Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-22.a98fbda4 · read-only, this is not the current version

1374 strings

  • Quit Game0 good · 0 bad

    Quit Game

    Quit Game

  • RELATION_LOGO_DEFEATED0 good · 0 bad

    The {minor} are defeated.

    The {minor} are defeated.

  • RELATION_LOGO_SCORE_MAJOR0 good · 0 bad

    \\n\\nThe relations score between {major} and the {minor} is {score}.

    \\n\\nThe relations score between {major} and the {minor} is {score}.

  • RELATION_LOGO_SCORE_YOU0 good · 0 bad

    \\n\\nThe relations score between you and the {minor} is {score}.

    \\n\\nThe relations score between you and the {minor} is {score}.

  • RELATION_LOGO_STATUS_MAJOR0 good · 0 bad

    Relations between {major} and the {minor}: {status}.

    Relations between {major} and the {minor}: {status}.

  • RELATION_LOGO_STATUS_YOU0 good · 0 bad

    Your relations with the {minor}: {status}.

    Your relations with the {minor}: {status}.

  • RELATION_LOGO_TITLE0 good · 0 bad

    Relations between {major} and the {minor}

    Relations between {major} and the {minor}

  • RELATION_MINOR_FACTION0 good · 0 bad

    {status} minor faction

    {status} minor faction

  • REWARD_ALREADY_COLONIZED0 good · 0 bad

    You have already colonized the planet.

    You have already colonized the planet.

  • REWARD_ARTIFACT_DESC0 good · 0 bad

    Gain an _artifact_

    Gain an _artifact_

  • REWARD_COLONIZE_DESC0 good · 0 bad

    Colonize the planet.

    Colonize the planet.

  • REWARD_NEEDS_LAB0 good · 0 bad

    \\n[color=red]Requires an active[/color] _research_lab_.

    \\n[color=red]Requires an active[/color] _research_lab_.

  • REWARD_NO_TECH0 good · 0 bad

    You already have all the tech available from this anomaly.

    You already have all the tech available from this anomaly.

  • REWARD_NO_TILE0 good · 0 bad

    \\n[color=red]No valid tile for placement[/color]

    \\n[color=red]No valid tile for placement[/color]

  • REWARD_RELATIONS0 good · 0 bad

    {amount} _relations_ with the {faction}

    {amount} _relations_ with the {faction}

  • REWARD_RESOURCE_DESC0 good · 0 bad

    Gain {amount} {resource}

    Gain {amount} {resource}

  • REWARD_SCAN_DESC0 good · 0 bad

    Reveals all tiles within a radius of {radius} tiles at a target location up to {range} tiles away.

    Reveals all tiles within a radius of {radius} tiles at a target location up to {range} tiles away.

  • REWARD_STATION_DESC0 good · 0 bad

    Gain station: {station}

    Gain station: {station}

  • REWARD_TECH_DESC0 good · 0 bad

    Gain tech: {tech}

    Gain tech: {tech}

  • REWARD_TELEPORT_DESC0 good · 0 bad

    Teleport your ship to a target location up to {range} tiles away.

    Teleport your ship to a target location up to {range} tiles away.

  • REWARD_TERRAFORM_DESC0 good · 0 bad

    Terraform the planet to {planet}.

    Terraform the planet to {planet}.

  • REWARD_TERRAIN_DESC0 good · 0 bad

    Add {terrain} to an adjacent tile.

    Add {terrain} to an adjacent tile.

  • REWARD_UNIT_DESC0 good · 0 bad

    Gain ship: {unit}

    Gain ship: {unit}

  • REWARD_UPGRADE_DESC0 good · 0 bad

    Gain upgrade: {upgrade}

    Gain upgrade: {upgrade}

  • Random Faction0 good · 0 bad

    Random Faction

    Random Faction

  • Randomize0 good · 0 bad

    Randomize

    Randomize

  • Reduced0 good · 0 bad

    Reduced

    Reduced

  • Relations Log0 good · 0 bad

    Relations Log

    Relations Log

  • Remove Key0 good · 0 bad

    Remove Key

    Remove Key

  • Remove trait0 good · 0 bad

    Remove trait

    Remove trait

  • Rename Planet0 good · 0 bad

    Rename Planet

    Rename Planet

  • Replace0 good · 0 bad

    Replace

    Replace

  • Research Technology0 good · 0 bad

    Research Technology

    Research Technology

  • Research is divided into three technology groups, each specializing in a different aspect of development:\n[ul] _Astroprocessing_ [/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active _research_lab_ to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes _inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through _anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.0 good · 0 bad

    Research is divided into three technology groups, each specializing in a different aspect of development:\n[ul] _Astroprocessing_ [/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active _research_lab_ to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes _inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through _anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.

    Research is divided into three technology groups, each specializing in a different aspect of development:\n[ul] _Astroprocessing_ [/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\nEach technology group is organized into levels. At each level, only two technologies from that group are available in a given game, and you may research only one of them. Researching a technology increases your level in that group and unlocks the next level of choices.\n\nTechnologies must be placed in an active _research_lab_ to function. Research labs can be captured, and any technologies placed in them are captured as well. If a research lab becomes _inactive_, its technologies are temporarily disabled until the lab is active again.\n\nTechnologies can also be found through _anomalies_. These technologies must still be placed in a research lab to be used, but do not increase the level of their technology group.

  • Reset0 good · 0 bad

    Reset

    Reset

  • Restart0 good · 0 bad

    Restart

    Restart

  • Restart Game0 good · 0 bad

    Restart Game

    Restart Game

  • Restart the game?0 good · 0 bad

    Restart the game?

    Restart the game?

  • Restore the original faction colors.0 good · 0 bad

    Restore the original faction colors.

    Restore the original faction colors.

  • Right0 good · 0 bad

    Right

    Right

  • Row 1 Column 10 good · 0 bad

    Row 1 Column 1

    Row 1 Column 1

  • Row 1 Column 20 good · 0 bad

    Row 1 Column 2

    Row 1 Column 2

  • Row 1 Column 30 good · 0 bad

    Row 1 Column 3

    Row 1 Column 3

  • Row 2 Column 10 good · 0 bad

    Row 2 Column 1

    Row 2 Column 1

  • Row 2 Column 20 good · 0 bad

    Row 2 Column 2

    Row 2 Column 2

  • Row 2 Column 30 good · 0 bad

    Row 2 Column 3

    Row 2 Column 3

  • Row 3 Column 10 good · 0 bad

    Row 3 Column 1

    Row 3 Column 1

  • Row 3 Column 20 good · 0 bad

    Row 3 Column 2

    Row 3 Column 2

  • Row 3 Column 30 good · 0 bad

    Row 3 Column 3

    Row 3 Column 3

  • Row 4 Column 10 good · 0 bad

    Row 4 Column 1

    Row 4 Column 1

  • Row 4 Column 20 good · 0 bad

    Row 4 Column 2

    Row 4 Column 2

  • Row 4 Column 30 good · 0 bad

    Row 4 Column 3

    Row 4 Column 3

  • SAVE_CONFIRM_DELETE0 good · 0 bad

    Delete {kind} "{name}"? This cannot be undone.

    Delete {kind} "{name}"? This cannot be undone.

  • SAVE_CONFIRM_OVERWRITE0 good · 0 bad

    Overwrite save "{name}"?

    Overwrite save "{name}"?

  • SAVE_ERR_INVALID_FORMAT0 good · 0 bad

    Failed to load save data: invalid format.

    Failed to load save data: invalid format.

  • SAVE_ERR_VERSION0 good · 0 bad

    Failed to load save data. The save file is from version {file_version}, which is incompatible with the current version, {binary_version}.

    Failed to load save data. The save file is from version {file_version}, which is incompatible with the current version, {binary_version}.

  • SKIP SHIP0 good · 0 bad

    SKIP SHIP

    SKIP SHIP

  • Santri Syndicate0 good · 0 bad

    Santri Syndicate

    Santri Syndicate

  • Save0 good · 0 bad

    Save

    Save

  • Save Game0 good · 0 bad

    Save Game

    Save Game

  • Save name0 good · 0 bad

    Save name

    Save name

  • Scoreboard0 good · 0 bad

    Scoreboard

    Scoreboard

  • Scout class ships are weak and inexpensive.0 good · 0 bad

    Scout-class ships are weak and inexpensive.

    Scout-class ships are weak and inexpensive.

  • Secondary0 good · 0 bad

    Secondary

    Secondary

  • Seed0 good · 0 bad

    Seed

    Seed

  • Select and place a reward or close anomaly first.0 good · 0 bad

    Select and place a reward or close the anomaly first.

    Select and place a reward or close the anomaly first.

  • Select and place a reward or close anomaly.0 good · 0 bad

    Select and place a reward or close the anomaly.

    Select and place a reward or close the anomaly.

  • Selected Traits0 good · 0 bad

    Selected Traits

    Selected Traits

  • Ship Type0 good · 0 bad

    Ship Type

    Ship Type

  • Ship:0 good · 0 bad

    Ship:

    Ship:

  • Ships0 good · 0 bad

    Ships

    Ships

  • Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Move costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discovers actions consume all action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.0 good · 0 bad

    Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.

    Ships are built at active _starport_s that are not already occupied by another ship. Newly built ships start with 0 _action_points_ and cannot act until the next round.\n\nAt the start of each round, ships restore their action points. Action points are required to perform actions:\n• Moving costs 1 action point per tile\n• Attack, _Terraform_, _Colonize_, and Discover actions normally consume all remaining action points\n\nShip stats define their capabilities, such as action points, _sensor_range_, _attacks_, and _armor_. Some ships also have passive abilities that modify how they function.\n\nShields are fully restored at the start of each round. Ships are destroyed when their _hull_points_ reach 0.

  • Show Upgrades0 good · 0 bad

    Show Upgrades

    Show Upgrades

  • Skip0 good · 0 bad

    Skip

    Skip

  • Skip Step0 good · 0 bad

    Skip Step

    Skip Step

  • Sleep0 good · 0 bad

    Sleep

    Sleep

  • Start Game0 good · 0 bad

    Start Game

    Start Game

  • Stations0 good · 0 bad

    Stations

    Stations

  • Stats0 good · 0 bad

    Stats

    Stats

  • Stockpile:0 good · 0 bad

    Stockpile:

    Stockpile:

  • System0 good · 0 bad

    System

    System

  • TECH_ALREADY_RESEARCHED0 good · 0 bad

    Already researched this turn.

    Already researched this turn.

  • TECH_BLINDNESS0 good · 0 bad

    Can't research due to {upgrade}

    Can't research due to {upgrade}

  • TECH_GROUP_LEVEL0 good · 0 bad

    {group}: Level {level}

    {group}: Level {level}

  • TECH_NONE_AVAILABLE0 good · 0 bad

    No more techs available

    No more techs available

  • TECH_NONE_AVAILABLE_DEMO0 good · 0 bad

    No more techs available in the demo.

    No more techs available in the demo.

  • TECH_NOT_AVAILABLE_OR_RESEARCHED0 good · 0 bad

    Not available or already researched this turn.

    Not available or already researched this turn.

  • TERRAFORM_CANT_COLONIZE0 good · 0 bad

    You can't colonize {type} planets.

    You can't colonize {type} planets.

  • TERRAFORM_CAN_COLONIZE0 good · 0 bad

    You can colonize {type} planets.

    You can colonize {type} planets.

  • TERRAFORM_CAN_TERRAFORM0 good · 0 bad

    You can terraform {from} into a planet of type {to}.

    You can terraform {from} into a planet of type {to}.

  • TERRAFORM_CONFIRM_UNCOLONIZABLE0 good · 0 bad

    Are you sure you want to terraform {planet} into a planet of type {type}, even though you can't colonize {type} planets?

    Are you sure you want to terraform {planet} into a planet of type {type}, even though you can't colonize {type} planets?

  • TERRAFORM_ERR_ALREADY0 good · 0 bad

    Planet is already {type}

    Planet is already {type}

  • TERRAFORM_ERR_MISSING_TECH0 good · 0 bad

    You do not have all the required technologies to terraform into {type}

    You do not have all the required technologies to terraform into {type}

  • TERRAFORM_ERR_OWN_PLANETS0 good · 0 bad

    You can only _terraform_ your own or uncolonized planets.

    You can only _terraform_ your own or uncolonized planets.

  • TERRAFORM_ERR_SACRED_WORLDS0 good · 0 bad

    Your people hold every world sacred and refuse to terraform.

    Your people hold every world sacred and refuse to terraform.

  • TERRAFORM_ERR_SELECT_SHIP0 good · 0 bad

    Select your ship on the same tile as the planet you want to terraform.

    Select your ship on the same tile as the planet you want to terraform.

  • TERRAFORM_ERR_SELECT_UNIT0 good · 0 bad

    Select your unit on the same tile as the planet you want to terraform.

    Select your unit on the same tile as the planet you want to terraform.

  • TOAST_CANT_ATTACK0 good · 0 bad

    Can't attack

    Can't attack

  • TOAST_CANT_MOVE0 good · 0 bad

    Can't move

    Can't move

  • TOAST_CANT_TERRAFORM0 good · 0 bad

    Can't Terraform

    Can't Terraform