Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-22.a98fbda4 · read-only, this is not the current version

1374 strings

  • TUT_MOVE_UNIT_TITLE0 good · 0 bad

    Move the Ship

    Move the Ship

  • TUT_NETWORK0 good · 0 bad

    _Planet_s you control extend your _network_ to a radius equal to your _network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.

    _Planet_s you control extend your _network_ to a radius equal to your _network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.

  • TUT_NETWORK_TITLE0 good · 0 bad

    Network

    Network

  • TUT_OPEN_MINOR_FACTIONS0 good · 0 bad

    You have found the _Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the _minor_faction_s you have found and learn more about them.

    You have found the _Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the _minor_faction_s you have found and learn more about them.

  • TUT_OPEN_MINOR_FACTIONS_TITLE0 good · 0 bad

    Minor Factions Menu

    Minor Factions Menu

  • TUT_OPEN_RESEARCH_MENU0 good · 0 bad

    There are 3 separate technology groups:\n[ul] _Astroprocessing_[/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.

    There are 3 separate technology groups:\n[ul] _Astroprocessing_[/ul]\n[ul] _Cosmoencryption_[/ul]\n[ul] _Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.

  • TUT_OPEN_RESEARCH_MENU_TITLE0 good · 0 bad

    Open Research Menu

    Open Research Menu

  • TUT_OPEN_SCOREBOARD0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.

  • TUT_OPEN_SCOREBOARD_TITLE0 good · 0 bad

    Open Scoreboard

    Open Scoreboard

  • TUT_OPEN_STATION_MENU0 good · 0 bad

    Let's build a _station_ to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press {p0}

    Let's build a _station_ to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press {p0}

  • TUT_OPEN_STATION_MENU_TITLE0 good · 0 bad

    Open Station Menu

    Open Station Menu

  • TUT_OPEN_STATS_TOOLTIP0 good · 0 bad

    Select your ship and hover over the stat icons in the bottom panel to see what each one means.

    Select your ship and hover over the stat icons in the bottom panel to see what each one means.

  • TUT_OPEN_STATS_TOOLTIP_TITLE0 good · 0 bad

    Ship Stats

    Ship Stats

  • TUT_OPEN_TERRAFORM_MENU0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.

  • TUT_OPEN_TERRAFORM_MENU_TITLE0 good · 0 bad

    Open Terraform Menu

    Open Terraform Menu

  • TUT_OPEN_UNIT_MENU0 good · 0 bad

    Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button ({p0}) in the top-left corner.

    Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button ({p0}) in the top-left corner.

  • TUT_OPEN_UNIT_MENU_TITLE0 good · 0 bad

    Open Ship Menu

    Open Ship Menu

  • TUT_PAN_CAMERA0 good · 0 bad

    Pan the map by dragging with the middle mouse button, using {p0}{p1}{p2}{p3} or {p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.

    Pan the map by dragging with the middle mouse button, using {p0}{p1}{p2}{p3} or {p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.

  • TUT_PAN_CAMERA_TITLE0 good · 0 bad

    Pan Map

    Pan Map

  • TUT_PLACE_SCOUT0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _starport_ in order to build the _explorer_ there.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _starport_ in order to build the _explorer_ there.

  • TUT_PLACE_SCOUT_TITLE0 good · 0 bad

    Build Explorer

    Build Explorer

  • TUT_PLACE_STATION0 good · 0 bad

    An _Asteroid_mining_base_ produces one _metal_ for each adjacent _Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the _station_.

    An _Asteroid_mining_base_ produces one _metal_ for each adjacent _Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the _station_.

  • TUT_PLACE_STATION_TITLE0 good · 0 bad

    Build Station

    Build Station

  • TUT_PLACE_TECH0 good · 0 bad

    Technologies are placed into _research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.

    Technologies are placed into _research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.

  • TUT_PLACE_TECH_TITLE0 good · 0 bad

    Place Technology

    Place Technology

  • TUT_PLANET_INCOME0 good · 0 bad

    Different types of _planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.

    Different types of _planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.

  • TUT_PLANET_INCOME_TITLE0 good · 0 bad

    Planet Income

    Planet Income

  • TUT_RELATIONS_TOOLTIP0 good · 0 bad

    This indicator shows your relations score with the _cultivators_ and how close it is to different relations states. Once you meet other _major_faction_s you can also see their score here.

    This indicator shows your relations score with the _cultivators_ and how close it is to different relations states. Once you meet other _major_faction_s you can also see their score here.

  • TUT_RELATIONS_TOOLTIP_TITLE0 good · 0 bad

    Relations

    Relations

  • TUT_RESEARCH_SHIP0 good · 0 bad

    Great work! Next, research _cryptographic_defence_ or _drone_spawning_ to unlock a new ship type.

    Great work! Next, research _cryptographic_defence_ or _drone_spawning_ to unlock a new ship type.

  • TUT_RESEARCH_SHIP_TITLE0 good · 0 bad

    Research New Ship

    Research New Ship

  • TUT_RESEARCH_TERRAFORMING0 good · 0 bad

    Currently you can only terraform _Ocean_, _Desert_, _Agriculture_ and _Hub_ planets into _Continental_, but Quirellis is a _frozen_ planet.\n\n_Ocean_terraforming_ is needed to terraform Quirellis from _frozen_ to continental because the ocean type lies between those two planet types.\n\nResearch _Ocean_Terraforming_ using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.

    Currently you can only terraform _Ocean_, _Desert_, _Agriculture_ and _Hub_ planets into _Continental_, but Quirellis is a _frozen_ planet.\n\n_Ocean_terraforming_ is needed to terraform Quirellis from _frozen_ to continental because the ocean type lies between those two planet types.\n\nResearch _Ocean_Terraforming_ using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.

  • TUT_RESEARCH_TERRAFORMING_TITLE0 good · 0 bad

    Terraforming Research

    Terraforming Research

  • TUT_RESOURCES0 good · 0 bad

    There are three kinds of resources in _Astro_Protocol_:\n{p0} _Metal_\n{p1} _Gas_\n{p2} _Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.

    There are three kinds of resources in _Astro_Protocol_:\n{p0} _Metal_\n{p1} _Gas_\n{p2} _Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.

  • TUT_RESOURCES_TITLE0 good · 0 bad

    Resources

    Resources

  • TUT_SELECT_ANOMALY_REWARD0 good · 0 bad

    You have discovered an _anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.

    You have discovered an _anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.

  • TUT_SELECT_ANOMALY_REWARD_TITLE0 good · 0 bad

    Select a Reward

    Select a Reward

  • TUT_SELECT_TECH0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the _molecule_cloud_program_ technology to research.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the _molecule_cloud_program_ technology to research.

  • TUT_SELECT_TECH_20 good · 0 bad

    \n\nRemember that your _research_lab_ also takes one turn to activate so you will need to end the turn before you can research the technology.

    \n\nRemember that your _research_lab_ also takes one turn to activate so you will need to end the turn before you can research the technology.

  • TUT_SELECT_TECH_TITLE0 good · 0 bad

    Select Technology

    Select Technology

  • TUT_SELECT_UNIT0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.

  • TUT_SELECT_UNIT_TITLE0 good · 0 bad

    Select a Ship

    Select a Ship

  • TUT_SHIP_CLASS0 good · 0 bad

    Each ship belongs to one of the 4 classes:\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.

    Each ship belongs to one of the 4 classes:\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.

  • TUT_SHIP_CLASS_TITLE0 good · 0 bad

    Ship Classes

    Ship Classes

  • TUT_SHIP_ROLES0 good · 0 bad

    Some ships' stats and _abilities_ make them excel at dealing _damage_, while others are built to withstand incoming fire. Some are best positioned at _long_range_, while others should avoid combat entirely and focus on exploring _anomalies_.\n\nShips with higher _damage_ are more effective against _armor_, while those with multiple _attacks_ are better at breaking through _shield_s.

    Some ships' stats and _abilities_ make them excel at dealing _damage_, while others are built to withstand incoming fire. Some are best positioned at _long_range_, while others should avoid combat entirely and focus on exploring _anomalies_.\n\nShips with higher _damage_ are more effective against _armor_, while those with multiple _attacks_ are better at breaking through _shield_s.

  • TUT_SHIP_ROLES_TITLE0 good · 0 bad

    Ship Roles

    Ship Roles

  • TUT_STAR0 good · 0 bad

    You have found a _star_! Ships cannot move into stars.

    You have found a _star_! Ships cannot move into stars.

  • TUT_STAR_TITLE0 good · 0 bad

    Star

    Star

  • TUT_STATION_ACTIVATION0 good · 0 bad

    The _asteroid_mining_base_ has been built, but it is currently _inactive_, and will not produce anything.\n\nEnd the turn to activate the _station_.

    The _asteroid_mining_base_ has been built, but it is currently _inactive_, and will not produce anything.\n\nEnd the turn to activate the _station_.

  • TUT_STATION_ACTIVATION_TITLE0 good · 0 bad

    Stations

    Stations

  • TUT_TECH0 good · 0 bad

    You have now unlocked the technology. But beware, you will lose it if you ever lose the _research_lab_.

    You have now unlocked the technology. But beware, you will lose it if you ever lose the _research_lab_.

  • TUT_TECH_TITLE0 good · 0 bad

    Technologies

    Technologies

  • TUT_TERRAFORMING0 good · 0 bad

    Here you can see all the different _planet_ types. You can _colonize_ only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be _terraform_ed first.

    Here you can see all the different _planet_ types. You can _colonize_ only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be _terraform_ed first.

  • TUT_TERRAFORMING_20 good · 0 bad

    \n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _continental_ planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.

    \n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _continental_ planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.

  • TUT_TERRAFORMING_30 good · 0 bad

    \n\nYou need to move a ship to Nocthera to terraform it.

    \n\nYou need to move a ship to Nocthera to terraform it.

  • TUT_TERRAFORMING_40 good · 0 bad

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to terraform the planet.

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to terraform the planet.

  • TUT_TERRAFORMING_50 good · 0 bad

    \n\nThe ship on Nocthera needs to have _action_points_ left. End the turn to get more action points.

    \n\nThe ship on Nocthera needs to have _action_points_ left. End the turn to get more action points.

  • TUT_TERRAFORMING_TITLE0 good · 0 bad

    Terraforming

    Terraforming

  • TUT_TERRAFORM_SECOND_PLANET0 good · 0 bad

    _Terraform_ Quirellis into _Continental_ and _colonize_ it.

    _Terraform_ Quirellis into _Continental_ and _colonize_ it.

  • TUT_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 bad

    Terraform Quirellis

    Terraform Quirellis

  • TUT_UNIT_UPKEEP0 good · 0 bad

    Every ship costs 1 {p0} upkeep each turn.\nIf a ship is outside your _network_, its first action each turn also costs 1 {p1}.

    Every ship costs 1 {p0} upkeep each turn.\nIf a ship is outside your _network_, its first action each turn also costs 1 {p1}.

  • TUT_UNIT_UPKEEP_TITLE0 good · 0 bad

    Ship Upkeep

    Ship Upkeep

  • TUT_VICTORY0 good · 0 bad

    Training complete, commander! You have mastered the simulation!\n\nNow it's time to face real opponents. Good luck, commander!

    Training complete, commander! You have mastered the simulation!\n\nNow it's time to face real opponents. Good luck, commander!

  • TUT_VICTORY_POINTS0 good · 0 bad

    The scoreboard displays the _major_faction_s you have encountered and their current _victory_points_. You earn victory points by fulfilling _victory_condition_s. The first player to reach 6 victory points wins the game.

    The scoreboard displays the _major_faction_s you have encountered and their current _victory_points_. You earn victory points by fulfilling _victory_condition_s. The first player to reach 6 victory points wins the game.

  • TUT_VICTORY_POINTS_GOAL0 good · 0 bad

    Now it's time to put all the skills you learned to good use. Gain {p0} _victory_points_ or eliminate all other _major_faction_s by destroying their ships and exterminating their planets’ populations.

    Now it's time to put all the skills you learned to good use. Gain {p0} _victory_points_ or eliminate all other _major_faction_s by destroying their ships and exterminating their planets’ populations.

  • TUT_VICTORY_POINTS_GOAL_TITLE0 good · 0 bad

    Gain {p0} victory points

    Gain {p0} victory points

  • TUT_VICTORY_POINTS_TITLE0 good · 0 bad

    Victory Points

    Victory Points

  • TUT_VICTORY_TITLE0 good · 0 bad

    Tutorial Complete!

    Tutorial Complete!

  • TUT_WELCOME0 good · 0 bad

    Welcome to _Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the _great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold {p0} to lock the tooltip and open a tooltip inside another tooltip.

    Welcome to _Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the _great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold {p0} to lock the tooltip and open a tooltip inside another tooltip.

  • TUT_WELCOME_TITLE0 good · 0 bad

    Tutorial

    Tutorial

  • TUT_ZOOM_CAMERA0 good · 0 bad

    Zoom the _map_ using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]

    Zoom the _map_ using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]

  • TUT_ZOOM_CAMERA_TITLE0 good · 0 bad

    Zoom Map

    Zoom Map

  • Technologies0 good · 0 bad

    Technologies

    Technologies

  • Teleport0 good · 0 bad

    Teleport

    Teleport

  • Terraform0 good · 0 bad

    Terraform

    Terraform

  • Terraform Planet0 good · 0 bad

    Terraform Planet

    Terraform Planet

  • Terraforming0 good · 0 bad

    Terraforming

    Terraforming

  • Terrain Density0 good · 0 bad

    Terrain Density

    Terrain Density

  • Text Appear Speed :0 good · 0 bad

    Text Reveal Speed:

    Text Reveal Speed:

  • Thank you so much for playing!0 good · 0 bad

    Thank you so much for playing!

    Thank you so much for playing!

  • Thanks for playing!0 good · 0 bad

    Thanks for playing!

    Thanks for playing!

  • The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.0 good · 0 bad

    The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.

    The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.

  • The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions0 good · 0 bad

    The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions

    The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions

  • The ship must be placed on a tile adjacent to the anomaly which does not have any other ship.0 good · 0 bad

    Place the ship on a tile next to the anomaly that is not occupied by another ship.

    Place the ship on a tile next to the anomaly that is not occupied by another ship.

  • The ship must be placed on your starport which does not have any other ship.0 good · 0 bad

    Place the ship on one of your unoccupied starports.

    Place the ship on one of your unoccupied starports.

  • The soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.0 good · 0 bad

    The soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.

    The soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.

  • The space background image of the map. Has no gameplay effect.0 good · 0 bad

    The space background image of the map. Has no gameplay effect.

    The space background image of the map. Has no gameplay effect.

  • The station must be placed on a tile adjacent to the anomaly which does not have any other ship.0 good · 0 bad

    Place the station on a tile next to the anomaly that is not occupied by a ship.

    Place the station on a tile next to the anomaly that is not occupied by a ship.

  • The station will not produce anything here. Are you sure you want to construct it?0 good · 0 bad

    The station will not produce anything here. Are you sure you want to construct it?

    The station will not produce anything here. Are you sure you want to construct it?

  • There is already a station here. Are you sure you want to replace the station?0 good · 0 bad

    There is already a station here. Are you sure you want to replace the station?

    There is already a station here. Are you sure you want to replace the station?

  • Thermortis Generation0 good · 0 bad

    Thermortis Generation

    Thermortis Generation

  • To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.0 good · 0 bad

    To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.

    To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.

  • Toggle Network0 good · 0 bad

    Toggle Network

    Toggle Network

  • Toggle Ships0 good · 0 bad

    Toggle Ships

    Toggle Ships

  • Toggle Stations0 good · 0 bad

    Toggle Stations

    Toggle Stations

  • Toggle Terrain0 good · 0 bad

    Toggle Terrain

    Toggle Terrain

  • Toggles whether there are any _minor_faction_s in the game.0 good · 0 bad

    Toggles whether there are any _minor_faction_s in the game.

    Toggles whether there are any _minor_faction_s in the game.

  • Tooltip Delay :0 good · 0 bad

    Tooltip Delay:

    Tooltip Delay:

  • Total Income:0 good · 0 bad

    Total Income:

    Total Income:

  • Total Upkeep:0 good · 0 bad

    Total Upkeep:

    Total Upkeep: