Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-23.7c2630e9 · read-only, this is not the current version

1372 strings

  • Can't Exterminate0 good · 0 bad

    Can't Exterminate

    Can't Exterminate

  • Can't Terraform0 good · 0 bad

    Can't Terraform

    Can't Terraform

  • Can't build ship0 good · 0 bad

    Can't build ship

    Can't build ship

  • Can't construct station0 good · 0 bad

    Can't construct station

    Can't construct station

  • Can't place ship0 good · 0 bad

    Can't place ship

    Can't place ship

  • Can't place station0 good · 0 bad

    Can't place station

    Can't place station

  • Cancel0 good · 0 bad

    Cancel

    Cancel

  • Cannot Remove0 good · 0 bad

    Cannot Remove

    Cannot Remove

  • Carrier class ships are _long_range_ ships with good support abilities.0 good · 0 bad

    Carrier-class ships are _long_range_ ships with good support abilities.

    Carrier-class ships are _long_range_ ships with good support abilities.

  • Center to Home Planet0 good · 0 bad

    Center on Home Planet

    Center on Home Planet

  • Check out latest news about Astro Protocol0 good · 0 bad

    Check out the latest news about Astro Protocol

    Check out the latest news about Astro Protocol

  • Choose Faction0 good · 0 bad

    Choose Faction

    Choose Faction

  • Choose your reward0 good · 0 bad

    Choose your reward

    Choose your reward

  • Class:0 good · 0 bad

    Class:

    Class:

  • Clear0 good · 0 bad

    Clear

    Clear

  • Close0 good · 0 bad

    Close

    Close

  • Close Tutorial Objectives0 good · 0 bad

    Close Tutorial Objectives

    Close Tutorial Objectives

  • Close and Hide0 good · 0 bad

    Close and Hide

    Close and Hide

  • Colonization0 good · 0 bad

    Colonization

    Colonization

  • Colonize0 good · 0 bad

    Colonize

    Colonize

  • Color0 good · 0 bad

    Color

    Color

  • Community Wiki0 good · 0 bad

    Community Wiki

    Community Wiki

  • Confirm0 good · 0 bad

    Confirm

    Confirm

  • Connected to your _network_0 good · 0 bad

    Connected to your _network_

    Connected to your _network_

  • Consider ending your turn to get more resources.0 good · 0 bad

    Consider ending your turn to get more resources.

    Consider ending your turn to get more resources.

  • Construct0 good · 0 bad

    Construct

    Construct

  • Continental0 good · 0 bad

    Continental

    Continental

  • Cost0 good · 0 bad

    Cost

    Cost

  • Cost:0 good · 0 bad

    Cost:

    Cost:

  • Create0 good · 0 bad

    Create

    Create

  • Create Faction0 good · 0 bad

    Create Faction

    Create Faction

  • Credits0 good · 0 bad

    Credits

    Credits

  • Cruiser class ships are fast, offensive ships high _attacks_ and _damage_ values.0 good · 0 bad

    Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.

    Cruiser-class ships are fast, offensive ships with high _attacks_ and _damage_ values.

  • Cursor :0 good · 0 bad

    Cursor:

    Cursor:

  • Custom color0 good · 0 bad

    Custom color

    Custom color

  • DIALOG_BUTTON_DECLARE_WAR0 good · 0 bad

    Declare War

    Declare War

  • DIALOG_BUTTON_LIBERATE0 good · 0 bad

    Liberate

    Liberate

  • DIALOG_BUTTON_REPLACE0 good · 0 bad

    Replace

    Replace

  • DIALOG_BUTTON_TERRAFORM0 good · 0 bad

    Terraform

    Terraform

  • DIALOG_DECLARE_WAR0 good · 0 bad

    You are allied with the {faction}. Are you sure you want to declare war on the {faction}?

    You are allied with the {faction}. Are you sure you want to declare war on the {faction}?

  • DIALOG_LIBERATE0 good · 0 bad

    Are you sure you want to liberate the {faction}?

    Are you sure you want to liberate the {faction}?

  • DIALOG_REPLACE_STATION0 good · 0 bad

    There is already a station here. Are you sure you want to replace the station?

    There is already a station here. Are you sure you want to replace the station?

  • DIPLOMACY_GIFT_BUTTON0 good · 0 bad

    Gift {amount} {resource}

    Gift {amount} {resource}

  • DIPLOMACY_LIBERATE_EFFECT0 good · 0 bad

    Liberating {faction} will grant them the planet {planet} and all the stations adjacent to it.

    Liberating {faction} will grant them the planet {planet} and all the stations adjacent to it.

  • DIPLOMACY_LIBERATE_REQUIREMENTS0 good · 0 bad

    To liberate the {faction}, you must have colonized their home planet, {planet}, and control all adjacent tiles.

    To liberate the {faction}, you must have colonized their home planet, {planet}, and control all adjacent tiles.

  • DIPLOMACY_XENOPHOBE_NO_GIFTS0 good · 0 bad

    Xenophobes cannot give gifts to minor factions.

    Xenophobes cannot give gifts to minor factions.

  • Declare War0 good · 0 bad

    Declare War

    Declare War

  • Declaring a War with a minor faction prevents you from allying them again until you capture their home planet and free the faction.0 good · 0 bad

    Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.

    Declaring war on a minor faction prevents you from allying with them again until you capture their home planet and liberate the faction.

  • Defeat!0 good · 0 bad

    Defeat!

    Defeat!

  • Defeated0 good · 0 bad

    Defeated

    Defeated

  • Delete0 good · 0 bad

    Delete

    Delete

  • Description0 good · 0 bad

    Description

    Description

  • Determines how many _victory_points_ are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory points0 good · 0 bad

    Determines how many _victory_points_ are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory points

    Determines how many _victory_points_ are required to win the game.\n\nShort: 5 victory points\nMedium: 6 victory points\nLong: 7 victory points\nVery Long: 8 victory points

  • Determines the how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly0 good · 0 bad

    Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly

    Determines how many tiles there will be for each _anomaly_.\n\nSparse: 14 tiles per anomaly\nNormal: 12 tiles per anomaly\nDense: 10 tiles per anomaly

  • Determines the how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star0 good · 0 bad

    Determines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star

    Determines how many tiles there will be for each _asteroid_field_, _gas_giant_ and _star_.\n\nSparse: 20 tiles per asteroid field, gas giant and star\nNormal: 16 tiles per asteroid field, gas giant and star\nDense: 12 tiles per asteroid field, gas giant and star

  • Determines the how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet0 good · 0 bad

    Determines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet

    Determines how many tiles there will be for each _planet_.\n\nSparse: 14 tiles per planet\nNormal: 12 tiles per planet\nDense: 10 tiles per planet

  • Development Blog0 good · 0 bad

    Development Blog

    Development Blog

  • Difficulty0 good · 0 bad

    Difficulty

    Difficulty

  • Diplomacy0 good · 0 bad

    Diplomacy

    Diplomacy

  • Disabled (Fastest)0 good · 0 bad

    Disabled (Fastest)

    Disabled (Fastest)

  • Disband0 good · 0 bad

    Disband

    Disband

  • Disconnected from your _network_0 good · 0 bad

    Disconnected from your _network_

    Disconnected from your _network_

  • Discover0 good · 0 bad

    Discover

    Discover

  • Discover More Indie 4X Games0 good · 0 bad

    Discover More Indie 4X Games

    Discover More Indie 4X Games

  • Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...0 good · 0 bad

    Discover and colonize the world. Allocate your labor force. Monopolize markets. Fight tactical battles. Survive the age of imperialism...

    Discover and colonize the world. Allocate your labor force. Monopolize markets. Fight tactical battles. Survive the age of imperialism...

  • Discuss strategies and give feedback on Discord0 good · 0 bad

    Discuss strategies and give feedback on Discord

    Discuss strategies and give feedback on Discord

  • Down0 good · 0 bad

    Down

    Down

  • END TURN0 good · 0 bad

    END TURN

    END TURN

  • ENDGAME_DEFEATED_ALL0 good · 0 bad

    You have defeated all the other players.

    You have defeated all the other players.

  • ENDGAME_DIFFICULTY0 good · 0 bad

    \\nDifficulty: {difficulty}

    \\nDifficulty: {difficulty}

  • ENDGAME_LOST_ALL0 good · 0 bad

    You lost all your planets and ships.

    You lost all your planets and ships.

  • ENDGAME_TITLE_DEFEAT0 good · 0 bad

    Defeat!

    Defeat!

  • ENDGAME_TITLE_TUTORIAL0 good · 0 bad

    Tutorial Complete!

    Tutorial Complete!

  • ENDGAME_TITLE_VICTORY0 good · 0 bad

    Victory!

    Victory!

  • ENDGAME_TITLE_WEEKLY0 good · 0 bad

    Weekly Challenge Complete!

    Weekly Challenge Complete!

  • ENDGAME_TURNS_PLAYED0 good · 0 bad

    \\n\\nTurns played: {turns}

    \\n\\nTurns played: {turns}

  • ENDGAME_WEEKLY_SHARE0 good · 0 bad

    \\n\\nYou can take a screenshot and share it in the #weekly-challenge channel on our Discord.

    \\n\\nYou can take a screenshot and share it in the #weekly-challenge channel on our Discord.

  • ENDGAME_WINNER_POINTS0 good · 0 bad

    {winner} won by reaching {points} victory points.

    {winner} won by reaching {points} victory points.

  • ENDGAME_WON_POINTS0 good · 0 bad

    You have won by reaching {points} victory points.

    You have won by reaching {points} victory points.

  • EVENT_ALLIANCE_DISSOLVED0 good · 0 bad

    Alliance Dissolved

    Alliance Dissolved

  • EVENT_ALLIANCE_FORMED0 good · 0 bad

    Alliance Formed

    Alliance Formed

  • EVENT_ALLIED_ENEMY_MAJOR0 good · 0 bad

    Allied with enemy major faction

    Allied with enemy major faction

  • EVENT_ATTACKED_SHIP0 good · 0 bad

    Attacked ship

    Attacked ship

  • EVENT_BOUGHT_TECH0 good · 0 bad

    Bought technology

    Bought technology

  • EVENT_CAPTURED_STATION0 good · 0 bad

    Captured our station

    Captured our station

  • EVENT_DECLARED_HOSTILITY0 good · 0 bad

    Declared hostility

    Declared hostility

  • EVENT_DECLARED_WAR0 good · 0 bad

    Declared war

    Declared war

  • EVENT_DESTROYED_ALLIED_SHIP0 good · 0 bad

    Destroyed allied ship

    Destroyed allied ship

  • EVENT_DESTROYED_HOSTILE_SHIP0 good · 0 bad

    Destroyed hostile ship

    Destroyed hostile ship

  • EVENT_DESTROYED_SHIP0 good · 0 bad

    Destroyed ship

    Destroyed ship

  • EVENT_EXTERMINATED_ENEMY_PLANET0 good · 0 bad

    Exterminated enemy planet

    Exterminated enemy planet

  • EVENT_EXTERMINATED_HOME_PLANET0 good · 0 bad

    Exterminated home planet

    Exterminated home planet

  • EVENT_EXTERMINATED_PLANET0 good · 0 bad

    Exterminated planet

    Exterminated planet

  • EVENT_GIFTED0 good · 0 bad

    Gifted {amount} {resource} to {target}

    Gifted {amount} {resource} to {target}

  • EVENT_HIRED_SHIP0 good · 0 bad

    Hired a ship

    Hired a ship

  • EVENT_HOSTILITIES_CEASED0 good · 0 bad

    Hostilities ceased

    Hostilities ceased

  • EVENT_IMPROVED_RELATIONS0 good · 0 bad

    Improved minor faction relations

    Improved minor faction relations

  • EVENT_LIBERATED0 good · 0 bad

    Liberated

    Liberated

  • EVENT_MET_FACTION0 good · 0 bad

    Met faction

    Met faction

  • EVENT_NEW_ENEMIES0 good · 0 bad

    New Enemies

    New Enemies