English · ui.csv
Version 2026-10-01.bc215650 · read-only, this is not the current version
1201 strings
TUT_SHIP_CLASS0 good · 0 badEach ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.Each ship belongs to one of the 4 classes:
\n[ul] Scout[/ul]\n[ul] Cruiser[/ul]\n[ul] Battleship[/ul]\n[ul] Carrier[/ul]\n\nSome technologies grant upgrades and abilities to ships of a class.\n\nSelect a ship and hover over the ship class icon to verify the class of a ship.TUT_SHIP_CLASS_TITLE0 good · 0 badShip Classes
Ship Classes
TUT_SHIP_ROLES0 good · 0 badSome ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.Some ships' stats and
_abilities_make them excel at dealing_damage_, while others are built to withstand incoming fire. Some are best positioned at_long_range_, while others should avoid combat entirely and focus on exploring_anomalies_.\n\nShips with higher_damage_are more effective against_armor_, while those with multiple_attacks_are better at breaking through_shield_s.TUT_SHIP_ROLES_TITLE0 good · 0 badShip Roles
Ship Roles
TUT_STAR0 good · 0 badYou have found a
_star_! Ships cannot move into stars.You have found a
_star_! Ships cannot move into stars.TUT_STAR_TITLE0 good · 0 badStar
Star
TUT_STATION_ACTIVATION0 good · 0 badThe
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.The
_asteroid_mining_base_has been built, but it is currently_inactive_, and will not produce anything.\n\nEnd the turn to activate the_station_.TUT_STATION_ACTIVATION_TITLE0 good · 0 badStations
Stations
TUT_TECH0 good · 0 badYou have now unlocked the technology. But beware, you will lose it if you ever lose the
_research_lab_.You have now unlocked the technology. But beware, you will lose it if you ever lose the
_research_lab_.TUT_TECH_TITLE0 good · 0 badTechnologies
Technologies
TUT_TERRAFORMING0 good · 0 badHere you can see all the different
_planet_types. You can_colonize_only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be_terraform_ed first.Here you can see all the different
_planet_types. You can_colonize_only the planets marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon. The other planets must be_terraform_ed first.TUT_TERRAFORMING_20 good · 0 bad\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the_continental_planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.\n\n[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the_continental_planet in the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] menu to terraform Nocthera.TUT_TERRAFORMING_30 good · 0 bad\n\nYou need to move a ship to Nocthera to terraform it.\n\nYou need to move a ship to Nocthera to terraform it.TUT_TERRAFORMING_40 good · 0 bad\n\nSelect a ship on Nocthera that still has_action_points_remaining to terraform the planet.\n\nSelect a ship on Nocthera that still has_action_points_remaining to terraform the planet.TUT_TERRAFORMING_50 good · 0 bad\n\nThe ship on Nocthera needs to have_action_points_left. End the turn to get more action points.\n\nThe ship on Nocthera needs to have_action_points_left. End the turn to get more action points.TUT_TERRAFORMING_TITLE0 good · 0 badTerraforming
Terraforming
TUT_TERRAFORM_SECOND_PLANET0 good · 0 bad_Terraform_Quirellis into_Continental_and_colonize_it._Terraform_Quirellis into_Continental_and_colonize_it.TUT_TERRAFORM_SECOND_PLANET_TITLE0 good · 0 badTerraform Quirellis
Terraform Quirellis
TUT_UNIT_UPKEEP0 good · 0 badEvery ship costs 1
{p0}upkeep each turn.\nIf a ship is outside your_network_, its first action each turn also costs 1{p1}.Every ship costs 1
{p0}upkeep each turn.\nIf a ship is outside your_network_, its first action each turn also costs 1{p1}.TUT_UNIT_UPKEEP_TITLE0 good · 0 badShip Upkeep
Ship Upkeep
TUT_VICTORY0 good · 0 badTraining complete, commander! You have mastered the simulation!
\n\nNow it's time to face real opponents. Good luck, commander!Training complete, commander! You have mastered the simulation!
\n\nNow it's time to face real opponents. Good luck, commander!TUT_VICTORY_POINTS0 good · 0 badThe scoreboard displays the
_major_faction_s you have encountered and their current_victory_points_. You earn victory points by fulfilling_victory_condition_s. The first player to reach 6 victory points wins the game.The scoreboard displays the
_major_faction_s you have encountered and their current_victory_points_. You earn victory points by fulfilling_victory_condition_s. The first player to reach 6 victory points wins the game.TUT_VICTORY_POINTS_GOAL0 good · 0 badNow it's time to put all the skills you learned to good use. Gain
{p0}_victory_points_or eliminate all other_major_faction_s by destroying their ships and exterminating their planets’ populations.Now it's time to put all the skills you learned to good use. Gain
{p0}_victory_points_or eliminate all other_major_faction_s by destroying their ships and exterminating their planets’ populations.TUT_VICTORY_POINTS_GOAL_TITLE0 good · 0 badGain
{p0}victory pointsGain
{p0}victory pointsTUT_VICTORY_POINTS_TITLE0 good · 0 badVictory Points
Victory Points
TUT_VICTORY_TITLE0 good · 0 badTutorial Complete!
Tutorial Complete!
TUT_WELCOME0 good · 0 badWelcome to
_Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the_great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold{p0}to lock the tooltip and open a tooltip inside another tooltip.Welcome to
_Astro_Protocol_! This tutorial will teach you how to take control of the Protocol before the_great_calibration_.\n\nHover over highlighted terms to open tooltips. To progress, hold{p0}to lock the tooltip and open a tooltip inside another tooltip.TUT_WELCOME_TITLE0 good · 0 badTutorial
Tutorial
TUT_ZOOM_CAMERA0 good · 0 badZoom the
_map_using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]Zoom the
_map_using [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_scroll_vertical.png[/img]TUT_ZOOM_CAMERA_TITLE0 good · 0 badZoom Map
Zoom Map
Technologies0 good · 0 badTechnologies
Technologies
Teleport0 good · 0 badTeleport
Teleport
Terraform0 good · 0 badTerraform
Terraform
Terraform Planet0 good · 0 badTerraform Planet
Terraform Planet
Terraforming0 good · 0 badTerraforming
Terraforming
Terrain Density0 good · 0 badTerrain Density
Terrain Density
Text Appear Speed :0 good · 0 badText Reveal Speed:
Text Reveal Speed:
Thank you so much for playing!0 good · 0 badThank you so much for playing!
Thank you so much for playing!
Thanks for playing!0 good · 0 badThanks for playing!
Thanks for playing!
The Scoreboard shows all discovered _major_faction_s and their current _victory_points_.\n\nVictory points are earned by fulfilling _victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.0 good · 0 badThe Scoreboard shows all discovered
_major_faction_s and their current_victory_points_.\n\nVictory points are earned by fulfilling_victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.The Scoreboard shows all discovered
_major_faction_s and their current_victory_points_.\n\nVictory points are earned by fulfilling_victory_condition_s. The first player to reach the required number of victory points wins the game. The number of victory points required depends on the selected game length.\n\nEach victory condition has its own requirement and may be fulfilled by multiple players at the same time. If you no longer meet a condition, you lose the associated victory points.The full version includes:\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factions0 good · 0 badThe full version includes:
\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factionsThe full version includes:
\n- 6 premade factions\n- 12 minor factions\n- 26 ship types\n- 100+ technologies\n- 100+ anomalies\n- 4 map generators\n- Bigger maps\n- Weekly challenge\n- Custom factionsThe space background image of the map. Has no gameplay effect.0 good · 0 badThe space background image of the map. Has no gameplay effect.
The space background image of the map. Has no gameplay effect.
The station will not produce anything here. Are you sure you want to construct it?0 good · 0 badThe station will not produce anything here. Are you sure you want to construct it?
The station will not produce anything here. Are you sure you want to construct it?
There is already a station here. Are you sure you want to replace the station?0 good · 0 badThere is already a station here. Are you sure you want to replace the station?
There is already a station here. Are you sure you want to replace the station?
Thermortis Generation0 good · 0 badThermortis Generation
Thermortis Generation
To _terraform_ a planet, move a ship onto the same tile as the planet. Terraforming requires remaining _action_points_ and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.0 good · 0 badTo
_terraform_a planet, move a ship onto the same tile as the planet. Terraforming requires remaining_action_points_and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.To
_terraform_a planet, move a ship onto the same tile as the planet. Terraforming requires remaining_action_points_and consumes all of them when performed.\n\nSelect the ship on the planet’s tile, then [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a new planet type to terraform into. You may only terraform into planet types you have researched, including all required intermediate types between the current and target type.\n\nWhite arrows indicate valid terraforming directions. Each terraforming step costs 3 [img=24x24]res://resources/gfx/gas.png[/img] gas by default.\n\nOnly planet types marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] can be colonized. Planet types marked with the [img=24x24]res://ui/assets/menu_buttons/terraform.png[/img] can be terraformed into.\n\nEach planet type produces different resources or provides unique effects. Hover over planet types to view their production and properties.Toggle Network0 good · 0 badToggle Network
Toggle Network
Toggle Ships0 good · 0 badToggle Ships
Toggle Ships
Toggle Stations0 good · 0 badToggle Stations
Toggle Stations
Toggle Terrain0 good · 0 badToggle Terrain
Toggle Terrain
Toggles whether there are any _minor_faction_s in the game.0 good · 0 badToggles whether there are any
_minor_faction_s in the game.Toggles whether there are any
_minor_faction_s in the game.Tooltip Delay :0 good · 0 badTooltip Delay:
Tooltip Delay:
Total Income:0 good · 0 badTotal Income:
Total Income:
Total Upkeep:0 good · 0 badTotal Upkeep:
Total Upkeep:
Trade0 good · 0 badTrade
Trade
Traits0 good · 0 badTraits
Traits
Tutorial0 good · 0 badTutorial
Tutorial
Tutorial Complete!0 good · 0 badTutorial Complete!
Tutorial Complete!
Tutorial Objectives0 good · 0 badTutorial Objectives
Tutorial Objectives
Type0 good · 0 badType
Type
UI Scale :0 good · 0 badUI Scale:
UI Scale:
UI_OPPONENT0 good · 0 badOpponent
{number}Opponent
{number}UI_TURN0 good · 0 badTurn
{turn}Turn
{turn}UNIT_ERR_NO_ENERGY0 good · 0 badThis ship is outside your network and cannot be activated because you don't have the required 1
{energy}.This ship is outside your network and cannot be activated because you don't have the required 1
{energy}.UNKNOWN0 good · 0 badUnknown
Unknown
UNKNOWN PLAYER0 good · 0 badUNKNOWN PLAYER
UNKNOWN PLAYER
United Tellus0 good · 0 badUnited Tellus
United Tellus
Unknown Faction0 good · 0 badUnknown Faction
Unknown Faction
Unknown Minor Faction0 good · 0 badUnknown Minor Faction
Unknown Minor Faction
Unlimited (Default)0 good · 0 badUnlimited (Default)
Unlimited (Default)
Up0 good · 0 badUp
Up
Upgrades0 good · 0 badUpgrades
Upgrades
Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.0 good · 0 badUpgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.
\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.
\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.Upkeep0 good · 0 badUpkeep
Upkeep
Upkeep unpaid. This ship cannot activate or counter-attack.0 good · 0 badUpkeep unpaid. This ship cannot activate or counter-attack.
Upkeep unpaid. This ship cannot activate or counter-attack.
Upkeep:0 good · 0 badUpkeep:
Upkeep:
VC_ALLIES0 good · 0 badYou are allied with
{value}of the required{target}minor factions toward this victory condition. Victory points awarded:{level}.You are allied with
{value}of the required{target}minor factions toward this victory condition. Victory points awarded:{level}.VC_ARTIFACTS0 good · 0 badYou have
{value}of the required{target}_artifact_s toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}_artifact_s toward this victory condition. Victory points awarded:{level}.VC_CENTER_PLANET0 good · 0 badYou have controlled the
_center_planet_({planet}) for{value}of the required{target}turns toward this victory condition. Victory points awarded:{level}.You have controlled the
_center_planet_({planet}) for{value}of the required{target}turns toward this victory condition. Victory points awarded:{level}.VC_DESTROYED_SHIPS0 good · 0 badYou have destroyed
{value}of the required{target}enemy ships toward this victory condition. Victory points awarded:{level}.You have destroyed
{value}of the required{target}enemy ships toward this victory condition. Victory points awarded:{level}.VC_HOME_PLANETS0 good · 0 badYou control
{value}of the required{target}_home_planet_s of other factions toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}_home_planet_s of other factions toward this victory condition. Victory points awarded:{level}.VC_PLANETS0 good · 0 badYou control
{value}of the required{target}planets toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}planets toward this victory condition. Victory points awarded:{level}.VC_PREDICTION_CYCLES0 good · 0 badYou have
{value}of the required{target}_prediction_cycle_s toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}_prediction_cycle_s toward this victory condition. Victory points awarded:{level}.VC_STATIONS0 good · 0 badYou control
{value}of the required{target}active stations toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}active stations toward this victory condition. Victory points awarded:{level}.VC_TECHS0 good · 0 badYou have
{value}of the required{target}techs toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}techs toward this victory condition. Victory points awarded:{level}.Victory is Close0 good · 0 badVictory is Close
Victory is Close
Victory!0 good · 0 badVictory!
Victory!
View Upgrades0 good · 0 badView Upgrades
View Upgrades
Visuals0 good · 0 badVisuals
Visuals
Wait one turn for your research lab to activate.0 good · 0 badWait one turn for your research lab to activate.
Wait one turn for your research lab to activate.
Weekly Challenge0 good · 0 badWeekly Challenge
Weekly Challenge
Weekly Challenge Complete!0 good · 0 badWeekly Challenge Complete!
Weekly Challenge Complete!
Wishlist0 good · 0 badWishlist
Wishlist
Wishlist and Quit0 good · 0 badWishlist and Quit
Wishlist and Quit
Wishlist on Steam0 good · 0 badWishlist on Steam
Wishlist on Steam
Xenophobes cannot give gifts to minor factions.0 good · 0 badXenophobes cannot give gifts to minor factions.
Xenophobes cannot give gifts to minor factions.
Xenophobes cannot trade with minor factions.0 good · 0 badXenophobes cannot trade with minor factions.
Xenophobes cannot trade with minor factions.
Yimono Union0 good · 0 badYimono Union
Yimono Union
You can only build one station per turn.0 good · 0 badYou can only build one station per turn.
You can only build one station per turn.
You can only research one technology per turn.0 good · 0 badYou can only research one technology per turn.
You can only research one technology per turn.
