English · ui.csv
Version 2026-09-22.a98fbda4 · read-only, this is not the current version
1374 strings
TUT_MOVE_UNIT_TITLE0 good · 0 badMove the Ship
Move the Ship
TUT_NETWORK0 good · 0 bad_Planet_s you control extend your_network_to a radius equal to your_network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner._Planet_s you control extend your_network_to a radius equal to your_network_range_. Stations can only be built within your network. You can cycle the network display through three visibility levels using the [img=24x24]res://ui/assets/menu_buttons/show_network.png[/img] button in the top-right corner.TUT_NETWORK_TITLE0 good · 0 badNetwork
Network
TUT_OPEN_MINOR_FACTIONS0 good · 0 badYou have found the
_Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the_minor_faction_s you have found and learn more about them.You have found the
_Cultivators_!\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x23]res://ui/assets/menu_buttons/players.png[/img] to inspect your relations with the_minor_faction_s you have found and learn more about them.TUT_OPEN_MINOR_FACTIONS_TITLE0 good · 0 badMinor Factions Menu
Minor Factions Menu
TUT_OPEN_RESEARCH_MENU0 good · 0 badThere are 3 separate technology groups:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.There are 3 separate technology groups:
\n[ul]_Astroprocessing_[/ul]\n[ul]_Cosmoencryption_[/ul]\n[ul]_Aetherrendering_[/ul]\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] ({p0}) button in the top-right corner to view the research options.TUT_OPEN_RESEARCH_MENU_TITLE0 good · 0 badOpen Research Menu
Open Research Menu
TUT_OPEN_SCOREBOARD0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] [img=33x27]res://ui/assets/menu_buttons/scoreboard.png[/img] to open the scoreboard.
TUT_OPEN_SCOREBOARD_TITLE0 good · 0 badOpen Scoreboard
Open Scoreboard
TUT_OPEN_STATION_MENU0 good · 0 badLet's build a
_station_to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press{p0}Let's build a
_station_to produce more resources.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/stations.png[/img] in the top-left corner or press{p0}TUT_OPEN_STATION_MENU_TITLE0 good · 0 badOpen Station Menu
Open Station Menu
TUT_OPEN_STATS_TOOLTIP0 good · 0 badSelect your ship and hover over the stat icons in the bottom panel to see what each one means.
Select your ship and hover over the stat icons in the bottom panel to see what each one means.
TUT_OPEN_STATS_TOOLTIP_TITLE0 good · 0 badShip Stats
Ship Stats
TUT_OPEN_TERRAFORM_MENU0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] button in the top-left corner to see all the planet types.
TUT_OPEN_TERRAFORM_MENU_TITLE0 good · 0 badOpen Terraform Menu
Open Terraform Menu
TUT_OPEN_UNIT_MENU0 good · 0 badGreat work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button (
{p0}) in the top-left corner.Great work! [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the [img=31x24]res://ui/assets/menu_buttons/ships.png[/img] button (
{p0}) in the top-left corner.TUT_OPEN_UNIT_MENU_TITLE0 good · 0 badOpen Ship Menu
Open Ship Menu
TUT_PAN_CAMERA0 good · 0 badPan the map by dragging with the middle mouse button, using
{p0}{p1}{p2}{p3}or{p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.Pan the map by dragging with the middle mouse button, using
{p0}{p1}{p2}{p3}or{p4}{p5}{p6}{p7}, or moving your cursor to the edge of the screen.TUT_PAN_CAMERA_TITLE0 good · 0 badPan Map
Pan Map
TUT_PLACE_SCOUT0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the
_starport_in order to build the_explorer_there.[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the
_starport_in order to build the_explorer_there.TUT_PLACE_SCOUT_TITLE0 good · 0 badBuild Explorer
Build Explorer
TUT_PLACE_STATION0 good · 0 badAn
_Asteroid_mining_base_produces one_metal_for each adjacent_Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the_station_.An
_Asteroid_mining_base_produces one_metal_for each adjacent_Asteroid_Field_. You can preview how many resources it would generate per turn on each tile.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to build the_station_.TUT_PLACE_STATION_TITLE0 good · 0 badBuild Station
Build Station
TUT_PLACE_TECH0 good · 0 badTechnologies are placed into
_research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.Technologies are placed into
_research_lab_s.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] one of the [img=24x24]res://upgrades/gfx/gas_plus.png[/img] icons on a research lab to place the technology.TUT_PLACE_TECH_TITLE0 good · 0 badPlace Technology
Place Technology
TUT_PLANET_INCOME0 good · 0 badDifferent types of
_planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.Different types of
_planet_s produce different resources or may provide other benefits. Hover over the planet types in [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] to see their production values and other benefits.TUT_PLANET_INCOME_TITLE0 good · 0 badPlanet Income
Planet Income
TUT_RELATIONS_TOOLTIP0 good · 0 badThis indicator shows your relations score with the
_cultivators_and how close it is to different relations states. Once you meet other_major_faction_s you can also see their score here.This indicator shows your relations score with the
_cultivators_and how close it is to different relations states. Once you meet other_major_faction_s you can also see their score here.TUT_RELATIONS_TOOLTIP_TITLE0 good · 0 badRelations
Relations
TUT_RESEARCH_SHIP0 good · 0 badGreat work! Next, research
_cryptographic_defence_or_drone_spawning_to unlock a new ship type.Great work! Next, research
_cryptographic_defence_or_drone_spawning_to unlock a new ship type.TUT_RESEARCH_SHIP_TITLE0 good · 0 badResearch New Ship
Research New Ship
TUT_RESEARCH_TERRAFORMING0 good · 0 badCurrently you can only terraform
_Ocean_,_Desert_,_Agriculture_and_Hub_planets into_Continental_, but Quirellis is a_frozen_planet.\n\n_Ocean_terraforming_is needed to terraform Quirellis from_frozen_to continental because the ocean type lies between those two planet types.\n\nResearch_Ocean_Terraforming_using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.Currently you can only terraform
_Ocean_,_Desert_,_Agriculture_and_Hub_planets into_Continental_, but Quirellis is a_frozen_planet.\n\n_Ocean_terraforming_is needed to terraform Quirellis from_frozen_to continental because the ocean type lies between those two planet types.\n\nResearch_Ocean_Terraforming_using the [img=24x24]res://ui/assets/menu_buttons/research.png[/img] menu.TUT_RESEARCH_TERRAFORMING_TITLE0 good · 0 badTerraforming Research
Terraforming Research
TUT_RESOURCES0 good · 0 badThere are three kinds of resources in
_Astro_Protocol_:\n{p0}_Metal_\n{p1}_Gas_\n{p2}_Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.There are three kinds of resources in
_Astro_Protocol_:\n{p0}_Metal_\n{p1}_Gas_\n{p2}_Energy_\nHover over the resources at the top of the screen to see a breakdown of your income and upkeep.TUT_RESOURCES_TITLE0 good · 0 badResources
Resources
TUT_SELECT_ANOMALY_REWARD0 good · 0 badYou have discovered an
_anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.You have discovered an
_anomaly_. Certain rewards require specific conditions to be fulfilled before they can be chosen. You can close the anomaly and return once those conditions are met.\n\nFor now, select the only available reward.TUT_SELECT_ANOMALY_REWARD_TITLE0 good · 0 badSelect a Reward
Select a Reward
TUT_SELECT_TECH0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the
_molecule_cloud_program_technology to research.[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to select the
_molecule_cloud_program_technology to research.TUT_SELECT_TECH_20 good · 0 bad\n\nRemember that your_research_lab_also takes one turn to activate so you will need to end the turn before you can research the technology.\n\nRemember that your_research_lab_also takes one turn to activate so you will need to end the turn before you can research the technology.TUT_SELECT_TECH_TITLE0 good · 0 badSelect Technology
Select Technology
TUT_SELECT_UNIT0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the indicated tile to select a ship.
TUT_SELECT_UNIT_TITLE0 good · 0 badSelect a Ship
Select a Ship
TUT_SHIP_CLASS0 good · 0 badEach ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.Each ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.TUT_SHIP_CLASS_TITLE0 good · 0 badShip Classes
Ship Classes
TUT_SHIP_ROLES0 good · 0 badSome ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.Some ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.TUT_SHIP_ROLES_TITLE0 good · 0 badShip Roles
Ship Roles
TUT_STAR0 good · 0 badYou have found a
_star_! Ships cannot move into stars.You have found a
_star_! Ships cannot move into stars.TUT_STAR_TITLE0 good · 0 badStar
Star
TUT_STATION_ACTIVATION0 good · 0 badThe
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.The
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.TUT_STATION_ACTIVATION_TITLE0 good · 0 badStations
Stations
TUT_TECH0 good · 0 badYou have now unlocked the technology. But beware, you will lose it if you ever lose the
_research_lab_.You have now unlocked the technology. But beware, you will lose it if you ever lose the
_research_lab_.TUT_TECH_TITLE0 good · 0 badTechnologies
Technologies
TUT_TERRAFORMING0 good · 0 badHere you can see all the different
_planet_types. You can_colonize_only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be_terraform_ed first.Here you can see all the different
_planet_types. You can_colonize_only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be_terraform_ed first.TUT_TERRAFORMING_20 good · 0 bad\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the_continental_planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the_continental_planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.TUT_TERRAFORMING_30 good · 0 bad\n\nYou need to move a ship to Nocthera to terraform it.\n\nYou need to move a ship to Nocthera to terraform it.TUT_TERRAFORMING_40 good · 0 bad\n\nSelect a ship on Nocthera that still has_action_points_remaining to terraform the planet.\n\nSelect a ship on Nocthera that still has_action_points_remaining to terraform the planet.TUT_TERRAFORMING_50 good · 0 bad\n\nThe ship on Nocthera needs to have_action_points_left. End the turn to get more action points.\n\nThe ship on Nocthera needs to have_action_points_left. End the turn to get more action points.TUT_TERRAFORMING_TITLE0 good · 0 badTerraforming
Terraforming
TUT_TERRAFORM_SECOND_PLANET0 good · 0 bad_Terraform_Quirellis into_Continental_and_colonize_it._Terraform_Quirellis into_Continental_and_colonize_it.TUT_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 badTerraform Quirellis
Terraform Quirellis
TUT_UNIT_UPKEEP0 good · 0 badEvery ship costs 1
{p0}upkeep each turn.\nIf a ship is outside your_network_, its first action each turn also costs 1{p1}.Every ship costs 1
{p0}upkeep each turn.\nIf a ship is outside your_network_, its first action each turn also costs 1{p1}.TUT_UNIT_UPKEEP_TITLE0 good · 0 badShip Upkeep
Ship Upkeep
TUT_VICTORY0 good · 0 badTraining complete, commander! You have mastered the simulation!
\n\nNow it's time to face real opponents. Good luck, commander!Training complete, commander! You have mastered the simulation!
\n\nNow it's time to face real opponents. Good luck, commander!TUT_VICTORY_POINTS0 good · 0 badThe scoreboard displays the
_major_faction_s you have encountered and their current_victory_points_. You earn victory points by fulfilling_victory_condition_s. The first player to reach 6 victory points wins the game.The scoreboard displays the
_major_faction_s you have encountered and their current_victory_points_. You earn victory points by fulfilling_victory_condition_s. The first player to reach 6 victory points wins the game.TUT_VICTORY_POINTS_GOAL0 good · 0 badNow it's time to put all the skills you learned to good use. Gain
{p0}_victory_points_or eliminate all other_major_faction_s by destroying their ships and exterminating their planets’ populations.Now it's time to put all the skills you learned to good use. Gain
{p0}_victory_points_or eliminate all other_major_faction_s by destroying their ships and exterminating their planets’ populations.TUT_VICTORY_POINTS_GOAL_TITLE0 good · 0 badGain
{p0}victory pointsGain
{p0}victory pointsTUT_VICTORY_POINTS_TITLE0 good · 0 badVictory Points
Victory Points
TUT_VICTORY_TITLE0 good · 0 badTutorial Complete!
Tutorial Complete!
TUT_WELCOME0 good · 0 badWelcome to
_Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the_great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold{p0}to lock the tooltip and open a tooltip inside another tooltip.Welcome to
_Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the_great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold{p0}to lock the tooltip and open a tooltip inside another tooltip.TUT_WELCOME_TITLE0 good · 0 badTutorial
Tutorial
TUT_ZOOM_CAMERA0 good · 0 badZoom the
_map_using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]Zoom the
_map_using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]TUT_ZOOM_CAMERA_TITLE0 good · 0 badZoom Map
Zoom Map
Technologies0 good · 0 badTechnologies
Technologies
Teleport0 good · 0 badTeleport
Teleport
Terraform0 good · 0 badTerraform
Terraform
Terraform Planet0 good · 0 badTerraform Planet
Terraform Planet
Terraforming0 good · 0 badTerraforming
Terraforming
Terrain Density0 good · 0 badTerrain Density
Terrain Density
Text Appear Speed :0 good · 0 badText Reveal Speed:
Text Reveal Speed:
Thank you so much for playing!0 good · 0 badThank you so much for playing!
Thank you so much for playing!
Thanks for playing!0 good · 0 badThanks for playing!
Thanks for playing!
The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.0 good · 0 badThe Scoreboard shows all discovered
_major_faction_s and their current_victory_points_.\n\nVictory points are earned by fulfilling_victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.The Scoreboard shows all discovered
_major_faction_s and their current_victory_points_.\n\nVictory points are earned by fulfilling_victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions0 good · 0 badThe full version includes:
\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factionsThe full version includes:
\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factionsThe ship must be placed on a tile adjacent to the anomaly which does not have any other ship.0 good · 0 badPlace the ship on a tile next to the anomaly that is not occupied by another ship.
Place the ship on a tile next to the anomaly that is not occupied by another ship.
The ship must be placed on your starport which does not have any other ship.0 good · 0 badPlace the ship on one of your unoccupied starports.
Place the ship on one of your unoccupied starports.
The soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.0 good · 0 badThe soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.
The soundtrack includes 11 tracks with a total runtime of 42 minutes and 13 seconds, and is provided in both high-quality FLAC and MP3 formats.
The space background image of the map. Has no gameplay effect.0 good · 0 badThe space background image of the map. Has no gameplay effect.
The space background image of the map. Has no gameplay effect.
The station must be placed on a tile adjacent to the anomaly which does not have any other ship.0 good · 0 badPlace the station on a tile next to the anomaly that is not occupied by a ship.
Place the station on a tile next to the anomaly that is not occupied by a ship.
The station will not produce anything here. Are you sure you want to construct it?0 good · 0 badThe station will not produce anything here. Are you sure you want to construct it?
The station will not produce anything here. Are you sure you want to construct it?
There is already a station here. Are you sure you want to replace the station?0 good · 0 badThere is already a station here. Are you sure you want to replace the station?
There is already a station here. Are you sure you want to replace the station?
Thermortis Generation0 good · 0 badThermortis Generation
Thermortis Generation
To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.0 good · 0 badTo
_terraform_a planet, move a ship onto the same tile as the planet. Terraforming requires remaining_action_points_and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.To
_terraform_a planet, move a ship onto the same tile as the planet. Terraforming requires remaining_action_points_and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.Toggle Network0 good · 0 badToggle Network
Toggle Network
Toggle Ships0 good · 0 badToggle Ships
Toggle Ships
Toggle Stations0 good · 0 badToggle Stations
Toggle Stations
Toggle Terrain0 good · 0 badToggle Terrain
Toggle Terrain
Toggles whether there are any _minor_faction_s in the game.0 good · 0 badToggles whether there are any
_minor_faction_s in the game.Toggles whether there are any
_minor_faction_s in the game.Tooltip Delay :0 good · 0 badTooltip Delay:
Tooltip Delay:
Total Income:0 good · 0 badTotal Income:
Total Income:
Total Upkeep:0 good · 0 badTotal Upkeep:
Total Upkeep:
