each turn instead of 10.

  • UPGRADE_OMNISCIENCE_DESC0 good · 0 bad

    Reveals the entire map and all the factions at the start of the game.

    Reveals the entire map and all the factions at the start of the game.

  • UPGRADE_OMNISCIENT_RESEARCH_DESC0 good · 0 bad

    Lets you choose a technology to research from 3 options instead of 2. You can place 1 tech on each _planet_.

    Lets you choose a technology to research from 3 options instead of 2. You can place 1 tech on each _planet_.

  • UPGRADE_OVERENGINEERING_DESC0 good · 0 bad

    Gives every ship +1 _attacks_, +1 _damage_, +1 _armor_ and +10 _shield_.

    Gives every ship +1 _attacks_, +1 _damage_, +1 _armor_ and +10 _shield_.

  • UPGRADE_PAX_UNIVERSUM_DESC0 good · 0 bad

    Ships out of _network_ will always have 0 _armor_ and _shield_s.

    Ships out of _network_ will always have 0 _armor_ and _shield_s.

  • UPGRADE_PERFECT_INFRASTRUCTURE_DESC0 good · 0 bad

    All _planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] on top of their normal production.

    All _planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] on top of their normal production.

  • UPGRADE_PHANTOM_ALLIANCE_DESC0 good · 0 bad

    Enemy _armor_ is treated as half its value, rounded up.

    Enemy _armor_ is treated as half its value, rounded up.

  • UPGRADE_PIRATE_ALLIANCE_DESC0 good · 0 bad

    50% chance of gaining a _pirates_ _reaver_ ship when destroying an enemy ship. Does not apply when _counter-attack_ing.

    50% chance of gaining a _pirates_ _reaver_ ship when destroying an enemy ship. Does not apply when _counter-attack_ing.

  • UPGRADE_PLANET_ENERGY_PRODUCTION_DESC0 good · 0 bad

    All _planet_s produce an additional [img=32x32]res://resources/gfx/energy.png[/img].

    All _planet_s produce an additional [img=32x32]res://resources/gfx/energy.png[/img].

  • UPGRADE_PLANET_GAS_PRODUCTION_DESC0 good · 0 bad

    All _planet_s produce an additional [img=32x32]res://resources/gfx/gas.png[/img].

    All _planet_s produce an additional [img=32x32]res://resources/gfx/gas.png[/img].

  • UPGRADE_PLANET_METAL_PRODUCTION_DESC0 good · 0 bad

    All _planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img].

    All _planet_s produce an additional [img=32x32]res://resources/gfx/metal.png[/img].

  • UPGRADE_PRECURSORS_DESC0 good · 0 bad

    Start with an _Ancient_ ship instead of an _explorer_ ship. You can also build _Ancient_s in place of explorers.

    Start with an _Ancient_ ship instead of an _explorer_ ship. You can also build _Ancient_s in place of explorers.

  • UPGRADE_PROTECTOR_OF_THE_WEAK_DESC0 good · 0 bad

    Ships gain +1 _damage_ for each _minor_faction_ you have _vassal_ized.

    Ships gain +1 _damage_ for each _minor_faction_ you have _vassal_ized.

  • UPGRADE_PROTOCOL_EXPLOITER_DESC0 good · 0 bad

    Can discover _anomalies_ already discovered by other players. Receive double resources from _anomalies_. _Anomaly_ costs are halved (rounded up).

    Can discover _anomalies_ already discovered by other players. Receive double resources from _anomalies_. _Anomaly_ costs are halved (rounded up).

  • UPGRADE_QUICK_START_DESC0 good · 0 bad

    Start with 5 extra [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img].

    Start with 5 extra [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img].

  • UPGRADE_RADIANT_ALLIANCE_DESC0 good · 0 bad

    Radiants offer their ally a better energy trade rate.

    Radiants offer their ally a better energy trade rate.