English · ui.csv
Version 2026-09-23.7c2630e9 · read-only, this is not the current version
1372 strings
Can't Exterminate0 good · 0 badCan't Exterminate
Can't Exterminate
Can't Terraform0 good · 0 badCan't Terraform
Can't Terraform
Can't build ship0 good · 0 badCan't build ship
Can't build ship
Can't construct station0 good · 0 badCan't construct station
Can't construct station
Can't place ship0 good · 0 badCan't place ship
Can't place ship
Can't place station0 good · 0 badCan't place station
Can't place station
Cancel0 good · 0 badCancel
Cancel
Cannot Remove0 good · 0 badCannot Remove
Cannot Remove
Carrier class ships are _long_range_ ships with good support abilities.0 good · 0 badCarrier-class ships are
_long_range_ships with good support abilities.Carrier-class ships are
_long_range_ships with good support abilities.Center to Home Planet0 good · 0 badCenter on Home Planet
Center on Home Planet
Check out latest news about Astro Protocol0 good · 0 badCheck out the latest news about Astro Protocol
Check out the latest news about Astro Protocol
Choose Faction0 good · 0 badChoose Faction
Choose Faction
Choose your reward0 good · 0 badChoose your reward
Choose your reward
Class:0 good · 0 badClass:
Class:
Clear0 good · 0 badClear
Clear
Close0 good · 0 badClose
Close
Close Tutorial Objectives0 good · 0 badClose Tutorial Objectives
Close Tutorial Objectives
Close and Hide0 good · 0 badClose and Hide
Close and Hide
Colonization0 good · 0 badColonization
Colonization
Colonize0 good · 0 badColonize
Colonize
Color0 good · 0 badColor
Color
Community Wiki0 good · 0 badCommunity Wiki
Community Wiki
Confirm0 good · 0 badConfirm
Confirm
Connected to your _network_0 good · 0 badConnected to your
_network_Connected to your
_network_Consider ending your turn to get more resources.0 good · 0 badConsider ending your turn to get more resources.
Consider ending your turn to get more resources.
Construct0 good · 0 badConstruct
Construct
Continental0 good · 0 badContinental
Continental
Cost0 good · 0 badCost
Cost
Cost:0 good · 0 badCost:
Cost:
Create0 good · 0 badCreate
Create
Create Faction0 good · 0 badCreate Faction
Create Faction
Credits0 good · 0 badCredits
Credits
Cruiser class ships are fast, offensive ships high _attacks_ and _damage_ values.0 good · 0 badCruiser-class ships are fast, offensive ships with high
_attacks_and_damage_values.Cruiser-class ships are fast, offensive ships with high
_attacks_and_damage_values.Cursor :0 good · 0 badCursor:
Cursor:
Custom color0 good · 0 badCustom color
Custom color
DIALOG_BUTTON_DECLARE_WAR0 good · 0 badDeclare War
Declare War
DIALOG_BUTTON_LIBERATE0 good · 0 badLiberate
Liberate
DIALOG_BUTTON_REPLACE0 good · 0 badReplace
Replace
DIALOG_BUTTON_TERRAFORM0 good · 0 badTerraform
Terraform
DIALOG_DECLARE_WAR0 good · 0 badYou are allied with the
{faction}. Are you sure you want to declare war on the{faction}?You are allied with the
{faction}. Are you sure you want to declare war on the{faction}?DIALOG_LIBERATE0 good · 0 badAre you sure you want to liberate the
{faction}?Are you sure you want to liberate the
{faction}?DIALOG_REPLACE_STATION0 good · 0 badThere is already a station here. Are you sure you want to replace the station?
There is already a station here. Are you sure you want to replace the station?
DIPLOMACY_GIFT_BUTTON0 good · 0 badGift
{amount}{resource}Gift
{amount}{resource}DIPLOMACY_LIBERATE_EFFECT0 good · 0 badLiberating
{faction}will grant them the planet{planet}and all the stations adjacent to it.Liberating
{faction}will grant them the planet{planet}and all the stations adjacent to it.DIPLOMACY_LIBERATE_REQUIREMENTS0 good · 0 badTo liberate the
{faction}, you must have colonized their home planet,{planet}, and control all adjacent tiles.To liberate the
{faction}, you must have colonized their home planet,{planet}, and control all adjacent tiles.DIPLOMACY_XENOPHOBE_NO_GIFTS0 good · 0 badXenophobes cannot give gifts to minor factions.
Xenophobes cannot give gifts to minor factions.
Declare War0 good · 0 badDeclare War
Declare War
Declaring a War with a minor faction prevents you from allying them again until you capture their home planet and free the faction.0 good · 0 badDeclaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.
Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.
Defeat!0 good · 0 badDefeat!
Defeat!
Defeated0 good · 0 badDefeated
Defeated
Delete0 good · 0 badDelete
Delete
Description0 good · 0 badDescription
Description
Determines how many _victory_points_ are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory points0 good · 0 badDetermines how many
_victory_points_are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory pointsDetermines how many
_victory_points_are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory pointsDetermines the how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly0 good · 0 badDetermines how many tiles there will be for each
_anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomalyDetermines how many tiles there will be for each
_anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomalyDetermines the how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star0 good · 0 badDetermines how many tiles there will be for each
_asteroid_field_,_gas_giant_and_star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and starDetermines how many tiles there will be for each
_asteroid_field_,_gas_giant_and_star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and starDetermines the how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet0 good · 0 badDetermines how many tiles there will be for each
_planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planetDetermines how many tiles there will be for each
_planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planetDevelopment Blog0 good · 0 badDevelopment Blog
Development Blog
Difficulty0 good · 0 badDifficulty
Difficulty
Diplomacy0 good · 0 badDiplomacy
Diplomacy
Disabled (Fastest)0 good · 0 badDisabled (Fastest)
Disabled (Fastest)
Disband0 good · 0 badDisband
Disband
Disconnected from your _network_0 good · 0 badDisconnected from your
_network_Disconnected from your
_network_Discover0 good · 0 badDiscover
Discover
Discover More Indie 4X Games0 good · 0 badDiscover More Indie 4X Games
Discover More Indie 4X Games
Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...0 good · 0 badDiscover and colonize the world. Allocate your labor force. Monopolize markets. Fight tactical battles. Survive the age of imperialism...
Discover and colonize the world. Allocate your labor force. Monopolize markets. Fight tactical battles. Survive the age of imperialism...
Discuss strategies and give feedback on Discord0 good · 0 badDiscuss strategies and give feedback on Discord
Discuss strategies and give feedback on Discord
Down0 good · 0 badDown
Down
END TURN0 good · 0 badEND TURN
END TURN
ENDGAME_DEFEATED_ALL0 good · 0 badYou have defeated all the other players.
You have defeated all the other players.
ENDGAME_DIFFICULTY0 good · 0 bad\
\nDifficulty:{difficulty}\
\nDifficulty:{difficulty}ENDGAME_LOST_ALL0 good · 0 badYou lost all your planets and ships.
You lost all your planets and ships.
ENDGAME_TITLE_DEFEAT0 good · 0 badDefeat!
Defeat!
ENDGAME_TITLE_TUTORIAL0 good · 0 badTutorial Complete!
Tutorial Complete!
ENDGAME_TITLE_VICTORY0 good · 0 badVictory!
Victory!
ENDGAME_TITLE_WEEKLY0 good · 0 badWeekly Challenge Complete!
Weekly Challenge Complete!
ENDGAME_TURNS_PLAYED0 good · 0 bad\
\n\\nTurns played:{turns}\
\n\\nTurns played:{turns}ENDGAME_WEEKLY_SHARE0 good · 0 bad\
\n\\nYou can take a screenshot and share it in the #weekly-challenge channel on our Discord.\
\n\\nYou can take a screenshot and share it in the #weekly-challenge channel on our Discord.ENDGAME_WINNER_POINTS0 good · 0 bad{winner}won by reaching{points}victory points.{winner}won by reaching{points}victory points.ENDGAME_WON_POINTS0 good · 0 badYou have won by reaching
{points}victory points.You have won by reaching
{points}victory points.EVENT_ALLIANCE_DISSOLVED0 good · 0 badAlliance Dissolved
Alliance Dissolved
EVENT_ALLIANCE_FORMED0 good · 0 badAlliance Formed
Alliance Formed
EVENT_ALLIED_ENEMY_MAJOR0 good · 0 badAllied with enemy major faction
Allied with enemy major faction
EVENT_ATTACKED_SHIP0 good · 0 badAttacked ship
Attacked ship
EVENT_BOUGHT_TECH0 good · 0 badBought technology
Bought technology
EVENT_CAPTURED_STATION0 good · 0 badCaptured our station
Captured our station
EVENT_DECLARED_HOSTILITY0 good · 0 badDeclared hostility
Declared hostility
EVENT_DECLARED_WAR0 good · 0 badDeclared war
Declared war
EVENT_DESTROYED_ALLIED_SHIP0 good · 0 badDestroyed allied ship
Destroyed allied ship
EVENT_DESTROYED_HOSTILE_SHIP0 good · 0 badDestroyed hostile ship
Destroyed hostile ship
EVENT_DESTROYED_SHIP0 good · 0 badDestroyed ship
Destroyed ship
EVENT_EXTERMINATED_ENEMY_PLANET0 good · 0 badExterminated enemy planet
Exterminated enemy planet
EVENT_EXTERMINATED_HOME_PLANET0 good · 0 badExterminated home planet
Exterminated home planet
EVENT_EXTERMINATED_PLANET0 good · 0 badExterminated planet
Exterminated planet
EVENT_GIFTED0 good · 0 badGifted
{amount}{resource}to{target}Gifted
{amount}{resource}to{target}EVENT_HIRED_SHIP0 good · 0 badHired a ship
Hired a ship
EVENT_HOSTILITIES_CEASED0 good · 0 badHostilities ceased
Hostilities ceased
EVENT_IMPROVED_RELATIONS0 good · 0 badImproved minor faction relations
Improved minor faction relations
EVENT_LIBERATED0 good · 0 badLiberated
Liberated
EVENT_MET_FACTION0 good · 0 badMet faction
Met faction
EVENT_NEW_ENEMIES0 good · 0 badNew Enemies
New Enemies
