English · ui.csv
Version 2026-09-22.a98fbda4 · read-only, this is not the current version
1374 strings
Quit Game0 good · 0 badQuit Game
Quit Game
RELATION_LOGO_DEFEATED0 good · 0 badThe
{minor}are defeated.The
{minor}are defeated.RELATION_LOGO_SCORE_MAJOR0 good · 0 bad\
\n\\nThe relations score between{major}and the{minor}is{score}.\
\n\\nThe relations score between{major}and the{minor}is{score}.RELATION_LOGO_SCORE_YOU0 good · 0 bad\
\n\\nThe relations score between you and the{minor}is{score}.\
\n\\nThe relations score between you and the{minor}is{score}.RELATION_LOGO_STATUS_MAJOR0 good · 0 badRelations between
{major}and the{minor}:{status}.Relations between
{major}and the{minor}:{status}.RELATION_LOGO_STATUS_YOU0 good · 0 badYour relations with the
{minor}:{status}.Your relations with the
{minor}:{status}.RELATION_LOGO_TITLE0 good · 0 badRelations between
{major}and the{minor}Relations between
{major}and the{minor}RELATION_MINOR_FACTION0 good · 0 bad{status}minor faction{status}minor factionREWARD_ALREADY_COLONIZED0 good · 0 badYou have already colonized the planet.
You have already colonized the planet.
REWARD_ARTIFACT_DESC0 good · 0 badGain an
_artifact_Gain an
_artifact_REWARD_COLONIZE_DESC0 good · 0 badColonize the planet.
Colonize the planet.
REWARD_NEEDS_LAB0 good · 0 bad\
\n[color=red]Requires an active[/color]_research_lab_.\
\n[color=red]Requires an active[/color]_research_lab_.REWARD_NO_TECH0 good · 0 badYou already have all the tech available from this anomaly.
You already have all the tech available from this anomaly.
REWARD_NO_TILE0 good · 0 bad\
\n[color=red]No valid tile for placement[/color]\
\n[color=red]No valid tile for placement[/color]REWARD_RELATIONS0 good · 0 bad{amount}_relations_with the{faction}{amount}_relations_with the{faction}REWARD_RESOURCE_DESC0 good · 0 badGain
{amount}{resource}Gain
{amount}{resource}REWARD_SCAN_DESC0 good · 0 badReveals all tiles within a radius of
{radius}tiles at a target location up to{range}tiles away.Reveals all tiles within a radius of
{radius}tiles at a target location up to{range}tiles away.REWARD_STATION_DESC0 good · 0 badGain station:
{station}Gain station:
{station}REWARD_TECH_DESC0 good · 0 badGain tech:
{tech}Gain tech:
{tech}REWARD_TELEPORT_DESC0 good · 0 badTeleport your ship to a target location up to
{range}tiles away.Teleport your ship to a target location up to
{range}tiles away.REWARD_TERRAFORM_DESC0 good · 0 badTerraform the planet to
{planet}.Terraform the planet to
{planet}.REWARD_TERRAIN_DESC0 good · 0 badAdd
{terrain}to an adjacent tile.Add
{terrain}to an adjacent tile.REWARD_UNIT_DESC0 good · 0 badGain ship:
{unit}Gain ship:
{unit}REWARD_UPGRADE_DESC0 good · 0 badGain upgrade:
{upgrade}Gain upgrade:
{upgrade}Random Faction0 good · 0 badRandom Faction
Random Faction
Randomize0 good · 0 badRandomize
Randomize
Reduced0 good · 0 badReduced
Reduced
Relations Log0 good · 0 badRelations Log
Relations Log
Remove Key0 good · 0 badRemove Key
Remove Key
Remove trait0 good · 0 badRemove trait
Remove trait
Rename Planet0 good · 0 badRename Planet
Rename Planet
Replace0 good · 0 badReplace
Replace
Research Technology0 good · 0 badResearch Technology
Research Technology
Research is divided into three technology groups, each specializing in a different aspect of development:\n[ul] _Astroprocessing_ [/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active _research_lab_ to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes _inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through _anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.0 good · 0 badResearch is divided into three technology groups, each specializing in a different aspect of development:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active_research_lab_to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes_inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through_anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.Research is divided into three technology groups, each specializing in a different aspect of development:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active_research_lab_to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes_inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through_anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.Reset0 good · 0 badReset
Reset
Restart0 good · 0 badRestart
Restart
Restart Game0 good · 0 badRestart Game
Restart Game
Restart the game?0 good · 0 badRestart the game?
Restart the game?
Restore the original faction colors.0 good · 0 badRestore the original faction colors.
Restore the original faction colors.
Right0 good · 0 badRight
Right
Row 1 Column 10 good · 0 badRow 1 Column 1
Row 1 Column 1
Row 1 Column 20 good · 0 badRow 1 Column 2
Row 1 Column 2
Row 1 Column 30 good · 0 badRow 1 Column 3
Row 1 Column 3
Row 2 Column 10 good · 0 badRow 2 Column 1
Row 2 Column 1
Row 2 Column 20 good · 0 badRow 2 Column 2
Row 2 Column 2
Row 2 Column 30 good · 0 badRow 2 Column 3
Row 2 Column 3
Row 3 Column 10 good · 0 badRow 3 Column 1
Row 3 Column 1
Row 3 Column 20 good · 0 badRow 3 Column 2
Row 3 Column 2
Row 3 Column 30 good · 0 badRow 3 Column 3
Row 3 Column 3
Row 4 Column 10 good · 0 badRow 4 Column 1
Row 4 Column 1
Row 4 Column 20 good · 0 badRow 4 Column 2
Row 4 Column 2
Row 4 Column 30 good · 0 badRow 4 Column 3
Row 4 Column 3
SAVE_CONFIRM_DELETE0 good · 0 badDelete
{kind}"{name}"? This cannot be undone.Delete
{kind}"{name}"? This cannot be undone.SAVE_CONFIRM_OVERWRITE0 good · 0 badOverwrite save "
{name}"?Overwrite save "
{name}"?SAVE_ERR_INVALID_FORMAT0 good · 0 badFailed to load save data: invalid format.
Failed to load save data: invalid format.
SAVE_ERR_VERSION0 good · 0 badFailed to load save data. The save file is from version
{file_version}, which is incompatible with the current version,{binary_version}.Failed to load save data. The save file is from version
{file_version}, which is incompatible with the current version,{binary_version}.SKIP SHIP0 good · 0 badSKIP SHIP
SKIP SHIP
Santri Syndicate0 good · 0 badSantri Syndicate
Santri Syndicate
Save0 good · 0 badSave
Save
Save Game0 good · 0 badSave Game
Save Game
Save name0 good · 0 badSave name
Save name
Scoreboard0 good · 0 badScoreboard
Scoreboard
Scout class ships are weak and inexpensive.0 good · 0 badScout-class ships are weak and inexpensive.
Scout-class ships are weak and inexpensive.
Secondary0 good · 0 badSecondary
Secondary
Seed0 good · 0 badSeed
Seed
Select and place a reward or close anomaly first.0 good · 0 badSelect and place a reward or close the anomaly first.
Select and place a reward or close the anomaly first.
Select and place a reward or close anomaly.0 good · 0 badSelect and place a reward or close the anomaly.
Select and place a reward or close the anomaly.
Selected Traits0 good · 0 badSelected Traits
Selected Traits
Ship Type0 good · 0 badShip Type
Ship Type
Ship:0 good · 0 badShip:
Ship:
Ships0 good · 0 badShips
Ships
Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Move costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discovers actions consume all action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.0 good · 0 badShips are built at active
_starport_s that are not already occupied by another ship. Newly built ships start with 0_action_points_and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack,_Terraform_,_Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points,_sensor_range_,_attacks_, and_armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their_hull_points_reach 0.Ships are built at active
_starport_s that are not already occupied by another ship. Newly built ships start with 0_action_points_and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack,_Terraform_,_Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points,_sensor_range_,_attacks_, and_armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their_hull_points_reach 0.Show Upgrades0 good · 0 badShow Upgrades
Show Upgrades
Skip0 good · 0 badSkip
Skip
Skip Step0 good · 0 badSkip Step
Skip Step
Sleep0 good · 0 badSleep
Sleep
Start Game0 good · 0 badStart Game
Start Game
Stations0 good · 0 badStations
Stations
Stats0 good · 0 badStats
Stats
Stockpile:0 good · 0 badStockpile:
Stockpile:
System0 good · 0 badSystem
System
TECH_ALREADY_RESEARCHED0 good · 0 badAlready researched this turn.
Already researched this turn.
TECH_BLINDNESS0 good · 0 badCan't research due to
{upgrade}Can't research due to
{upgrade}TECH_GROUP_LEVEL0 good · 0 bad{group}: Level{level}{group}: Level{level}TECH_NONE_AVAILABLE0 good · 0 badNo more techs available
No more techs available
TECH_NONE_AVAILABLE_DEMO0 good · 0 badNo more techs available in the demo.
No more techs available in the demo.
TECH_NOT_AVAILABLE_OR_RESEARCHED0 good · 0 badNot available or already researched this turn.
Not available or already researched this turn.
TERRAFORM_CANT_COLONIZE0 good · 0 badYou can't colonize
{type}planets.You can't colonize
{type}planets.TERRAFORM_CAN_COLONIZE0 good · 0 badYou can colonize
{type}planets.You can colonize
{type}planets.TERRAFORM_CAN_TERRAFORM0 good · 0 badYou can terraform
{from}into a planet of type{to}.You can terraform
{from}into a planet of type{to}.TERRAFORM_CONFIRM_UNCOLONIZABLE0 good · 0 badAre you sure you want to terraform
{planet}into a planet of type{type}, even though you can't colonize{type}planets?Are you sure you want to terraform
{planet}into a planet of type{type}, even though you can't colonize{type}planets?TERRAFORM_ERR_ALREADY0 good · 0 badPlanet is already
{type}Planet is already
{type}TERRAFORM_ERR_MISSING_TECH0 good · 0 badYou do not have all the required technologies to terraform into
{type}You do not have all the required technologies to terraform into
{type}TERRAFORM_ERR_OWN_PLANETS0 good · 0 badYou can only
_terraform_your own or uncolonized planets.You can only
_terraform_your own or uncolonized planets.TERRAFORM_ERR_SACRED_WORLDS0 good · 0 badYour people hold every world sacred and refuse to terraform.
Your people hold every world sacred and refuse to terraform.
TERRAFORM_ERR_SELECT_SHIP0 good · 0 badSelect your ship on the same tile as the planet you want to terraform.
Select your ship on the same tile as the planet you want to terraform.
TERRAFORM_ERR_SELECT_UNIT0 good · 0 badSelect your unit on the same tile as the planet you want to terraform.
Select your unit on the same tile as the planet you want to terraform.
TOAST_CANT_ATTACK0 good · 0 badCan't attack
Can't attack
TOAST_CANT_MOVE0 good · 0 badCan't move
Can't move
TOAST_CANT_TERRAFORM0 good · 0 badCan't Terraform
Can't Terraform
