English · ui.csv
Version 2026-09-28.bdcd5ec5 · read-only, this is not the current version
1192 strings
TUT_COLONIZE_PLANET_30 good · 0 bad\n\nSelect a ship on Nocthera that still has_action_points_remaining to colonize the planet.\n\nSelect a ship on Nocthera that still has_action_points_remaining to colonize the planet.TUT_COLONIZE_PLANET_40 good · 0 bad\n\nThe ship on Nocthera needs to have_action_points_remaining. End the turn to get more action points.\n\nThe ship on Nocthera needs to have_action_points_remaining. End the turn to get more action points.TUT_COLONIZE_PLANET_TITLE0 good · 0 badColonize a Planet
Colonize a Planet
TUT_CULTIVATOR_ALLIANCE0 good · 0 badUse gifts and trade to improve relations with the
_cultivators_. Reach a relations score of 10 or higher to form an alliance.Use gifts and trade to improve relations with the
_cultivators_. Reach a relations score of 10 or higher to form an alliance.TUT_CULTIVATOR_ALLIANCE_TITLE0 good · 0 badCultivator Alliance
Cultivator Alliance
TUT_DESTROY_SHIP0 good · 0 badGreat job! Now destroy the enemy ship by
_attack_ing it until its_hull_points_reach zero.Great job! Now destroy the enemy ship by
_attack_ing it until its_hull_points_reach zero.TUT_DESTROY_SHIP_TITLE0 good · 0 badDestroy Enemy Ship
Destroy Enemy Ship
TUT_DIPLOMACY0 good · 0 badClick the diplomacy button to open the diplomacy menu.
Click the diplomacy button to open the diplomacy menu.
TUT_DIPLOMACY_TITLE0 good · 0 badDiplomacy
Diplomacy
TUT_DISCOVER_ANOMALY0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/selected_unit/gfx/discover.png[/img] button in the bottom panel to discover the anomaly.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/selected_unit/gfx/discover.png[/img] button in the bottom panel to discover the anomaly.
TUT_DISCOVER_ANOMALY_20 good · 0 bad\n\nYou need to select the ship first.\n\nYou need to select the ship first.TUT_DISCOVER_ANOMALY_30 good · 0 bad\n\nThe ship needs to have_action_points_remaining in order to perform the action.\n\nThe ship needs to have_action_points_remaining in order to perform the action.TUT_DISCOVER_ANOMALY_TITLE0 good · 0 badDiscover Anomaly
Discover Anomaly
TUT_END_TURN0 good · 0 badYour
_Explorer_has run out of_action_points_. You can end your turn at any time to restore all your ships’ action points.\n\nYour
_Explorer_has run out of_action_points_. You can end your turn at any time to restore all your ships’ action points.\n\nTUT_END_TURN_20 good · 0 badPress the End Turn button in the bottom-right corner or
{p0}Press the End Turn button in the bottom-right corner or
{p0}TUT_END_TURN_TITLE0 good · 0 badEnd Turn
End Turn
TUT_EXTERMINATE0 good · 0 badFinally,
_exterminate_the population of the_Yimono_Union_colony by moving your ship onto their planet and pressing the [img=24x24]res://ui/selected_unit/gfx/exterminate.png[/img] button. Extermination takes one whole round to complete. You can also capture undefended enemy stations by moving your ship onto them.Finally,
_exterminate_the population of the_Yimono_Union_colony by moving your ship onto their planet and pressing the [img=24x24]res://ui/selected_unit/gfx/exterminate.png[/img] button. Extermination takes one whole round to complete. You can also capture undefended enemy stations by moving your ship onto them.TUT_EXTERMINATE_TITLE0 good · 0 badExterminate Enemy
Exterminate Enemy
TUT_FIND_CULTIVATORS0 good · 0 badNow we are ready to meet a
_minor_faction_. Move to the indicated location to establish communications.Now we are ready to meet a
_minor_faction_. Move to the indicated location to establish communications.TUT_FIND_CULTIVATORS_TITLE0 good · 0 badFind Cultivators
Find Cultivators
TUT_FIND_ENEMY_PLANET0 good · 0 badNext, let's find an enemy
_major_faction_,_Yimono_Union_. Move your ships to scout the indicated location.Next, let's find an enemy
_major_faction_,_Yimono_Union_. Move your ships to scout the indicated location.TUT_FIND_ENEMY_PLANET_TITLE0 good · 0 badFind Yimono Union
Find Yimono Union
TUT_FIND_TERRAFORM_SECOND_PLANET0 good · 0 badMove a ship to the highlighted location to find another planet.
Move a ship to the highlighted location to find another planet.
TUT_FIND_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 badFind Another Planet
Find Another Planet
TUT_GIFT0 good · 0 badClick the "Gift 5
{p0}" button to increase relations with the_cultivators_.Click the "Gift 5
{p0}" button to increase relations with the_cultivators_.TUT_GIFT_TITLE0 good · 0 badGift
Gift
TUT_INCREASE_ENERGY_INCOME0 good · 0 badBuild another
_solar_power_plant_or_fusion_reactor_to increase your{p0}production to 3 or above.\n\nRemember that_inactive_stations do not produce anything until they are activated.Build another
_solar_power_plant_or_fusion_reactor_to increase your{p0}production to 3 or above.\n\nRemember that_inactive_stations do not produce anything until they are activated.TUT_INCREASE_ENERGY_INCOME_TITLE0 good · 0 badIncrease Energy Income
Increase Energy Income
TUT_INCREASE_GAS_INCOME0 good · 0 bad_Continental_planets increase your{p0}income but you can also build_gas_extractor_s and_hydroponic_farm_s to increase it further.\n\nIncrease your{p1}production to 10. This will allow you to research new technologies faster.\n\nTip: You can quickly build multiple stations by holding{p2}_Continental_planets increase your{p0}income but you can also build_gas_extractor_s and_hydroponic_farm_s to increase it further.\n\nIncrease your{p1}production to 10. This will allow you to research new technologies faster.\n\nTip: You can quickly build multiple stations by holding{p2}TUT_INCREASE_GAS_INCOME_TITLE0 good · 0 badIncrease Gas Income
Increase Gas Income
TUT_MAP0 good · 0 badThe cyan pattern around the map marks the edge of the map.
\n\nThis tutorial starts on a small map with no opponents. As you progress, the map will expand and enemy factions will be introduced.The cyan pattern around the map marks the edge of the map.
\n\nThis tutorial starts on a small map with no opponents. As you progress, the map will expand and enemy factions will be introduced.TUT_MAP_TITLE0 good · 0 badMap
Map
TUT_MINOR_FACTION_RELATIONS_STATE0 good · 0 badYour relations with the minor factions have 5 possible states:
_enemy_,_hostile_,_neutral_,_allied_and_vassal_. Hover over the highlighted area to learn more about the current state.Your relations with the minor factions have 5 possible states:
_enemy_,_hostile_,_neutral_,_allied_and_vassal_. Hover over the highlighted area to learn more about the current state.TUT_MINOR_FACTION_RELATIONS_STATE_TITLE0 good · 0 badRelations States
Relations States
TUT_MINOR_FACTION_SCORING0 good · 0 badEach minor faction has its own specialty. Some trade resources, some sell tech and some prefer warfare. Hover over the highlighted area to see the specialty of the
_cultivators_and how to improve relations with them.Each minor faction has its own specialty. Some trade resources, some sell tech and some prefer warfare. Hover over the highlighted area to see the specialty of the
_cultivators_and how to improve relations with them.TUT_MINOR_FACTION_SCORING_TITLE0 good · 0 badRelations
Relations
TUT_MINOR_FACTION_TOOLTIP0 good · 0 badHover over the indicated area to learn more about the
_Cultivators_.Hover over the indicated area to learn more about the
_Cultivators_.TUT_MINOR_FACTION_TOOLTIP_TITLE0 good · 0 badCultivators
Cultivators
TUT_MOVE_FOURTH_TIME0 good · 0 badMove your
_explorer_ship to the indicated tile.Move your
_explorer_ship to the indicated tile.TUT_MOVE_FOURTH_TIME_TITLE0 good · 0 badMove
Move
TUT_MOVE_SECOND_TIME0 good · 0 badMove your
_explorer_again to the indicated tile.Move your
_explorer_again to the indicated tile.TUT_MOVE_SECOND_TIME_TITLE0 good · 0 badMove
Move
TUT_MOVE_THIRD_TIME0 good · 0 badMove your
_explorer_ship to the indicated tile.Move your
_explorer_ship to the indicated tile.TUT_MOVE_THIRD_TIME_TITLE0 good · 0 badMove
Move
TUT_MOVE_TO_ANOMALY0 good · 0 badThat purple circle over there is an
_anomaly_. Discovering anomalies grants powerful rewards to choose from.\n\nMove your ship to the anomaly.That purple circle over there is an
_anomaly_. Discovering anomalies grants powerful rewards to choose from.\n\nMove your ship to the anomaly.TUT_MOVE_TO_ANOMALY_TITLE0 good · 0 badAnomalies
Anomalies
TUT_MOVE_TO_TERRAFORM0 good · 0 badMove a ship to the indicated location to find a new planet.
Move a ship to the indicated location to find a new planet.
TUT_MOVE_TO_TERRAFORM_TITLE0 good · 0 badFind Planet
Find Planet
TUT_MOVE_UNIT0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_right.png[/img] the indicated tile to move your ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_right.png[/img] the indicated tile to move your ship.
TUT_MOVE_UNIT_20 good · 0 bad\n\nYou need to select the ship first.\n\nYou need to select the ship first.TUT_MOVE_UNIT_TITLE0 good · 0 badMove the Ship
Move the Ship
TUT_NETWORK0 good · 0 bad_Planet_s you control extend your_network_to a radius equal to your_network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner._Planet_s you control extend your_network_to a radius equal to your_network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.TUT_NETWORK_TITLE0 good · 0 badNetwork
Network
TUT_OPEN_MINOR_FACTIONS0 good · 0 badYou have found the
_Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the_minor_faction_s you have found and learn more about them.You have found the
_Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the_minor_faction_s you have found and learn more about them.TUT_OPEN_MINOR_FACTIONS_TITLE0 good · 0 badMinor Factions Menu
Minor Factions Menu
TUT_OPEN_RESEARCH_MENU0 good · 0 badThere are 3 separate technology groups:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.There are 3 separate technology groups:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.TUT_OPEN_RESEARCH_MENU_TITLE0 good · 0 badOpen Research Menu
Open Research Menu
TUT_OPEN_SCOREBOARD0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.
TUT_OPEN_SCOREBOARD_TITLE0 good · 0 badOpen Scoreboard
Open Scoreboard
TUT_OPEN_STATION_MENU0 good · 0 badLet's build a
_station_to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press{p0}Let's build a
_station_to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press{p0}TUT_OPEN_STATION_MENU_TITLE0 good · 0 badOpen Station Menu
Open Station Menu
TUT_OPEN_STATS_TOOLTIP0 good · 0 badSelect your ship and hover over the stat icons in the bottom panel to see what each one means.
Select your ship and hover over the stat icons in the bottom panel to see what each one means.
TUT_OPEN_STATS_TOOLTIP_TITLE0 good · 0 badShip Stats
Ship Stats
TUT_OPEN_TERRAFORM_MENU0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.
TUT_OPEN_TERRAFORM_MENU_TITLE0 good · 0 badOpen Terraform Menu
Open Terraform Menu
TUT_OPEN_UNIT_MENU0 good · 0 badGreat work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button (
{p0}) in the top-left corner.Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button (
{p0}) in the top-left corner.TUT_OPEN_UNIT_MENU_TITLE0 good · 0 badOpen Ship Menu
Open Ship Menu
TUT_PAN_CAMERA0 good · 0 badPan the map by dragging with the middle mouse button, using
{p0}{p1}{p2}{p3}or{p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.Pan the map by dragging with the middle mouse button, using
{p0}{p1}{p2}{p3}or{p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.TUT_PAN_CAMERA_TITLE0 good · 0 badPan Map
Pan Map
TUT_PLACE_SCOUT0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the
_starport_in order to build the_explorer_there.[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the
_starport_in order to build the_explorer_there.TUT_PLACE_SCOUT_TITLE0 good · 0 badBuild Explorer
Build Explorer
TUT_PLACE_STATION0 good · 0 badAn
_Asteroid_mining_base_produces one_metal_for each adjacent_Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the_station_.An
_Asteroid_mining_base_produces one_metal_for each adjacent_Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the_station_.TUT_PLACE_STATION_TITLE0 good · 0 badBuild Station
Build Station
TUT_PLACE_TECH0 good · 0 badTechnologies are placed into
_research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.Technologies are placed into
_research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.TUT_PLACE_TECH_TITLE0 good · 0 badPlace Technology
Place Technology
TUT_PLANET_INCOME0 good · 0 badDifferent types of
_planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.Different types of
_planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.TUT_PLANET_INCOME_TITLE0 good · 0 badPlanet Income
Planet Income
TUT_RELATIONS_TOOLTIP0 good · 0 badThis indicator shows your relations score with the
_cultivators_and how close it is to different relations states. Once you meet other_major_faction_s you can also see their score here.This indicator shows your relations score with the
_cultivators_and how close it is to different relations states. Once you meet other_major_faction_s you can also see their score here.TUT_RELATIONS_TOOLTIP_TITLE0 good · 0 badRelations
Relations
TUT_RESEARCH_SHIP0 good · 0 badGreat work! Next, research
_cryptographic_defence_or_drone_spawning_to unlock a new ship type.Great work! Next, research
_cryptographic_defence_or_drone_spawning_to unlock a new ship type.TUT_RESEARCH_SHIP_TITLE0 good · 0 badResearch New Ship
Research New Ship
TUT_RESEARCH_TERRAFORMING0 good · 0 badCurrently you can only terraform
_Ocean_,_Desert_,_Agriculture_and_Hub_planets into_Continental_, but Quirellis is a_frozen_planet.\n\n_Ocean_terraforming_is needed to terraform Quirellis from_frozen_to continental because the ocean type lies between those two planet types.\n\nResearch_Ocean_Terraforming_using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.Currently you can only terraform
_Ocean_,_Desert_,_Agriculture_and_Hub_planets into_Continental_, but Quirellis is a_frozen_planet.\n\n_Ocean_terraforming_is needed to terraform Quirellis from_frozen_to continental because the ocean type lies between those two planet types.\n\nResearch_Ocean_Terraforming_using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.TUT_RESEARCH_TERRAFORMING_TITLE0 good · 0 badTerraforming Research
Terraforming Research
TUT_RESOURCES0 good · 0 badThere are three kinds of resources in
_Astro_Protocol_:\n{p0}_Metal_\n{p1}_Gas_\n{p2}_Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.There are three kinds of resources in
_Astro_Protocol_:\n{p0}_Metal_\n{p1}_Gas_\n{p2}_Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.TUT_RESOURCES_TITLE0 good · 0 badResources
Resources
TUT_SELECT_ANOMALY_REWARD0 good · 0 badYou have discovered an
_anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.You have discovered an
_anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.TUT_SELECT_ANOMALY_REWARD_TITLE0 good · 0 badSelect a Reward
Select a Reward
TUT_SELECT_TECH0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the
_molecule_cloud_program_technology to research.[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the
_molecule_cloud_program_technology to research.TUT_SELECT_TECH_20 good · 0 bad\n\nRemember that your_research_lab_also takes one turn to activate so you will need to end the turn before you can research the technology.\n\nRemember that your_research_lab_also takes one turn to activate so you will need to end the turn before you can research the technology.TUT_SELECT_TECH_TITLE0 good · 0 badSelect Technology
Select Technology
TUT_SELECT_UNIT0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.
TUT_SELECT_UNIT_TITLE0 good · 0 badSelect a Ship
Select a Ship
TUT_SHIP_CLASS0 good · 0 badEach ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.Each ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.TUT_SHIP_CLASS_TITLE0 good · 0 badShip Classes
Ship Classes
TUT_SHIP_ROLES0 good · 0 badSome ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.Some ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.TUT_SHIP_ROLES_TITLE0 good · 0 badShip Roles
Ship Roles
TUT_STAR0 good · 0 badYou have found a
_star_! Ships cannot move into stars.You have found a
_star_! Ships cannot move into stars.TUT_STAR_TITLE0 good · 0 badStar
Star
TUT_STATION_ACTIVATION0 good · 0 badThe
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.The
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.TUT_STATION_ACTIVATION_TITLE0 good · 0 badStations
Stations
