Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-22.a98fbda4 · read-only, this is not the current version

1374 strings

  • EVENT_NO_LONGER_ENEMIES0 good · 0 bad

    No Longer Enemies

    No Longer Enemies

  • EVENT_OTHER_MINOR0 good · 0 bad

    Other minor faction

    Other minor faction

  • EVENT_RESEARCHED_AETHER0 good · 0 bad

    Researched Aetherrendering tech

    Researched Aetherrendering tech

  • EVENT_RESEARCHED_ASTRO0 good · 0 bad

    Researched Astroprocessing tech

    Researched Astroprocessing tech

  • EVENT_RESEARCHED_COSMO0 good · 0 bad

    Researched Cosmoencryption tech

    Researched Cosmoencryption tech

  • EVENT_SAME_ALLY0 good · 0 bad

    Same ally

    Same ally

  • EVENT_TRADED0 good · 0 bad

    Traded {give_amount} {give_resource} for {get_amount} {get_resource}

    Traded {give_amount} {give_resource} for {get_amount} {get_resource}

  • EVENT_VASSALIZED0 good · 0 bad

    Vassalized

    Vassalized

  • EVENT_VASSAL_ENEMY_MAJOR0 good · 0 bad

    Vassal of enemy major faction

    Vassal of enemy major faction

  • EVENT_XENOPHILE0 good · 0 bad

    Xenophile

    Xenophile

  • EVENT_XENOPHOBE0 good · 0 bad

    Xenophobe

    Xenophobe

  • Edge Pan Speed :0 good · 0 bad

    Edge Pan Speed:

    Edge Pan Speed:

  • Edit0 good · 0 bad

    Edit

    Edit

  • Edit description0 good · 0 bad

    Edit description

    Edit description

  • Emblem0 good · 0 bad

    Emblem

    Emblem

  • End Turn0 good · 0 bad

    End Turn

    End Turn

  • Enemy Spotted!0 good · 0 bad

    Enemy Spotted!

    Enemy Spotted!

  • Erdi System0 good · 0 bad

    Erdi System

    Erdi System

  • Error0 good · 0 bad

    Error

    Error

  • Every 10 Turns0 good · 0 bad

    Every 10 Turns

    Every 10 Turns

  • Every 2 Turns0 good · 0 bad

    Every 2 Turns

    Every 2 Turns

  • Every 5 Turns0 good · 0 bad

    Every 5 Turns

    Every 5 Turns

  • Every Turn (Default)0 good · 0 bad

    Every Turn (Default)

    Every Turn (Default)

  • Exit0 good · 0 bad

    Exit

    Exit

  • Exit to Main Menu0 good · 0 bad

    Exit to Main Menu

    Exit to Main Menu

  • Exterminate0 good · 0 bad

    Exterminate

    Exterminate

  • FACTION_HOME_PLANET_LINE0 good · 0 bad

    {name}\\n({type})

    {name}\\n({type})

  • FACTION_TOOLTIP_SHIP0 good · 0 bad

    Ship:

    Ship:

  • Faction Colors :0 good · 0 bad

    Faction Colors:

    Faction Colors:

  • Faction Specific0 good · 0 bad

    Faction Specific

    Faction Specific

  • Faction description0 good · 0 bad

    Faction description

    Faction description

  • Finish0 good · 0 bad

    Finish

    Finish

  • Focus here to assign inputs.0 good · 0 bad

    Focus here to assign inputs.

    Focus here to assign inputs.

  • Folder name0 good · 0 bad

    Folder name

    Folder name

  • Follow us on Bluesky0 good · 0 bad

    Follow us on Bluesky

    Follow us on Bluesky

  • Follow us on Twitch0 good · 0 bad

    Follow us on Twitch

    Follow us on Twitch

  • Gain0 good · 0 bad

    Gain

    Gain

  • Game Length0 good · 0 bad

    Game Length

    Game Length

  • Game Settings0 good · 0 bad

    Game Settings

    Game Settings

  • Game succesfully saved0 good · 0 bad

    Game successfully saved

    Game successfully saved

  • Gift0 good · 0 bad

    Gift

    Gift

  • Go to the parent directory0 good · 0 bad

    Go to the parent directory

    Go to the parent directory

  • Group0 good · 0 bad

    Group

    Group

  • HEALTH_BAR_TOOLTIP0 good · 0 bad

    Shield: {shield} / {shield_max}\\nHull: {hull} / {hull_max}

    Shield: {shield} / {shield_max}\\nHull: {hull} / {hull_max}

  • HEX_ARTIFACT_COUNT_MANY0 good · 0 bad

    {count} _artifact_s

    {count} _artifact_s

  • HEX_ARTIFACT_COUNT_ONE0 good · 0 bad

    {count} _artifact_

    {count} _artifact_

  • HEX_CENTER_PLANET0 good · 0 bad

    {planet}, the _center_planet_ of the _map_

    {planet}, the _center_planet_ of the _map_

  • HEX_CENTER_PLANET_OF_FACTION0 good · 0 bad

    {planet} _center_planet_ of the _map_ of the {faction}

    {planet} _center_planet_ of the _map_ of the {faction}

  • HEX_HOME_PLANET0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}

    {planet}, the _home_planet_ of the {faction}

  • HEX_HOME_PLANET_COLONIZED0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}, colonized by {colonizer}

    {planet}, the _home_planet_ of the {faction}, colonized by {colonizer}

  • HEX_PLANET_DESC0 good · 0 bad

    Planet: {planet}

    Planet: {planet}

  • HEX_PLANET_OF_FACTION0 good · 0 bad

    {planet}, a planet controlled by the {faction}

    {planet}, a planet controlled by the {faction}

  • HEX_STATION0 good · 0 bad

    {station}

    {station}

  • HEX_STATION_INACTIVE0 good · 0 bad

    Inactive {station}

    Inactive {station}

  • HEX_STATION_INACTIVE_OF_FACTION0 good · 0 bad

    Inactive {station} of the {faction}

    Inactive {station} of the {faction}

  • HEX_STATION_OF_FACTION0 good · 0 bad

    {station} of the {faction}

    {station} of the {faction}

  • HEX_TECHNOLOGIES0 good · 0 bad

    Technologies:

    Technologies:

  • HEX_TECH_RESEARCHING0 good · 0 bad

    {tech} (researching)

    {tech} (researching)

  • Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!0 good · 0 bad

    Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!

    Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!

  • Highlight Ships0 good · 0 bad

    Highlight Ships

    Highlight Ships

  • Hold0 good · 0 bad

    Hold

    Hold

  • Hold shift to force end turn.0 good · 0 bad

    Hold Shift to end your turn immediately.

    Hold Shift to end your turn immediately.

  • Home Planet Type0 good · 0 bad

    Home Planet Type

    Home Planet Type

  • Home Planet:0 good · 0 bad

    Home Planet:

    Home Planet:

  • Home planet name0 good · 0 bad

    Home planet name

    Home planet name

  • Input Device :0 good · 0 bad

    Input Device:

    Input Device:

  • Inside of your _sensor_range_0 good · 0 bad

    Inside of your _sensor_range_

    Inside of your _sensor_range_

  • Join our dev streams0 good · 0 bad

    Join our dev streams

    Join our dev streams

  • Join the community0 good · 0 bad

    Join the community

    Join the community

  • Join the conversation on Bluesky0 good · 0 bad

    Join the conversation on Bluesky

    Join the conversation on Bluesky

  • Joypad Sensitivity :0 good · 0 bad

    Joypad Sensitivity:

    Joypad Sensitivity:

  • Just one more turn...0 good · 0 bad

    Just one more turn...

    Just one more turn...

  • Key Pan Speed :0 good · 0 bad

    Key Pan Speed:

    Key Pan Speed:

  • LAB_REPLACE_CONFIRM0 good · 0 bad

    Are you sure you want to replace the {name}?

    Are you sure you want to replace the {name}?

  • Language0 good · 0 bad

    Language

    Language

  • Language :0 good · 0 bad

    Language:

    Language:

  • Left0 good · 0 bad

    Left

    Left

  • Liberate0 good · 0 bad

    Liberate

    Liberate

  • Load0 good · 0 bad

    Load

    Load

  • Load Game0 good · 0 bad

    Load Game

    Load Game

  • Lock Tooltip0 good · 0 bad

    Lock Tooltip

    Lock Tooltip

  • MINOR_ALLIED_WITH_MAJOR0 good · 0 bad

    Alliance: {major} and the {minor}.

    Alliance: {major} and the {minor}.

  • MINOR_ALLIED_WITH_YOU0 good · 0 bad

    You are allied with the {minor}.

    You are allied with the {minor}.

  • MINOR_DEFEATED0 good · 0 bad

    Defeated

    Defeated

  • MINOR_DEFEATED_SENTENCE0 good · 0 bad

    {minor} are defeated.

    {minor} are defeated.

  • MINOR_NO_ALLY0 good · 0 bad

    No one is currently allied with the {minor}.

    No one is currently allied with the {minor}.

  • MINOR_RELATIONS_TITLE0 good · 0 bad

    Relations with the {minor}

    Relations with the {minor}

  • MINOR_SPECIALTY_TITLE0 good · 0 bad

    {faction} Specialty

    {faction} Specialty

  • MOVE SHIPS0 good · 0 bad

    MOVE SHIPS

    MOVE SHIPS

  • Main Menu0 good · 0 bad

    Main Menu

    Main Menu

  • Make sure you have an active starport which is not occupied by another ship.0 good · 0 bad

    Make sure you have an active starport which is not occupied by another ship.

    Make sure you have an active starport which is not occupied by another ship.

  • Map Size0 good · 0 bad

    Map Size

    Map Size

  • Map Type0 good · 0 bad

    Map Type

    Map Type

  • Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.0 good · 0 bad

    Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.

    Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.

  • Max Autosave Files :0 good · 0 bad

    Max Autosave Files:

    Max Autosave Files:

  • Menu0 good · 0 bad

    Menu

    Menu

  • Minimal0 good · 0 bad

    Minimal

    Minimal

  • Minor Factions0 good · 0 bad

    Minor Factions

    Minor Factions

  • More Resources0 good · 0 bad

    More Resources

    More Resources

  • Mouse Sensitivity :0 good · 0 bad

    Mouse Sensitivity:

    Mouse Sensitivity: