Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-10-01.f03bb2c5 · read-only, this is not the current version

1196 strings

  • Scuttle the Ship0 good · 0 bad

    Scuttle the Ship

    Scuttle the Ship

  • Seize the Battleship0 good · 0 bad

    Seize the Battleship

    Seize the Battleship

  • Seize the Metals0 good · 0 bad

    Seize the Metals

    Seize the Metals

  • Seized Cargo0 good · 0 bad

    Seized Cargo

    Seized Cargo

  • Seized Cataclysm0 good · 0 bad

    Seized Cataclysm

    Seized Cataclysm

  • Sell the Results for Energy0 good · 0 bad

    Sell the Results for Energy

    Sell the Results for Energy

  • Send It0 good · 0 bad

    Send It

    Send It

  • Send Matter0 good · 0 bad

    Send Matter

    Send Matter

  • Send a Signal0 good · 0 bad

    Send a Signal

    Send a Signal

  • Siphon the Energy0 good · 0 bad

    Siphon the Energy

    Siphon the Energy

  • Stabilize Continental Formation0 good · 0 bad

    Stabilize Continental Formation

    Stabilize Continental Formation

  • Stabilize Surface Tectonics0 good · 0 bad

    Stabilize Surface Tectonics

    Stabilize Surface Tectonics

  • Stabilize a Gas Giant0 good · 0 bad

    Stabilize a Gas Giant

    Stabilize a Gas Giant

  • Stabilize for Colonization0 good · 0 bad

    Stabilize for Colonization

    Stabilize for Colonization

  • Stabilize the Star0 good · 0 bad

    Stabilize the Star

    Stabilize the Star

  • Start Large-Scale Energy Production0 good · 0 bad

    Start Large-Scale Energy Production

    Start Large-Scale Energy Production

  • Start the Reactors0 good · 0 bad

    Start the Reactors

    Start the Reactors

  • Stopped piracy0 good · 0 bad

    Stopped piracy

    Stopped piracy

  • Stopped raid0 good · 0 bad

    Stopped raid

    Stopped raid

  • Store the Atmospheric Discharge0 good · 0 bad

    Store the Atmospheric Discharge

    Store the Atmospheric Discharge

  • Store the Data0 good · 0 bad

    Store the Data

    Store the Data

  • Store the Energy0 good · 0 bad

    Store the Energy

    Store the Energy

  • Store the Energy from the Atmosphere0 good · 0 bad

    Store the Energy from the Atmosphere

    Store the Energy from the Atmosphere

  • Strip for Raw Materials0 good · 0 bad

    Strip for Raw Materials

    Strip for Raw Materials

  • Study Erdi’s Resource Efficiency0 good · 0 bad

    Study Erdi’s Resource Efficiency

    Study Erdi’s Resource Efficiency

  • Study Invasion Models0 good · 0 bad

    Study Invasion Models

    Study Invasion Models

  • Study the Blueprints0 good · 0 bad

    Study the Blueprints

    Study the Blueprints

  • Study the Crew0 good · 0 bad

    Study the Crew

    Study the Crew

  • Study the Drone Mechanics0 good · 0 bad

    Study the Drone Mechanics

    Study the Drone Mechanics

  • Study the Gate0 good · 0 bad

    Study the Gate

    Study the Gate

  • Study the Great Calibration0 good · 0 bad

    Study the Great Calibration

    Study the Great Calibration

  • Study the Logs0 good · 0 bad

    Study the Logs

    Study the Logs

  • Study the Possible World0 good · 0 bad

    Study the Possible World

    Study the Possible World

  • Study the Raider Weaponry0 good · 0 bad

    Study the Raider Weaponry

    Study the Raider Weaponry

  • Study the Resonance0 good · 0 bad

    Study the Resonance

    Study the Resonance

  • Study the Ship0 good · 0 bad

    Study the Ship

    Study the Ship

  • Study the Signal0 good · 0 bad

    Study the Signal

    Study the Signal

  • Study the Storms0 good · 0 bad

    Study the Storms

    Study the Storms

  • Study the Stronghold0 good · 0 bad

    Study the Stronghold

    Study the Stronghold

  • Study the Structure0 good · 0 bad

    Study the Structure

    Study the Structure

  • Summon Wraith0 good · 0 bad

    Summon Wraith

    Summon Wraith

  • Support Raiders0 good · 0 bad

    Support Raiders

    Support Raiders

  • Supported Raid0 good · 0 bad

    Supported Raid

    Supported Raid

  • Take Control of the Hub0 good · 0 bad

    Take Control of the Hub

    Take Control of the Hub

  • Take Them Under Your Protection0 good · 0 bad

    Take Them Under Your Protection

    Take Them Under Your Protection

  • Take What We Can0 good · 0 bad

    Take What We Can

    Take What We Can

  • Take an Artifact0 good · 0 bad

    Take an Artifact

    Take an Artifact

  • Take the Artifacts0 good · 0 bad

    Take the Artifacts

    Take the Artifacts

  • Take the Cargo0 good · 0 bad

    Take the Cargo

    Take the Cargo

  • Take the Ship0 good · 0 bad

    Take the Ship

    Take the Ship

  • Tax Them0 good · 0 bad

    Tax Them

    Tax Them

  • Tax the Traders0 good · 0 bad

    Tax the Traders

    Tax the Traders

  • Taxed0 good · 0 bad

    Taxed

    Taxed

  • Took device0 good · 0 bad

    Took device

    Took device

  • Took materials0 good · 0 bad

    Took materials

    Took materials

  • Took over stronghold0 good · 0 bad

    Took over stronghold

    Took over stronghold

  • Took scout0 good · 0 bad

    Took scout

    Took scout

  • Trace the Signal0 good · 0 bad

    Trace the Signal

    Trace the Signal

  • Trade Energy for Gas0 good · 0 bad

    Trade Energy for Gas

    Trade Energy for Gas

  • Trade Gas for Metal0 good · 0 bad

    Trade Gas for Metal

    Trade Gas for Metal

  • Trade Metal for Energy0 good · 0 bad

    Trade Metal for Energy

    Trade Metal for Energy

  • Trade for Gas0 good · 0 bad

    Trade for Gas

    Trade for Gas

  • Trade for Metals0 good · 0 bad

    Trade for Metals

    Trade for Metals

  • Transmit Using the Data Link0 good · 0 bad

    Transmit Using the Data Link

    Transmit Using the Data Link

  • Travel Through the Rift0 good · 0 bad

    Travel Through the Rift

    Travel Through the Rift

  • Unlock the Energy Potential of Planets0 good · 0 bad

    Unlock the Energy Potential of Planets

    Unlock the Energy Potential of Planets

  • Unmount a Research Unit from the Machine 0 good · 0 bad

    Unmount a Research Unit from the Machine

    Unmount a Research Unit from the Machine

  • Use the Blueprints to Build a Station0 good · 0 bad

    Use the Blueprints to Build a Station

    Use the Blueprints to Build a Station

  • Are you sure you want to return to the main menu? All changes will be lost.0 good · 0 bad

    Are you sure you want to return to the main menu? All changes will be lost.

    Are you sure you want to return to the main menu? All changes will be lost.

  • Are you sure you want to reset controls to their defaults?0 good · 0 bad

    Are you sure you want to reset controls to their defaults?

    Are you sure you want to reset controls to their defaults?

  • Battleship-class ships are slow, defensive ships with high _armor_ and _shield_ values.0 good · 0 bad

    Battleship-class ships are slow, defensive ships with high _armor_ and _shield_ values.

    Battleship-class ships are slow, defensive ships with high _armor_ and _shield_ values.

  • Carrier-class ships are _long_range_ ships with good support abilities.0 good · 0 bad

    Carrier-class ships are _long_range_ ships with good support abilities.

    Carrier-class ships are _long_range_ ships with good support abilities.

  • Center on Home Planet0 good · 0 bad

    Center on Home Planet

    Center on Home Planet

  • Check out the latest news about Astro Protocol0 good · 0 bad

    Check out the latest news about Astro Protocol

    Check out the latest news about Astro Protocol

  • Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.0 good · 0 bad

    Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.

    Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.

  • Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.0 good · 0 bad

    Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.

    Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.

  • Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly0 good · 0 bad

    Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly

    Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly

  • Determines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star0 good · 0 bad

    Determines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star

    Determines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star

  • Determines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet0 good · 0 bad

    Determines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet

    Determines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet

  • Game successfully saved0 good · 0 bad

    Game successfully saved

    Game successfully saved

  • Hold Shift to end your turn immediately.0 good · 0 bad

    Hold Shift to end your turn immediately.

    Hold Shift to end your turn immediately.

  • No more techs available in the demo.0 good · 0 bad

    No more techs available in the demo.

    No more techs available in the demo.

  • Not available in the demo!0 good · 0 bad

    Not available in the demo!

    Not available in the demo!

  • Scout-class ships are weak and inexpensive.0 good · 0 bad

    Scout-class ships are weak and inexpensive.

    Scout-class ships are weak and inexpensive.

  • Select and place a reward or close the anomaly first.0 good · 0 bad

    Select and place a reward or close the anomaly first.

    Select and place a reward or close the anomaly first.

  • Select and place a reward or close the anomaly.0 good · 0 bad

    Select and place a reward or close the anomaly.

    Select and place a reward or close the anomaly.

  • Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.0 good · 0 bad

    Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.

    Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.

  • Place the ship on a tile next to the anomaly that is not occupied by another ship.0 good · 0 bad

    Place the ship on a tile next to the anomaly that is not occupied by another ship.

    Place the ship on a tile next to the anomaly that is not occupied by another ship.

  • Place the ship on one of your unoccupied starports.0 good · 0 bad

    Place the ship on one of your unoccupied starports.

    Place the ship on one of your unoccupied starports.

  • Place the station on a tile next to the anomaly that is not occupied by a ship.0 good · 0 bad

    Place the station on a tile next to the anomaly that is not occupied by a ship.

    Place the station on a tile next to the anomaly that is not occupied by a ship.

  • Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.0 good · 0 bad

    Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.

    Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.

  • Wait for the tutorial to instruct you to research.0 good · 0 bad

    Wait for the tutorial to instruct you to research.

    Wait for the tutorial to instruct you to research.

  • You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.0 good · 0 bad

    You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.

    You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.

  • Abuse the Tear to Create a New Ship0 good · 0 bad

    Abuse the Tear to Create a New Ship

    Abuse the Tear to Create a New Ship

  • Activate the Starport One Last Time0 good · 0 bad

    Activate the Starport One Last Time

    Activate the Starport One Last Time

  • Advance Research by Learning from Past Mistakes0 good · 0 bad

    Advance Research by Learning from Past Mistakes

    Advance Research by Learning from Past Mistakes

  • Analyze Ammunition Efficiency0 good · 0 bad

    Analyze Ammunition Efficiency

    Analyze Ammunition Efficiency

  • Use Movement Data to Optimize Energy Use0 good · 0 bad

    Use Movement Data to Optimize Energy Use

    Use Movement Data to Optimize Energy Use