English · ui.csv
Version 2026-09-22.a98fbda4 · read-only, this is not the current version
1374 strings
Trade0 good · 0 badTrade
Trade
Traits0 good · 0 badTraits
Traits
Turn-based gladiator management game0 good · 0 badTurn-based gladiator management game
Turn-based gladiator management game
Tutorial0 good · 0 badTutorial
Tutorial
Tutorial Complete!0 good · 0 badTutorial Complete!
Tutorial Complete!
Tutorial Objectives0 good · 0 badTutorial Objectives
Tutorial Objectives
Type0 good · 0 badType
Type
UI Scale :0 good · 0 badUI Scale:
UI Scale:
UI_OPPONENT0 good · 0 badOpponent
{number}Opponent
{number}UI_TURN0 good · 0 badTurn
{turn}Turn
{turn}UNIT_ERR_NO_ENERGY0 good · 0 badThis unit is outside your network and cannot be activated because you don't have the required 1
{energy}.This unit is outside your network and cannot be activated because you don't have the required 1
{energy}.UNIT_ERR_UPKEEP_UNPAID0 good · 0 badUpkeep has not been paid
Upkeep has not been paid
UNKNOWN0 good · 0 badUnknown
Unknown
UNKNOWN PLAYER0 good · 0 badUNKNOWN PLAYER
UNKNOWN PLAYER
United Tellus0 good · 0 badUnited Tellus
United Tellus
Unknown Faction0 good · 0 badUnknown Faction
Unknown Faction
Unknown Minor Faction0 good · 0 badUnknown Minor Faction
Unknown Minor Faction
Unlimited (Default)0 good · 0 badUnlimited (Default)
Unlimited (Default)
Up0 good · 0 badUp
Up
Upgrades0 good · 0 badUpgrades
Upgrades
Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.0 good · 0 badUpgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.
\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.
\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.Upkeep0 good · 0 badUpkeep
Upkeep
Upkeep unpaid. This ship cannot activate or counter-attack.0 good · 0 badUpkeep unpaid. This ship cannot activate or counter-attack.
Upkeep unpaid. This ship cannot activate or counter-attack.
Upkeep:0 good · 0 badUpkeep:
Upkeep:
Used to initialize the map random generator. Using the same map settings, seed and game version ensures that the map will be the same.0 good · 0 badInitializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.
Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.
VC_ALLIES0 good · 0 badYou are allied with
{value}of the required{target}minor factions toward this victory condition. Victory points awarded:{level}.You are allied with
{value}of the required{target}minor factions toward this victory condition. Victory points awarded:{level}.VC_ARTIFACTS0 good · 0 badYou have
{value}of the required{target}_artifact_s toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}_artifact_s toward this victory condition. Victory points awarded:{level}.VC_CENTER_PLANET0 good · 0 badYou have controlled the
_center_planet_({planet}) for{value}of the required{target}turns toward this victory condition. Victory points awarded:{level}.You have controlled the
_center_planet_({planet}) for{value}of the required{target}turns toward this victory condition. Victory points awarded:{level}.VC_DESTROYED_SHIPS0 good · 0 badYou have destroyed
{value}of the required{target}enemy ships toward this victory condition. Victory points awarded:{level}.You have destroyed
{value}of the required{target}enemy ships toward this victory condition. Victory points awarded:{level}.VC_HOME_PLANETS0 good · 0 badYou control
{value}of the required{target}_home_planet_s of other factions toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}_home_planet_s of other factions toward this victory condition. Victory points awarded:{level}.VC_PLANETS0 good · 0 badYou control
{value}of the required{target}planets toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}planets toward this victory condition. Victory points awarded:{level}.VC_PREDICTION_CYCLES0 good · 0 badYou have
{value}of the required{target}_prediction_cycle_s toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}_prediction_cycle_s toward this victory condition. Victory points awarded:{level}.VC_STATIONS0 good · 0 badYou control
{value}of the required{target}active stations toward this victory condition. Victory points awarded:{level}.You control
{value}of the required{target}active stations toward this victory condition. Victory points awarded:{level}.VC_TECHS0 good · 0 badYou have
{value}of the required{target}techs toward this victory condition. Victory points awarded:{level}.You have
{value}of the required{target}techs toward this victory condition. Victory points awarded:{level}.Victory is Close0 good · 0 badVictory is Close
Victory is Close
Victory!0 good · 0 badVictory!
Victory!
View Upgrades0 good · 0 badView Upgrades
View Upgrades
Visuals0 good · 0 badVisuals
Visuals
Wait for tutorial to instruct you to research.0 good · 0 badWait for the tutorial to instruct you to research.
Wait for the tutorial to instruct you to research.
Wait one turn for your research lab to activate.0 good · 0 badWait one turn for your research lab to activate.
Wait one turn for your research lab to activate.
Weekly Challenge0 good · 0 badWeekly Challenge
Weekly Challenge
Weekly Challenge Complete!0 good · 0 badWeekly Challenge Complete!
Weekly Challenge Complete!
Wishlist0 good · 0 badWishlist
Wishlist
Wishlist and Quit0 good · 0 badWishlist and Quit
Wishlist and Quit
Wishlist on Steam0 good · 0 badWishlist on Steam
Wishlist on Steam
Xenophobes cannot give gifts to minor factions.0 good · 0 badXenophobes cannot give gifts to minor factions.
Xenophobes cannot give gifts to minor factions.
Xenophobes cannot trade with minor factions.0 good · 0 badXenophobes cannot trade with minor factions.
Xenophobes cannot trade with minor factions.
Yimono Union0 good · 0 badYimono Union
Yimono Union
You can only build one station per turn.0 good · 0 badYou can only build one station per turn.
You can only build one station per turn.
You can only research one technology per turn.0 good · 0 badYou can only research one technology per turn.
You can only research one technology per turn.
You cannot research without a research lab.0 good · 0 badYou cannot research without a research lab.
You cannot research without a research lab.
You have reached the required victory points! You will win, if you can keep them until the start of your next turn.0 good · 0 badYou have reached the required number of victory points! You will win if you can keep them until the start of your next turn.
You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.
You're too uncivilized to research further.0 good · 0 badYou're too uncivilized to research further.
You're too uncivilized to research further.
You've won the game!0 good · 0 badYou've won the game!
You've won the game!
Your ship requires a new order.0 good · 0 badYour ship requires a new order.
Your ship requires a new order.
Zoom In0 good · 0 badZoom In
Zoom In
Zoom Out0 good · 0 badZoom Out
Zoom Out
ZzZz...0 good · 0 badZzZz...
ZzZz...
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with free slot to place the artifact.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with free slot to place the tech.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.0 good · 0 bad[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.
[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.
_Anomaly_ detected!0 good · 0 bad_Anomaly_detected!_Anomaly_detected!_Minor_Faction_s cannot fulfill _victory_condition_s or win the game, but _major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s _network_ but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction.0 good · 0 bad_Minor_Faction_s cannot fulfill_victory_condition_s or win the game, but_major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s_network_but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction._Minor_Faction_s cannot fulfill_victory_condition_s or win the game, but_major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s_network_but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction.Are you sure you want to remove {key} from {action}?0 good · 0 badAre you sure you want to remove
{key}from{action}?Are you sure you want to remove
{key}from{action}?Press again to confirm...0 good · 0 badPress again to confirm...
Press again to confirm...
Title0 good · 0 badTitle
Title
{key} already assigned to {action}.0 good · 0 bad{key}is already assigned to{action}.{key}is already assigned to{action}.Abuse the tear to create a new ship0 good · 0 badAbuse the Tear to Create a New Ship
Abuse the Tear to Create a New Ship
Activate Global Warming0 good · 0 badActivate Global Warming
Activate Global Warming
Activate Ice Age0 good · 0 badActivate Ice Age
Activate Ice Age
Activate Water World0 good · 0 badActivate Water World
Activate Water World
Activate the Landing Beacons0 good · 0 badActivate the Landing Beacons
Activate the Landing Beacons
Activate the Mines0 good · 0 badActivate the Mines
Activate the Mines
Activate the starport one last time0 good · 0 badActivate the Starport One Last Time
Activate the Starport One Last Time
Advance research from observed mistakes0 good · 0 badAdvance Research by Learning from Past Mistakes
Advance Research by Learning from Past Mistakes
Analyze Terraforming Effects0 good · 0 badAnalyze Terraforming Effects
Analyze Terraforming Effects
Analyze ammunition efficiency0 good · 0 badAnalyze Ammunition Efficiency
Analyze Ammunition Efficiency
Apply Ship Modifications0 good · 0 badApply Ship Modifications
Apply Ship Modifications
Apply moveset data on Energy optimization0 good · 0 badUse Movement Data to Optimize Energy Use
Use Movement Data to Optimize Energy Use
Archive0 good · 0 badArchive
Archive
Archive Information About the Exploit0 good · 0 badArchive Information About the Exploit
Archive Information About the Exploit
Archive an Artifact about cultural margins0 good · 0 badArchive an Artifact About Cultural Margins
Archive an Artifact About Cultural Margins
Archive the incident as an artifact0 good · 0 badArchive the Incident as an Artifact
Archive the Incident as an Artifact
Archive the incident for further inspection0 good · 0 badArchive the Incident for Further Inspection
Archive the Incident for Further Inspection
Arm the Missiles0 good · 0 badArm the Missiles
Arm the Missiles
Ask for Directions0 good · 0 badAsk for Directions
Ask for Directions
Assimilate the Ship0 good · 0 badAssimilate the Ship
Assimilate the Ship
Assisted convoy0 good · 0 badAssisted convoy
Assisted convoy
Assume Control of the Robots0 good · 0 badAssume Control of the Robots
Assume Control of the Robots
Begin Scientific Cooperation0 good · 0 badBegin Scientific Cooperation
Begin Scientific Cooperation
Bomb the Contaminated Planet0 good · 0 badBomb the Contaminated Planet
Bomb the Contaminated Planet
Boost atmospheric protocols0 good · 0 badBoost Atmospheric Protocols
Boost Atmospheric Protocols
Bought tech0 good · 0 badBought technology
Bought technology
