Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-24.20e786af · read-only, this is not the current version

1168 strings

  • TUT_TECH0 good · 0 bad

    You have now unlocked the technology. But beware, you will lose it if you ever lose the _research_lab_.

    You have now unlocked the technology. But beware, you will lose it if you ever lose the _research_lab_.

  • TUT_TECH_TITLE0 good · 0 bad

    Technologies

    Technologies

  • TUT_TERRAFORMING0 good · 0 bad

    Here you can see all the different _planet_ types. You can _colonize_ only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be _terraform_ed first.

    Here you can see all the different _planet_ types. You can _colonize_ only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be _terraform_ed first.

  • TUT_TERRAFORMING_20 good · 0 bad

    \n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _continental_ planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.

    \n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the _continental_ planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.

  • TUT_TERRAFORMING_30 good · 0 bad

    \n\nYou need to move a ship to Nocthera to terraform it.

    \n\nYou need to move a ship to Nocthera to terraform it.

  • TUT_TERRAFORMING_40 good · 0 bad

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to terraform the planet.

    \n\nSelect a ship on Nocthera that still has _action_points_ remaining to terraform the planet.

  • TUT_TERRAFORMING_50 good · 0 bad

    \n\nThe ship on Nocthera needs to have _action_points_ left. End the turn to get more action points.

    \n\nThe ship on Nocthera needs to have _action_points_ left. End the turn to get more action points.

  • TUT_TERRAFORMING_TITLE0 good · 0 bad

    Terraforming

    Terraforming

  • TUT_TERRAFORM_SECOND_PLANET0 good · 0 bad

    _Terraform_ Quirellis into _Continental_ and _colonize_ it.

    _Terraform_ Quirellis into _Continental_ and _colonize_ it.

  • TUT_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 bad

    Terraform Quirellis

    Terraform Quirellis

  • TUT_UNIT_UPKEEP0 good · 0 bad

    Every ship costs 1 {p0} upkeep each turn.\nIf a ship is outside your _network_, its first action each turn also costs 1 {p1}.

    Every ship costs 1 {p0} upkeep each turn.\nIf a ship is outside your _network_, its first action each turn also costs 1 {p1}.

  • TUT_UNIT_UPKEEP_TITLE0 good · 0 bad

    Ship Upkeep

    Ship Upkeep

  • TUT_VICTORY0 good · 0 bad

    Training complete, commander! You have mastered the simulation!\n\nNow it's time to face real opponents. Good luck, commander!

    Training complete, commander! You have mastered the simulation!\n\nNow it's time to face real opponents. Good luck, commander!

  • TUT_VICTORY_POINTS0 good · 0 bad

    The scoreboard displays the _major_faction_s you have encountered and their current _victory_points_. You earn victory points by fulfilling _victory_condition_s. The first player to reach 6 victory points wins the game.

    The scoreboard displays the _major_faction_s you have encountered and their current _victory_points_. You earn victory points by fulfilling _victory_condition_s. The first player to reach 6 victory points wins the game.

  • TUT_VICTORY_POINTS_GOAL0 good · 0 bad

    Now it's time to put all the skills you learned to good use. Gain {p0} _victory_points_ or eliminate all other _major_faction_s by destroying their ships and exterminating their planets’ populations.

    Now it's time to put all the skills you learned to good use. Gain {p0} _victory_points_ or eliminate all other _major_faction_s by destroying their ships and exterminating their planets’ populations.

  • TUT_VICTORY_POINTS_GOAL_TITLE0 good · 0 bad

    Gain {p0} victory points

    Gain {p0} victory points

  • TUT_VICTORY_POINTS_TITLE0 good · 0 bad

    Victory Points

    Victory Points

  • TUT_VICTORY_TITLE0 good · 0 bad

    Tutorial Complete!

    Tutorial Complete!

  • TUT_WELCOME0 good · 0 bad

    Welcome to _Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the _great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold {p0} to lock the tooltip and open a tooltip inside another tooltip.

    Welcome to _Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the _great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold {p0} to lock the tooltip and open a tooltip inside another tooltip.

  • TUT_WELCOME_TITLE0 good · 0 bad

    Tutorial

    Tutorial

  • TUT_ZOOM_CAMERA0 good · 0 bad

    Zoom the _map_ using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]

    Zoom the _map_ using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]

  • TUT_ZOOM_CAMERA_TITLE0 good · 0 bad

    Zoom Map

    Zoom Map

  • Technologies0 good · 0 bad

    Technologies

    Technologies

  • Teleport0 good · 0 bad

    Teleport

    Teleport

  • Terraform0 good · 0 bad

    Terraform

    Terraform

  • Terraform Planet0 good · 0 bad

    Terraform Planet

    Terraform Planet

  • Terraforming0 good · 0 bad

    Terraforming

    Terraforming

  • Terrain Density0 good · 0 bad

    Terrain Density

    Terrain Density

  • Text Appear Speed :0 good · 0 bad

    Text Reveal Speed:

    Text Reveal Speed:

  • Thank you so much for playing!0 good · 0 bad

    Thank you so much for playing!

    Thank you so much for playing!

  • Thanks for playing!0 good · 0 bad

    Thanks for playing!

    Thanks for playing!

  • The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.0 good · 0 bad

    The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.

    The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.

  • The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions0 good · 0 bad

    The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions

    The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions

  • The space background image of the map. Has no gameplay effect.0 good · 0 bad

    The space background image of the map. Has no gameplay effect.

    The space background image of the map. Has no gameplay effect.

  • The station will not produce anything here. Are you sure you want to construct it?0 good · 0 bad

    The station will not produce anything here. Are you sure you want to construct it?

    The station will not produce anything here. Are you sure you want to construct it?

  • There is already a station here. Are you sure you want to replace the station?0 good · 0 bad

    There is already a station here. Are you sure you want to replace the station?

    There is already a station here. Are you sure you want to replace the station?

  • Thermortis Generation0 good · 0 bad

    Thermortis Generation

    Thermortis Generation

  • To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.0 good · 0 bad

    To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.

    To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.

  • Toggle Network0 good · 0 bad

    Toggle Network

    Toggle Network

  • Toggle Ships0 good · 0 bad

    Toggle Ships

    Toggle Ships

  • Toggle Stations0 good · 0 bad

    Toggle Stations

    Toggle Stations

  • Toggle Terrain0 good · 0 bad

    Toggle Terrain

    Toggle Terrain

  • Toggles whether there are any _minor_faction_s in the game.0 good · 0 bad

    Toggles whether there are any _minor_faction_s in the game.

    Toggles whether there are any _minor_faction_s in the game.

  • Tooltip Delay :0 good · 0 bad

    Tooltip Delay:

    Tooltip Delay:

  • Total Income:0 good · 0 bad

    Total Income:

    Total Income:

  • Total Upkeep:0 good · 0 bad

    Total Upkeep:

    Total Upkeep:

  • Trade0 good · 0 bad

    Trade

    Trade

  • Traits0 good · 0 bad

    Traits

    Traits

  • Tutorial0 good · 0 bad

    Tutorial

    Tutorial

  • Tutorial Complete!0 good · 0 bad

    Tutorial Complete!

    Tutorial Complete!

  • Tutorial Objectives0 good · 0 bad

    Tutorial Objectives

    Tutorial Objectives

  • Type0 good · 0 bad

    Type

    Type

  • UI Scale :0 good · 0 bad

    UI Scale:

    UI Scale:

  • UI_OPPONENT0 good · 0 bad

    Opponent {number}

    Opponent {number}

  • UI_TURN0 good · 0 bad

    Turn {turn}

    Turn {turn}

  • UNIT_ERR_NO_ENERGY0 good · 0 bad

    This ship is outside your network and cannot be activated because you don't have the required 1 {energy}.

    This ship is outside your network and cannot be activated because you don't have the required 1 {energy}.

  • UNKNOWN0 good · 0 bad

    Unknown

    Unknown

  • UNKNOWN PLAYER0 good · 0 bad

    UNKNOWN PLAYER

    UNKNOWN PLAYER

  • United Tellus0 good · 0 bad

    United Tellus

    United Tellus

  • Unknown Faction0 good · 0 bad

    Unknown Faction

    Unknown Faction

  • Unknown Minor Faction0 good · 0 bad

    Unknown Minor Faction

    Unknown Minor Faction

  • Unlimited (Default)0 good · 0 bad

    Unlimited (Default)

    Unlimited (Default)

  • Up0 good · 0 bad

    Up

    Up

  • Upgrades0 good · 0 bad

    Upgrades

    Upgrades

  • Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.0 good · 0 bad

    Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.

    Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.

  • Upkeep0 good · 0 bad

    Upkeep

    Upkeep

  • Upkeep unpaid. This ship cannot activate or counter-attack.0 good · 0 bad

    Upkeep unpaid. This ship cannot activate or counter-attack.

    Upkeep unpaid. This ship cannot activate or counter-attack.

  • Upkeep: 0 good · 0 bad

    Upkeep:

    Upkeep:

  • VC_ALLIES0 good · 0 bad

    You are allied with {value} of the required {target} minor factions toward this victory condition. Victory points awarded: {level}.

    You are allied with {value} of the required {target} minor factions toward this victory condition. Victory points awarded: {level}.

  • VC_ARTIFACTS0 good · 0 bad

    You have {value} of the required {target} _artifact_s toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} _artifact_s toward this victory condition. Victory points awarded: {level}.

  • VC_CENTER_PLANET0 good · 0 bad

    You have controlled the _center_planet_ ({planet}) for {value} of the required {target} turns toward this victory condition. Victory points awarded: {level}.

    You have controlled the _center_planet_ ({planet}) for {value} of the required {target} turns toward this victory condition. Victory points awarded: {level}.

  • VC_DESTROYED_SHIPS0 good · 0 bad

    You have destroyed {value} of the required {target} enemy ships toward this victory condition. Victory points awarded: {level}.

    You have destroyed {value} of the required {target} enemy ships toward this victory condition. Victory points awarded: {level}.

  • VC_HOME_PLANETS0 good · 0 bad

    You control {value} of the required {target} _home_planet_s of other factions toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} _home_planet_s of other factions toward this victory condition. Victory points awarded: {level}.

  • VC_PLANETS0 good · 0 bad

    You control {value} of the required {target} planets toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} planets toward this victory condition. Victory points awarded: {level}.

  • VC_PREDICTION_CYCLES0 good · 0 bad

    You have {value} of the required {target} _prediction_cycle_s toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} _prediction_cycle_s toward this victory condition. Victory points awarded: {level}.

  • VC_STATIONS0 good · 0 bad

    You control {value} of the required {target} active stations toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} active stations toward this victory condition. Victory points awarded: {level}.

  • VC_TECHS0 good · 0 bad

    You have {value} of the required {target} techs toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} techs toward this victory condition. Victory points awarded: {level}.

  • Victory is Close0 good · 0 bad

    Victory is Close

    Victory is Close

  • Victory!0 good · 0 bad

    Victory!

    Victory!

  • View Upgrades0 good · 0 bad

    View Upgrades

    View Upgrades

  • Visuals0 good · 0 bad

    Visuals

    Visuals

  • Wait one turn for your research lab to activate.0 good · 0 bad

    Wait one turn for your research lab to activate.

    Wait one turn for your research lab to activate.

  • Weekly Challenge0 good · 0 bad

    Weekly Challenge

    Weekly Challenge

  • Weekly Challenge Complete!0 good · 0 bad

    Weekly Challenge Complete!

    Weekly Challenge Complete!

  • Wishlist0 good · 0 bad

    Wishlist

    Wishlist

  • Wishlist and Quit0 good · 0 bad

    Wishlist and Quit

    Wishlist and Quit

  • Wishlist on Steam0 good · 0 bad

    Wishlist on Steam

    Wishlist on Steam

  • Xenophobes cannot give gifts to minor factions.0 good · 0 bad

    Xenophobes cannot give gifts to minor factions.

    Xenophobes cannot give gifts to minor factions.

  • Xenophobes cannot trade with minor factions.0 good · 0 bad

    Xenophobes cannot trade with minor factions.

    Xenophobes cannot trade with minor factions.

  • Yimono Union0 good · 0 bad

    Yimono Union

    Yimono Union

  • You can only build one station per turn.0 good · 0 bad

    You can only build one station per turn.

    You can only build one station per turn.

  • You can only research one technology per turn.0 good · 0 bad

    You can only research one technology per turn.

    You can only research one technology per turn.

  • You cannot research without a research lab.0 good · 0 bad

    You cannot research without a research lab.

    You cannot research without a research lab.

  • You're too uncivilized to research further.0 good · 0 bad

    You're too uncivilized to research further.

    You're too uncivilized to research further.

  • You've won the game!0 good · 0 bad

    You've won the game!

    You've won the game!

  • Your ship requires a new order.0 good · 0 bad

    Your ship requires a new order.

    Your ship requires a new order.

  • Zoom In0 good · 0 bad

    Zoom In

    Zoom In

  • Zoom Out0 good · 0 bad

    Zoom Out

    Zoom Out

  • ZzZz...0 good · 0 bad

    ZzZz...

    ZzZz...

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.