Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-28.bdcd5ec5 · read-only, this is not the current version

1192 strings

  • TUT_COLONIZE_PLANET_30 good · 0 bad

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to colonize the planet.

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to colonize the planet.

  • TUT_COLONIZE_PLANET_40 good · 0 bad

    \n\nThe ship on Nocthera needs to have _action_points_ remaining. End the turn to get more action points.

    \n\nThe ship on Nocthera needs to have _action_points_ remaining. End the turn to get more action points.

  • TUT_COLONIZE_PLANET_TITLE0 good · 0 bad

    Colonize a Planet

    Colonize a Planet

  • TUT_CULTIVATOR_ALLIANCE0 good · 0 bad

    Use gifts and trade to improve relations with the _cultivators_. Reach a relations score of 10 or higher to form an alliance.

    Use gifts and trade to improve relations with the _cultivators_. Reach a relations score of 10 or higher to form an alliance.

  • TUT_CULTIVATOR_ALLIANCE_TITLE0 good · 0 bad

    Cultivator Alliance

    Cultivator Alliance

  • TUT_DESTROY_SHIP0 good · 0 bad

    Great job! Now destroy the enemy ship by _attack_ing it until its _hull_points_ reach zero.

    Great job! Now destroy the enemy ship by _attack_ing it until its _hull_points_ reach zero.

  • TUT_DESTROY_SHIP_TITLE0 good · 0 bad

    Destroy Enemy Ship

    Destroy Enemy Ship

  • TUT_DIPLOMACY0 good · 0 bad

    Click the diplomacy button to open the diplomacy menu.

    Click the diplomacy button to open the diplomacy menu.

  • TUT_DIPLOMACY_TITLE0 good · 0 bad

    Diplomacy

    Diplomacy

  • TUT_DISCOVER_ANOMALY0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/selected_unit/gfx/discover.png[/img] button in the bottom panel to discover the anomaly.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/selected_unit/gfx/discover.png[/img] button in the bottom panel to discover the anomaly.

  • TUT_DISCOVER_ANOMALY_20 good · 0 bad

    \n\nYou need to select the ship first.

    \n\nYou need to select the ship first.

  • TUT_DISCOVER_ANOMALY_30 good · 0 bad

    \n\nThe ship needs to have _action_points_ remaining in order to perform the action.

    \n\nThe ship needs to have _action_points_ remaining in order to perform the action.

  • TUT_DISCOVER_ANOMALY_TITLE0 good · 0 bad

    Discover Anomaly

    Discover Anomaly

  • TUT_END_TURN0 good · 0 bad

    Your _Explorer_ has run out of _action_points_. You can end your turn at any time to restore all your ships’ action points.\n\n

    Your _Explorer_ has run out of _action_points_. You can end your turn at any time to restore all your ships’ action points.\n\n

  • TUT_END_TURN_20 good · 0 bad

    Press the End Turn button in the bottom-right corner or {p0}

    Press the End Turn button in the bottom-right corner or {p0}

  • TUT_END_TURN_TITLE0 good · 0 bad

    End Turn

    End Turn

  • TUT_EXTERMINATE0 good · 0 bad

    Finally, _exterminate_ the population of the _Yimono_Union_ colony by moving your ship onto their planet and pressing the [img=24x24]res://ui/selected_unit/gfx/exterminate.png[/img] button. Extermination takes one whole round to complete. You can also capture undefended enemy stations by moving your ship onto them.

    Finally, _exterminate_ the population of the _Yimono_Union_ colony by moving your ship onto their planet and pressing the [img=24x24]res://ui/selected_unit/gfx/exterminate.png[/img] button. Extermination takes one whole round to complete. You can also capture undefended enemy stations by moving your ship onto them.

  • TUT_EXTERMINATE_TITLE0 good · 0 bad

    Exterminate Enemy

    Exterminate Enemy

  • TUT_FIND_CULTIVATORS0 good · 0 bad

    Now we are ready to meet a _minor_faction_. Move to the indicated location to establish communications.

    Now we are ready to meet a _minor_faction_. Move to the indicated location to establish communications.

  • TUT_FIND_CULTIVATORS_TITLE0 good · 0 bad

    Find Cultivators

    Find Cultivators

  • TUT_FIND_ENEMY_PLANET0 good · 0 bad

    Next, let's find an enemy _major_faction_, _Yimono_Union_. Move your ships to scout the indicated location.

    Next, let's find an enemy _major_faction_, _Yimono_Union_. Move your ships to scout the indicated location.

  • TUT_FIND_ENEMY_PLANET_TITLE0 good · 0 bad

    Find Yimono Union

    Find Yimono Union

  • TUT_FIND_TERRAFORM_SECOND_PLANET0 good · 0 bad

    Move a ship to the highlighted location to find another planet.

    Move a ship to the highlighted location to find another planet.

  • TUT_FIND_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 bad

    Find Another Planet

    Find Another Planet

  • TUT_GIFT0 good · 0 bad

    Click the "Gift 5 {p0}" button to increase relations with the _cultivators_.

    Click the "Gift 5 {p0}" button to increase relations with the _cultivators_.

  • TUT_GIFT_TITLE0 good · 0 bad

    Gift

    Gift

  • TUT_INCREASE_ENERGY_INCOME0 good · 0 bad

    Build another _solar_power_plant_ or _fusion_reactor_ to increase your {p0} production to 3 or above.\n\nRemember that _inactive_ stations do not produce anything until they are activated.

    Build another _solar_power_plant_ or _fusion_reactor_ to increase your {p0} production to 3 or above.\n\nRemember that _inactive_ stations do not produce anything until they are activated.

  • TUT_INCREASE_ENERGY_INCOME_TITLE0 good · 0 bad

    Increase Energy Income

    Increase Energy Income

  • TUT_INCREASE_GAS_INCOME0 good · 0 bad

    _Continental_ planets increase your {p0} income but you can also build _gas_extractor_s and _hydroponic_farm_s to increase it further.\n\nIncrease your {p1} production to 10. This will allow you to research new technologies faster.\n\nTip: You can quickly build multiple stations by holding {p2}

    _Continental_ planets increase your {p0} income but you can also build _gas_extractor_s and _hydroponic_farm_s to increase it further.\n\nIncrease your {p1} production to 10. This will allow you to research new technologies faster.\n\nTip: You can quickly build multiple stations by holding {p2}

  • TUT_INCREASE_GAS_INCOME_TITLE0 good · 0 bad

    Increase Gas Income

    Increase Gas Income

  • TUT_MAP0 good · 0 bad

    The cyan pattern around the map marks the edge of the map.\n\nThis tutorial starts on a small map with no opponents. As you progress, the map will expand and enemy factions will be introduced.

    The cyan pattern around the map marks the edge of the map.\n\nThis tutorial starts on a small map with no opponents. As you progress, the map will expand and enemy factions will be introduced.

  • TUT_MAP_TITLE0 good · 0 bad

    Map

    Map

  • TUT_MINOR_FACTION_RELATIONS_STATE0 good · 0 bad

    Your relations with the minor factions have 5 possible states: _enemy_, _hostile_, _neutral_, _allied_ and _vassal_. Hover over the highlighted area to learn more about the current state.

    Your relations with the minor factions have 5 possible states: _enemy_, _hostile_, _neutral_, _allied_ and _vassal_. Hover over the highlighted area to learn more about the current state.

  • TUT_MINOR_FACTION_RELATIONS_STATE_TITLE0 good · 0 bad

    Relations States

    Relations States

  • TUT_MINOR_FACTION_SCORING0 good · 0 bad

    Each minor faction has its own specialty. Some trade resources, some sell tech and some prefer warfare. Hover over the highlighted area to see the specialty of the _cultivators_ and how to improve relations with them.

    Each minor faction has its own specialty. Some trade resources, some sell tech and some prefer warfare. Hover over the highlighted area to see the specialty of the _cultivators_ and how to improve relations with them.

  • TUT_MINOR_FACTION_SCORING_TITLE0 good · 0 bad

    Relations

    Relations

  • TUT_MINOR_FACTION_TOOLTIP0 good · 0 bad

    Hover over the indicated area to learn more about the _Cultivators_.

    Hover over the indicated area to learn more about the _Cultivators_.

  • TUT_MINOR_FACTION_TOOLTIP_TITLE0 good · 0 bad

    Cultivators

    Cultivators

  • TUT_MOVE_FOURTH_TIME0 good · 0 bad

    Move your _explorer_ ship to the indicated tile.

    Move your _explorer_ ship to the indicated tile.

  • TUT_MOVE_FOURTH_TIME_TITLE0 good · 0 bad

    Move

    Move

  • TUT_MOVE_SECOND_TIME0 good · 0 bad

    Move your _explorer_ again to the indicated tile.

    Move your _explorer_ again to the indicated tile.

  • TUT_MOVE_SECOND_TIME_TITLE0 good · 0 bad

    Move

    Move

  • TUT_MOVE_THIRD_TIME0 good · 0 bad

    Move your _explorer_ ship to the indicated tile.

    Move your _explorer_ ship to the indicated tile.

  • TUT_MOVE_THIRD_TIME_TITLE0 good · 0 bad

    Move

    Move

  • TUT_MOVE_TO_ANOMALY0 good · 0 bad

    That purple circle over there is an _anomaly_. Discovering anomalies grants powerful rewards to choose from.\n\nMove your ship to the anomaly.

    That purple circle over there is an _anomaly_. Discovering anomalies grants powerful rewards to choose from.\n\nMove your ship to the anomaly.

  • TUT_MOVE_TO_ANOMALY_TITLE0 good · 0 bad

    Anomalies

    Anomalies

  • TUT_MOVE_TO_TERRAFORM0 good · 0 bad

    Move a ship to the indicated location to find a new planet.

    Move a ship to the indicated location to find a new planet.

  • TUT_MOVE_TO_TERRAFORM_TITLE0 good · 0 bad

    Find Planet

    Find Planet

  • TUT_MOVE_UNIT0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_right.png[/img] the indicated tile to move your ship.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_right.png[/img] the indicated tile to move your ship.

  • TUT_MOVE_UNIT_20 good · 0 bad

    \n\nYou need to select the ship first.

    \n\nYou need to select the ship first.

  • TUT_MOVE_UNIT_TITLE0 good · 0 bad

    Move the Ship

    Move the Ship

  • TUT_NETWORK0 good · 0 bad

    _Planet_s you control extend your _network_ to a radius equal to your _network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.

    _Planet_s you control extend your _network_ to a radius equal to your _network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.

  • TUT_NETWORK_TITLE0 good · 0 bad

    Network

    Network

  • TUT_OPEN_MINOR_FACTIONS0 good · 0 bad

    You have found the _Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the _minor_faction_s you have found and learn more about them.

    You have found the _Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the _minor_faction_s you have found and learn more about them.

  • TUT_OPEN_MINOR_FACTIONS_TITLE0 good · 0 bad

    Minor Factions Menu

    Minor Factions Menu

  • TUT_OPEN_RESEARCH_MENU0 good · 0 bad

    There are 3 separate technology groups:\n[ul] _Astroprocessing_[/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.

    There are 3 separate technology groups:\n[ul] _Astroprocessing_[/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.

  • TUT_OPEN_RESEARCH_MENU_TITLE0 good · 0 bad

    Open Research Menu

    Open Research Menu

  • TUT_OPEN_SCOREBOARD0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.

  • TUT_OPEN_SCOREBOARD_TITLE0 good · 0 bad

    Open Scoreboard

    Open Scoreboard

  • TUT_OPEN_STATION_MENU0 good · 0 bad

    Let's build a _station_ to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press {p0}

    Let's build a _station_ to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press {p0}

  • TUT_OPEN_STATION_MENU_TITLE0 good · 0 bad

    Open Station Menu

    Open Station Menu

  • TUT_OPEN_STATS_TOOLTIP0 good · 0 bad

    Select your ship and hover over the stat icons in the bottom panel to see what each one means.

    Select your ship and hover over the stat icons in the bottom panel to see what each one means.

  • TUT_OPEN_STATS_TOOLTIP_TITLE0 good · 0 bad

    Ship Stats

    Ship Stats

  • TUT_OPEN_TERRAFORM_MENU0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.

  • TUT_OPEN_TERRAFORM_MENU_TITLE0 good · 0 bad

    Open Terraform Menu

    Open Terraform Menu

  • TUT_OPEN_UNIT_MENU0 good · 0 bad

    Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button ({p0}) in the top-left corner.

    Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button ({p0}) in the top-left corner.

  • TUT_OPEN_UNIT_MENU_TITLE0 good · 0 bad

    Open Ship Menu

    Open Ship Menu

  • TUT_PAN_CAMERA0 good · 0 bad

    Pan the map by dragging with the middle mouse button, using {p0}{p1}{p2}{p3} or {p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.

    Pan the map by dragging with the middle mouse button, using {p0}{p1}{p2}{p3} or {p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.

  • TUT_PAN_CAMERA_TITLE0 good · 0 bad

    Pan Map

    Pan Map

  • TUT_PLACE_SCOUT0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _starport_ in order to build the _explorer_ there.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _starport_ in order to build the _explorer_ there.

  • TUT_PLACE_SCOUT_TITLE0 good · 0 bad

    Build Explorer

    Build Explorer

  • TUT_PLACE_STATION0 good · 0 bad

    An _Asteroid_mining_base_ produces one _metal_ for each adjacent _Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the _station_.

    An _Asteroid_mining_base_ produces one _metal_ for each adjacent _Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the _station_.

  • TUT_PLACE_STATION_TITLE0 good · 0 bad

    Build Station

    Build Station

  • TUT_PLACE_TECH0 good · 0 bad

    Technologies are placed into _research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.

    Technologies are placed into _research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.

  • TUT_PLACE_TECH_TITLE0 good · 0 bad

    Place Technology

    Place Technology

  • TUT_PLANET_INCOME0 good · 0 bad

    Different types of _planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.

    Different types of _planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.

  • TUT_PLANET_INCOME_TITLE0 good · 0 bad

    Planet Income

    Planet Income

  • TUT_RELATIONS_TOOLTIP0 good · 0 bad

    This indicator shows your relations score with the _cultivators_ and how close it is to different relations states. Once you meet other _major_faction_s you can also see their score here.

    This indicator shows your relations score with the _cultivators_ and how close it is to different relations states. Once you meet other _major_faction_s you can also see their score here.

  • TUT_RELATIONS_TOOLTIP_TITLE0 good · 0 bad

    Relations

    Relations

  • TUT_RESEARCH_SHIP0 good · 0 bad

    Great work! Next, research _cryptographic_defence_ or _drone_spawning_ to unlock a new ship type.

    Great work! Next, research _cryptographic_defence_ or _drone_spawning_ to unlock a new ship type.

  • TUT_RESEARCH_SHIP_TITLE0 good · 0 bad

    Research New Ship

    Research New Ship

  • TUT_RESEARCH_TERRAFORMING0 good · 0 bad

    Currently you can only terraform _Ocean_, _Desert_, _Agriculture_ and _Hub_ planets into _Continental_, but Quirellis is a _frozen_ planet.\n\n_Ocean_terraforming_ is needed to terraform Quirellis from _frozen_ to continental because the ocean type lies between those two planet types.\n\nResearch _Ocean_Terraforming_ using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.

    Currently you can only terraform _Ocean_, _Desert_, _Agriculture_ and _Hub_ planets into _Continental_, but Quirellis is a _frozen_ planet.\n\n_Ocean_terraforming_ is needed to terraform Quirellis from _frozen_ to continental because the ocean type lies between those two planet types.\n\nResearch _Ocean_Terraforming_ using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.

  • TUT_RESEARCH_TERRAFORMING_TITLE0 good · 0 bad

    Terraforming Research

    Terraforming Research

  • TUT_RESOURCES0 good · 0 bad

    There are three kinds of resources in _Astro_Protocol_:\n{p0} _Metal_\n{p1} _Gas_\n{p2} _Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.

    There are three kinds of resources in _Astro_Protocol_:\n{p0} _Metal_\n{p1} _Gas_\n{p2} _Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.

  • TUT_RESOURCES_TITLE0 good · 0 bad

    Resources

    Resources

  • TUT_SELECT_ANOMALY_REWARD0 good · 0 bad

    You have discovered an _anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.

    You have discovered an _anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.

  • TUT_SELECT_ANOMALY_REWARD_TITLE0 good · 0 bad

    Select a Reward

    Select a Reward

  • TUT_SELECT_TECH0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the _molecule_cloud_program_ technology to research.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the _molecule_cloud_program_ technology to research.

  • TUT_SELECT_TECH_20 good · 0 bad

    \n\nRemember that your _research_lab_ also takes one turn to activate so you will need to end the turn before you can research the technology.

    \n\nRemember that your _research_lab_ also takes one turn to activate so you will need to end the turn before you can research the technology.

  • TUT_SELECT_TECH_TITLE0 good · 0 bad

    Select Technology

    Select Technology

  • TUT_SELECT_UNIT0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.

  • TUT_SELECT_UNIT_TITLE0 good · 0 bad

    Select a Ship

    Select a Ship

  • TUT_SHIP_CLASS0 good · 0 bad

    Each ship belongs to one of the 4 classes:\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.

    Each ship belongs to one of the 4 classes:\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.

  • TUT_SHIP_CLASS_TITLE0 good · 0 bad

    Ship Classes

    Ship Classes

  • TUT_SHIP_ROLES0 good · 0 bad

    Some ships' stats and _abilities_ make them excel at dealing _damage_, while others are built to withstand incoming fire. Some are best positioned at _long_range_, while others should avoid combat entirely and focus on exploring _anomalies_.\n\nShips with higher _damage_ are more effective against _armor_, while those with multiple _attacks_ are better at breaking through _shield_s.

    Some ships' stats and _abilities_ make them excel at dealing _damage_, while others are built to withstand incoming fire. Some are best positioned at _long_range_, while others should avoid combat entirely and focus on exploring _anomalies_.\n\nShips with higher _damage_ are more effective against _armor_, while those with multiple _attacks_ are better at breaking through _shield_s.

  • TUT_SHIP_ROLES_TITLE0 good · 0 bad

    Ship Roles

    Ship Roles

  • TUT_STAR0 good · 0 bad

    You have found a _star_! Ships cannot move into stars.

    You have found a _star_! Ships cannot move into stars.

  • TUT_STAR_TITLE0 good · 0 bad

    Star

    Star

  • TUT_STATION_ACTIVATION0 good · 0 bad

    The _asteroid_mining_base_ has been built, but it is currently _inactive_, and will not produce anything.\n\nEnd the turn to activate the _station_.

    The _asteroid_mining_base_ has been built, but it is currently _inactive_, and will not produce anything.\n\nEnd the turn to activate the _station_.

  • TUT_STATION_ACTIVATION_TITLE0 good · 0 bad

    Stations

    Stations