Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-10-01.bc215650 · read-only, this is not the current version

1201 strings

  • Exterminate0 good · 0 bad

    Exterminate

    Exterminate

  • FACTION_HOME_PLANET_LINE0 good · 0 bad

    {name}\n({type})

    {name}\n({type})

  • Faction Colors :0 good · 0 bad

    Faction Colors:

    Faction Colors:

  • Faction Specific0 good · 0 bad

    Faction Specific

    Faction Specific

  • Faction description0 good · 0 bad

    Faction description

    Faction description

  • Finish0 good · 0 bad

    Finish

    Finish

  • Click here to assign inputs.0 good · 0 bad

    Click here to assign inputs.

    Click here to assign inputs.

  • Folder name0 good · 0 bad

    Folder name

    Folder name

  • Follow us on Bluesky0 good · 0 bad

    Follow us on Bluesky

    Follow us on Bluesky

  • Follow us on Twitch0 good · 0 bad

    Follow us on Twitch

    Follow us on Twitch

  • Gain0 good · 0 bad

    Gain

    Gain

  • Game Length0 good · 0 bad

    Game Length

    Game Length

  • Game Settings0 good · 0 bad

    Game Settings

    Game Settings

  • Gift0 good · 0 bad

    Gift

    Gift

  • Go to the parent directory0 good · 0 bad

    Go to the parent directory

    Go to the parent directory

  • Group0 good · 0 bad

    Group

    Group

  • HEALTH_BAR_TOOLTIP0 good · 0 bad

    Shield: {shield} / {shield_max}\nHull: {hull} / {hull_max}

    Shield: {shield} / {shield_max}\nHull: {hull} / {hull_max}

  • HEX_ARTIFACT_COUNT_MANY0 good · 0 bad

    {count} _artifact_s

    {count} _artifact_s

  • HEX_ARTIFACT_COUNT_ONE0 good · 0 bad

    {count} _artifact_

    {count} _artifact_

  • HEX_CENTER_PLANET0 good · 0 bad

    {planet}, the _center_planet_ of the _map_

    {planet}, the _center_planet_ of the _map_

  • HEX_CENTER_PLANET_OF_FACTION0 good · 0 bad

    {planet} _center_planet_ of the _map_ of the {faction}

    {planet} _center_planet_ of the _map_ of the {faction}

  • HEX_HOME_PLANET0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}

    {planet}, the _home_planet_ of the {faction}

  • HEX_HOME_PLANET_COLONIZED0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}, colonized by {colonizer}

    {planet}, the _home_planet_ of the {faction}, colonized by {colonizer}

  • HEX_PLANET_DESC0 good · 0 bad

    Planet: {planet}

    Planet: {planet}

  • HEX_PLANET_OF_FACTION0 good · 0 bad

    {planet}, a planet controlled by the {faction}

    {planet}, a planet controlled by the {faction}

  • HEX_STATION0 good · 0 bad

    {station}

    {station}

  • HEX_STATION_INACTIVE0 good · 0 bad

    Inactive {station}

    Inactive {station}

  • HEX_STATION_INACTIVE_OF_FACTION0 good · 0 bad

    Inactive {station} of the {faction}

    Inactive {station} of the {faction}

  • HEX_STATION_OF_FACTION0 good · 0 bad

    {station} of the {faction}

    {station} of the {faction}

  • HEX_TECHNOLOGIES0 good · 0 bad

    Technologies:

    Technologies:

  • HEX_TECH_RESEARCHING0 good · 0 bad

    {tech} (researching)

    {tech} (researching)

  • Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!0 good · 0 bad

    Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!

    Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!

  • Highlight Ships0 good · 0 bad

    Highlight Ships

    Highlight Ships

  • Hold0 good · 0 bad

    Hold

    Hold

  • Home Planet Type0 good · 0 bad

    Home Planet Type

    Home Planet Type

  • Home Planet:0 good · 0 bad

    Home Planet:

    Home Planet:

  • Home planet name0 good · 0 bad

    Home planet name

    Home planet name

  • Input Device :0 good · 0 bad

    Input Device:

    Input Device:

  • Inside of your _sensor_range_0 good · 0 bad

    Inside of your _sensor_range_

    Inside of your _sensor_range_

  • Join our dev streams0 good · 0 bad

    Join our dev streams

    Join our dev streams

  • Join the community0 good · 0 bad

    Join the community

    Join the community

  • Join the conversation on Bluesky0 good · 0 bad

    Join the conversation on Bluesky

    Join the conversation on Bluesky

  • Joypad Sensitivity :0 good · 0 bad

    Joypad Sensitivity:

    Joypad Sensitivity:

  • Just one more turn...0 good · 0 bad

    Just one more turn...

    Just one more turn...

  • Key Pan Speed :0 good · 0 bad

    Key Pan Speed:

    Key Pan Speed:

  • LAB_REPLACE_CONFIRM0 good · 0 bad

    Are you sure you want to replace the {name}?

    Are you sure you want to replace the {name}?

  • Language0 good · 0 bad

    Language

    Language

  • Language :0 good · 0 bad

    Language:

    Language:

  • Left0 good · 0 bad

    Left

    Left

  • Liberate0 good · 0 bad

    Liberate

    Liberate

  • Load0 good · 0 bad

    Load

    Load

  • Load Game0 good · 0 bad

    Load Game

    Load Game

  • Lock Tooltip0 good · 0 bad

    Lock Tooltip

    Lock Tooltip

  • MINOR_ALLIED_WITH_MAJOR0 good · 0 bad

    Alliance: {major} and the {minor}.

    Alliance: {major} and the {minor}.

  • MINOR_ALLIED_WITH_YOU0 good · 0 bad

    You are allied with the {minor}.

    You are allied with the {minor}.

  • MINOR_DEFEATED_SENTENCE0 good · 0 bad

    {minor} are defeated.

    {minor} are defeated.

  • MINOR_NO_ALLY0 good · 0 bad

    No one is currently allied with the {minor}.

    No one is currently allied with the {minor}.

  • MINOR_RELATIONS_TITLE0 good · 0 bad

    Relations with the {minor}

    Relations with the {minor}

  • MINOR_SPECIALTY_TITLE0 good · 0 bad

    {faction} Specialty

    {faction} Specialty

  • MOVE SHIPS0 good · 0 bad

    MOVE SHIPS

    MOVE SHIPS

  • Main Menu0 good · 0 bad

    Main Menu

    Main Menu

  • Make sure you have an active starport which is not occupied by another ship.0 good · 0 bad

    Make sure you have an active starport which is not occupied by another ship.

    Make sure you have an active starport which is not occupied by another ship.

  • Map Size0 good · 0 bad

    Map Size

    Map Size

  • Map Type0 good · 0 bad

    Map Type

    Map Type

  • Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.0 good · 0 bad

    Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.

    Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.

  • Max Autosave Files :0 good · 0 bad

    Max Autosave Files:

    Max Autosave Files:

  • Menu0 good · 0 bad

    Menu

    Menu

  • Minimal0 good · 0 bad

    Minimal

    Minimal

  • Minor Factions0 good · 0 bad

    Minor Factions

    Minor Factions

  • More Resources0 good · 0 bad

    More Resources

    More Resources

  • Mouse Sensitivity :0 good · 0 bad

    Mouse Sensitivity:

    Mouse Sensitivity:

  • Movement Blocked0 good · 0 bad

    Movement Blocked

    Movement Blocked

  • My Faction0 good · 0 bad

    My Faction

    My Faction

  • Myrmidon Horde0 good · 0 bad

    Myrmidon Horde

    Myrmidon Horde

  • NEXT SHIP0 good · 0 bad

    NEXT SHIP

    NEXT SHIP

  • NOTIF_ALLIANCE_DISSOLVED_OTHER0 good · 0 bad

    The {faction} are no longer allied with the {major}.

    The {faction} are no longer allied with the {major}.

  • NOTIF_ALLIANCE_DISSOLVED_US0 good · 0 bad

    The {faction} are no longer allied with us.

    The {faction} are no longer allied with us.

  • NOTIF_ALLIANCE_FORMED_OTHER0 good · 0 bad

    The {faction} are now allied with the {major}.

    The {faction} are now allied with the {major}.

  • NOTIF_ALLIANCE_FORMED_US0 good · 0 bad

    The {faction} are now allied with us.

    The {faction} are now allied with us.

  • NOTIF_ENEMY_ENDED_US0 good · 0 bad

    The {faction} are no longer our enemies.

    The {faction} are no longer our enemies.

  • NOTIF_ENEMY_US0 good · 0 bad

    The {faction} are now our enemies.

    The {faction} are now our enemies.

  • NOTIF_FACTION_DEFEATED0 good · 0 bad

    The {faction} have been defeated.

    The {faction} have been defeated.

  • NOTIF_FACTION_LEADS0 good · 0 bad

    {faction} is in the lead with {points} victory points.

    {faction} is in the lead with {points} victory points.

  • NOTIF_HOSTILE_ENDED_US0 good · 0 bad

    The {faction} are no longer hostile towards us.

    The {faction} are no longer hostile towards us.

  • NOTIF_HOSTILE_US0 good · 0 bad

    The {faction} are hostile towards us.

    The {faction} are hostile towards us.

  • NOTIF_MET_MAJOR_FACTION0 good · 0 bad

    We have made contact with a major faction: {faction}.

    We have made contact with a major faction: {faction}.

  • NOTIF_MET_MINOR_FACTION0 good · 0 bad

    We have made contact with a minor faction: {faction}.

    We have made contact with a minor faction: {faction}.

  • NOTIF_PLANET_COLONIZED_BY0 good · 0 bad

    {faction} colonized our planet {planet}

    {faction} colonized our planet {planet}

  • NOTIF_PLANET_EXTERMINATING0 good · 0 bad

    {faction} is exterminating the population of our planet {planet}

    {faction} is exterminating the population of our planet {planet}

  • NOTIF_SHIP_ATTACKED_UNSEEN0 good · 0 bad

    Our {unit} was attacked by an unknown ship outside of our sensor range.

    Our {unit} was attacked by an unknown ship outside of our sensor range.

  • NOTIF_SHIP_DESTROYED_BY0 good · 0 bad

    {faction} destroyed our {unit}

    {faction} destroyed our {unit}

  • NOTIF_SHIP_DESTROYED_UNSEEN0 good · 0 bad

    Our {unit} was destroyed by an unknown ship outside of our sensor range.

    Our {unit} was destroyed by an unknown ship outside of our sensor range.

  • NOTIF_TIED0 good · 0 bad

    Players {first} and {second} are tied for the lead. To win, a player must reach the required number of victory points and lead outright when victory is checked at the start of their turn.

    Players {first} and {second} are tied for the lead. To win, a player must reach the required number of victory points and lead outright when victory is checked at the start of their turn.

  • NOTIF_TITLE_CEASED_HOSTILITIES0 good · 0 bad

    {faction} Ceased Hostilities

    {faction} Ceased Hostilities

  • NOTIF_TITLE_FACTION_DEFEATED0 good · 0 bad

    {faction} have been defeated

    {faction} have been defeated

  • NOTIF_TITLE_NEW_VASSAL0 good · 0 bad

    New Vassal

    New Vassal

  • NOTIF_TITLE_NOW_ENEMIES0 good · 0 bad

    {faction} Are Now Enemies

    {faction} Are Now Enemies

  • NOTIF_TITLE_NOW_HOSTILE0 good · 0 bad

    {faction} Are Now Hostile

    {faction} Are Now Hostile

  • NOTIF_TITLE_NO_LONGER_ENEMIES0 good · 0 bad

    {faction} Are No Longer Enemies

    {faction} Are No Longer Enemies

  • NOTIF_TITLE_PLANET_LOST0 good · 0 bad

    Planet Lost

    Planet Lost