English · ui.csv
Version 2026-09-24.20e786af · read-only, this is not the current version
1168 strings
Seized Cargo0 good · 0 badSeized Cargo
Seized Cargo
Seized Cataclysm0 good · 0 badSeized Cataclysm
Seized Cataclysm
Sell the Results for Energy0 good · 0 badSell the Results for Energy
Sell the Results for Energy
Send It0 good · 0 badSend It
Send It
Send Matter0 good · 0 badSend Matter
Send Matter
Send a Signal0 good · 0 badSend a Signal
Send a Signal
Siphon the Energy0 good · 0 badSiphon the Energy
Siphon the Energy
Stabilize Continental Formation0 good · 0 badStabilize Continental Formation
Stabilize Continental Formation
Stabilize Surface Tectonics0 good · 0 badStabilize Surface Tectonics
Stabilize Surface Tectonics
Stabilize a Gas Giant0 good · 0 badStabilize a Gas Giant
Stabilize a Gas Giant
Stabilize for Colonization0 good · 0 badStabilize for Colonization
Stabilize for Colonization
Stabilize the Star0 good · 0 badStabilize the Star
Stabilize the Star
Start Large-Scale Energy Production0 good · 0 badStart Large-Scale Energy Production
Start Large-Scale Energy Production
Start the Reactors0 good · 0 badStart the Reactors
Start the Reactors
Stopped piracy0 good · 0 badStopped piracy
Stopped piracy
Stopped raid0 good · 0 badStopped raid
Stopped raid
Store the Atmospheric Discharge0 good · 0 badStore the Atmospheric Discharge
Store the Atmospheric Discharge
Store the Data0 good · 0 badStore the Data
Store the Data
Store the Energy0 good · 0 badStore the Energy
Store the Energy
Store the Energy from the Atmosphere0 good · 0 badStore the Energy from the Atmosphere
Store the Energy from the Atmosphere
Strip for Raw Materials0 good · 0 badStrip for Raw Materials
Strip for Raw Materials
Study Erdi’s Resource Efficiency0 good · 0 badStudy Erdi’s Resource Efficiency
Study Erdi’s Resource Efficiency
Study Invasion Models0 good · 0 badStudy Invasion Models
Study Invasion Models
Study the Blueprints0 good · 0 badStudy the Blueprints
Study the Blueprints
Study the Crew0 good · 0 badStudy the Crew
Study the Crew
Study the Drone Mechanics0 good · 0 badStudy the Drone Mechanics
Study the Drone Mechanics
Study the Gate0 good · 0 badStudy the Gate
Study the Gate
Study the Great Calibration0 good · 0 badStudy the Great Calibration
Study the Great Calibration
Study the Logs0 good · 0 badStudy the Logs
Study the Logs
Study the Possible World0 good · 0 badStudy the Possible World
Study the Possible World
Study the Raider Weaponry0 good · 0 badStudy the Raider Weaponry
Study the Raider Weaponry
Study the Resonance0 good · 0 badStudy the Resonance
Study the Resonance
Study the Ship0 good · 0 badStudy the Ship
Study the Ship
Study the Signal0 good · 0 badStudy the Signal
Study the Signal
Study the Storms0 good · 0 badStudy the Storms
Study the Storms
Study the Stronghold0 good · 0 badStudy the Stronghold
Study the Stronghold
Study the Structure0 good · 0 badStudy the Structure
Study the Structure
Summon Wraith0 good · 0 badSummon Wraith
Summon Wraith
Support Raiders0 good · 0 badSupport Raiders
Support Raiders
Supported Raid0 good · 0 badSupported Raid
Supported Raid
Take Control of the Hub0 good · 0 badTake Control of the Hub
Take Control of the Hub
Take Them Under Your Protection0 good · 0 badTake Them Under Your Protection
Take Them Under Your Protection
Take What We Can0 good · 0 badTake What We Can
Take What We Can
Take an Artifact0 good · 0 badTake an Artifact
Take an Artifact
Take the Artifacts0 good · 0 badTake the Artifacts
Take the Artifacts
Take the Cargo0 good · 0 badTake the Cargo
Take the Cargo
Take the Ship0 good · 0 badTake the Ship
Take the Ship
Tax Them0 good · 0 badTax Them
Tax Them
Tax the Traders0 good · 0 badTax the Traders
Tax the Traders
Taxed0 good · 0 badTaxed
Taxed
Took device0 good · 0 badTook device
Took device
Took materials0 good · 0 badTook materials
Took materials
Took over stronghold0 good · 0 badTook over stronghold
Took over stronghold
Took scout0 good · 0 badTook scout
Took scout
Trace the Signal0 good · 0 badTrace the Signal
Trace the Signal
Trade Energy for Gas0 good · 0 badTrade Energy for Gas
Trade Energy for Gas
Trade Gas for Metal0 good · 0 badTrade Gas for Metal
Trade Gas for Metal
Trade Metal for Energy0 good · 0 badTrade Metal for Energy
Trade Metal for Energy
Trade for Gas0 good · 0 badTrade for Gas
Trade for Gas
Trade for Metals0 good · 0 badTrade for Metals
Trade for Metals
Transmit Using the Data Link0 good · 0 badTransmit Using the Data Link
Transmit Using the Data Link
Travel Through the Rift0 good · 0 badTravel Through the Rift
Travel Through the Rift
Unlock the Energy Potential of Planets0 good · 0 badUnlock the Energy Potential of Planets
Unlock the Energy Potential of Planets
Unmount a Research Unit from the Machine0 good · 0 badUnmount a Research Unit from the Machine
Unmount a Research Unit from the Machine
Use the Blueprints to Build a Station0 good · 0 badUse the Blueprints to Build a Station
Use the Blueprints to Build a Station
Are you sure you want to return to the main menu? All changes will be lost.0 good · 0 badAre you sure you want to return to the main menu? All changes will be lost.
Are you sure you want to return to the main menu? All changes will be lost.
Are you sure you want to reset controls to their defaults?0 good · 0 badAre you sure you want to reset controls to their defaults?
Are you sure you want to reset controls to their defaults?
Battleship-class ships are slow, defensive ships with high _armor_ and _shield_ values.0 good · 0 badBattleship-class ships are slow, defensive ships with high
_armor_and_shield_values.Battleship-class ships are slow, defensive ships with high
_armor_and_shield_values.Carrier-class ships are _long_range_ ships with good support abilities.0 good · 0 badCarrier-class ships are
_long_range_ships with good support abilities.Carrier-class ships are
_long_range_ships with good support abilities.Center on Home Planet0 good · 0 badCenter on Home Planet
Center on Home Planet
Check out the latest news about Astro Protocol0 good · 0 badCheck out the latest news about Astro Protocol
Check out the latest news about Astro Protocol
Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.0 good · 0 badCruiser-class ships are fast, offensive ships with high
_attacks_and_damage_values.Cruiser-class ships are fast, offensive ships with high
_attacks_and_damage_values.Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.0 good · 0 badDeclaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.
Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.
Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly0 good · 0 badDetermines how many tiles there will be for each
_anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomalyDetermines how many tiles there will be for each
_anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomalyDetermines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star0 good · 0 badDetermines how many tiles there will be for each
_asteroid_field_,_gas_giant_and_star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and starDetermines how many tiles there will be for each
_asteroid_field_,_gas_giant_and_star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and starDetermines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet0 good · 0 badDetermines how many tiles there will be for each
_planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planetDetermines how many tiles there will be for each
_planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planetGame successfully saved0 good · 0 badGame successfully saved
Game successfully saved
Hold Shift to end your turn immediately.0 good · 0 badHold Shift to end your turn immediately.
Hold Shift to end your turn immediately.
No more techs available in the demo.0 good · 0 badNo more techs available in the demo.
No more techs available in the demo.
Not available in the demo!0 good · 0 badNot available in the demo!
Not available in the demo!
Scout-class ships are weak and inexpensive.0 good · 0 badScout-class ships are weak and inexpensive.
Scout-class ships are weak and inexpensive.
Select and place a reward or close the anomaly first.0 good · 0 badSelect and place a reward or close the anomaly first.
Select and place a reward or close the anomaly first.
Select and place a reward or close the anomaly.0 good · 0 badSelect and place a reward or close the anomaly.
Select and place a reward or close the anomaly.
Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.0 good · 0 badShips are built at active
_starport_s that are not already occupied by another ship. Newly built ships start with 0_action_points_and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack,_Terraform_,_Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points,_sensor_range_,_attacks_, and_armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their_hull_points_reach 0.Ships are built at active
_starport_s that are not already occupied by another ship. Newly built ships start with 0_action_points_and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack,_Terraform_,_Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points,_sensor_range_,_attacks_, and_armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their_hull_points_reach 0.Place the ship on a tile next to the anomaly that is not occupied by another ship.0 good · 0 badPlace the ship on a tile next to the anomaly that is not occupied by another ship.
Place the ship on a tile next to the anomaly that is not occupied by another ship.
Place the ship on one of your unoccupied starports.0 good · 0 badPlace the ship on one of your unoccupied starports.
Place the ship on one of your unoccupied starports.
Place the station on a tile next to the anomaly that is not occupied by a ship.0 good · 0 badPlace the station on a tile next to the anomaly that is not occupied by a ship.
Place the station on a tile next to the anomaly that is not occupied by a ship.
Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.0 good · 0 badInitializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.
Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.
Wait for the tutorial to instruct you to research.0 good · 0 badWait for the tutorial to instruct you to research.
Wait for the tutorial to instruct you to research.
You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.0 good · 0 badYou have reached the required number of victory points! You will win if you can keep them until the start of your next turn.
You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.
Abuse the Tear to Create a New Ship0 good · 0 badAbuse the Tear to Create a New Ship
Abuse the Tear to Create a New Ship
Activate the Starport One Last Time0 good · 0 badActivate the Starport One Last Time
Activate the Starport One Last Time
Advance Research by Learning from Past Mistakes0 good · 0 badAdvance Research by Learning from Past Mistakes
Advance Research by Learning from Past Mistakes
Analyze Ammunition Efficiency0 good · 0 badAnalyze Ammunition Efficiency
Analyze Ammunition Efficiency
Use Movement Data to Optimize Energy Use0 good · 0 badUse Movement Data to Optimize Energy Use
Use Movement Data to Optimize Energy Use
Archive an Artifact About Cultural Margins0 good · 0 badArchive an Artifact About Cultural Margins
Archive an Artifact About Cultural Margins
Archive the Incident as an Artifact0 good · 0 badArchive the Incident as an Artifact
Archive the Incident as an Artifact
Archive the Incident for Further Inspection0 good · 0 badArchive the Incident for Further Inspection
Archive the Incident for Further Inspection
