Null Vector Studios

Astro Protocol translations

English · ui.csv

Version 2026-09-23.7c2630e9 · read-only, this is not the current version

1372 strings

  • Traits0 good · 0 bad

    Traits

    Traits

  • Turn-based gladiator management game0 good · 0 bad

    Turn-based gladiator management game

    Turn-based gladiator management game

  • Tutorial0 good · 0 bad

    Tutorial

    Tutorial

  • Tutorial Complete!0 good · 0 bad

    Tutorial Complete!

    Tutorial Complete!

  • Tutorial Objectives0 good · 0 bad

    Tutorial Objectives

    Tutorial Objectives

  • Type0 good · 0 bad

    Type

    Type

  • UI Scale :0 good · 0 bad

    UI Scale:

    UI Scale:

  • UI_OPPONENT0 good · 0 bad

    Opponent {number}

    Opponent {number}

  • UI_TURN0 good · 0 bad

    Turn {turn}

    Turn {turn}

  • UNIT_ERR_NO_ENERGYnew0 good · 0 bad

    This ship is outside your network and cannot be activated because you don't have the required 1 {energy}.

    This ship is outside your network and cannot be activated because you don't have the required 1 {energy}.

  • UNIT_ERR_UPKEEP_UNPAID0 good · 0 bad

    Upkeep has not been paid

    Upkeep has not been paid

  • UNKNOWN0 good · 0 bad

    Unknown

    Unknown

  • UNKNOWN PLAYER0 good · 0 bad

    UNKNOWN PLAYER

    UNKNOWN PLAYER

  • United Tellus0 good · 0 bad

    United Tellus

    United Tellus

  • Unknown Faction0 good · 0 bad

    Unknown Faction

    Unknown Faction

  • Unknown Minor Faction0 good · 0 bad

    Unknown Minor Faction

    Unknown Minor Faction

  • Unlimited (Default)0 good · 0 bad

    Unlimited (Default)

    Unlimited (Default)

  • Up0 good · 0 bad

    Up

    Up

  • Upgrades0 good · 0 bad

    Upgrades

    Upgrades

  • Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.0 good · 0 bad

    Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.

    Upgrades are granted by your chosen faction, researched technologies, allied minor factions, and discovered anomalies.\n\nThe same upgrade can be acquired multiple times from different techs or other sources, and its effects can stack.\n\nUpgrades may be lost if the technology that provides them is lost.

  • Upkeep0 good · 0 bad

    Upkeep

    Upkeep

  • Upkeep unpaid. This ship cannot activate or counter-attack.0 good · 0 bad

    Upkeep unpaid. This ship cannot activate or counter-attack.

    Upkeep unpaid. This ship cannot activate or counter-attack.

  • Upkeep: 0 good · 0 bad

    Upkeep:

    Upkeep:

  • Used to initialize the map random generator. Using the same map settings, seed and game version ensures that the map will be the same.0 good · 0 bad

    Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.

    Initializes the map’s random number generator. Using the same map settings, seed and game version produces the same map.

  • VC_ALLIES0 good · 0 bad

    You are allied with {value} of the required {target} minor factions toward this victory condition. Victory points awarded: {level}.

    You are allied with {value} of the required {target} minor factions toward this victory condition. Victory points awarded: {level}.

  • VC_ARTIFACTS0 good · 0 bad

    You have {value} of the required {target} _artifact_s toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} _artifact_s toward this victory condition. Victory points awarded: {level}.

  • VC_CENTER_PLANET0 good · 0 bad

    You have controlled the _center_planet_ ({planet}) for {value} of the required {target} turns toward this victory condition. Victory points awarded: {level}.

    You have controlled the _center_planet_ ({planet}) for {value} of the required {target} turns toward this victory condition. Victory points awarded: {level}.

  • VC_DESTROYED_SHIPS0 good · 0 bad

    You have destroyed {value} of the required {target} enemy ships toward this victory condition. Victory points awarded: {level}.

    You have destroyed {value} of the required {target} enemy ships toward this victory condition. Victory points awarded: {level}.

  • VC_HOME_PLANETS0 good · 0 bad

    You control {value} of the required {target} _home_planet_s of other factions toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} _home_planet_s of other factions toward this victory condition. Victory points awarded: {level}.

  • VC_PLANETS0 good · 0 bad

    You control {value} of the required {target} planets toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} planets toward this victory condition. Victory points awarded: {level}.

  • VC_PREDICTION_CYCLES0 good · 0 bad

    You have {value} of the required {target} _prediction_cycle_s toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} _prediction_cycle_s toward this victory condition. Victory points awarded: {level}.

  • VC_STATIONS0 good · 0 bad

    You control {value} of the required {target} active stations toward this victory condition. Victory points awarded: {level}.

    You control {value} of the required {target} active stations toward this victory condition. Victory points awarded: {level}.

  • VC_TECHS0 good · 0 bad

    You have {value} of the required {target} techs toward this victory condition. Victory points awarded: {level}.

    You have {value} of the required {target} techs toward this victory condition. Victory points awarded: {level}.

  • Victory is Close0 good · 0 bad

    Victory is Close

    Victory is Close

  • Victory!0 good · 0 bad

    Victory!

    Victory!

  • View Upgrades0 good · 0 bad

    View Upgrades

    View Upgrades

  • Visuals0 good · 0 bad

    Visuals

    Visuals

  • Wait for tutorial to instruct you to research.0 good · 0 bad

    Wait for the tutorial to instruct you to research.

    Wait for the tutorial to instruct you to research.

  • Wait one turn for your research lab to activate.0 good · 0 bad

    Wait one turn for your research lab to activate.

    Wait one turn for your research lab to activate.

  • Weekly Challenge0 good · 0 bad

    Weekly Challenge

    Weekly Challenge

  • Weekly Challenge Complete!0 good · 0 bad

    Weekly Challenge Complete!

    Weekly Challenge Complete!

  • Wishlist0 good · 0 bad

    Wishlist

    Wishlist

  • Wishlist and Quit0 good · 0 bad

    Wishlist and Quit

    Wishlist and Quit

  • Wishlist on Steam0 good · 0 bad

    Wishlist on Steam

    Wishlist on Steam

  • Xenophobes cannot give gifts to minor factions.0 good · 0 bad

    Xenophobes cannot give gifts to minor factions.

    Xenophobes cannot give gifts to minor factions.

  • Xenophobes cannot trade with minor factions.0 good · 0 bad

    Xenophobes cannot trade with minor factions.

    Xenophobes cannot trade with minor factions.

  • Yimono Union0 good · 0 bad

    Yimono Union

    Yimono Union

  • You can only build one station per turn.0 good · 0 bad

    You can only build one station per turn.

    You can only build one station per turn.

  • You can only research one technology per turn.0 good · 0 bad

    You can only research one technology per turn.

    You can only research one technology per turn.

  • You cannot research without a research lab.0 good · 0 bad

    You cannot research without a research lab.

    You cannot research without a research lab.

  • You have reached the required victory points! You will win, if you can keep them until the start of your next turn.0 good · 0 bad

    You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.

    You have reached the required number of victory points! You will win if you can keep them until the start of your next turn.

  • You're too uncivilized to research further.0 good · 0 bad

    You're too uncivilized to research further.

    You're too uncivilized to research further.

  • You've won the game!0 good · 0 bad

    You've won the game!

    You've won the game!

  • Your ship requires a new order.0 good · 0 bad

    Your ship requires a new order.

    Your ship requires a new order.

  • Zoom In0 good · 0 bad

    Zoom In

    Zoom In

  • Zoom Out0 good · 0 bad

    Zoom Out

    Zoom Out

  • ZzZz...0 good · 0 bad

    ZzZz...

    ZzZz...

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free tech slot in an active research lab to research the technology.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a free, active starport to build a ship.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with free slot to place the artifact.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the artifact.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with free slot to place the tech.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a research lab with a free slot to place the tech.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] a tile in your network to build a station.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] an existing technology or artifact to replace it or build more research labs.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the ship.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to place the station.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to scan the area.

  • [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.0 good · 0 bad

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.

    [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] to teleport the ship there.

  • _Anomaly_ detected!0 good · 0 bad

    _Anomaly_ detected!

    _Anomaly_ detected!

  • _Minor_Faction_s cannot fulfill _victory_condition_s or win the game, but _major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s _network_ but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction.0 good · 0 bad

    _Minor_Faction_s cannot fulfill _victory_condition_s or win the game, but _major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s _network_ but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction.

    _Minor_Faction_s cannot fulfill _victory_condition_s or win the game, but _major_faction_s may form alliances with them.\n\nEach minor faction can ally with one major faction at a time. Major factions may have any number of minor faction allies. A minor faction will ally with the major faction that best meets its specific requirement, such as having the most of a certain resource, technology, or other criterion, provided the minimum requirement is met.\n\nAllied ships may move through each other’s tiles and cannot engage in combat with one another. Allies cannot capture planets or stations from each other, except for stations that are outside the owner’s _network_ but within the captor’s network.\n\nEach minor faction grants a unique upgrade to its allied major faction.

  • Are you sure you want to remove {key} from {action}?0 good · 0 bad

    Are you sure you want to remove {key} from {action}?

    Are you sure you want to remove {key} from {action}?

  • Press again to confirm...0 good · 0 bad

    Press again to confirm...

    Press again to confirm...

  • Title0 good · 0 bad

    Title

    Title

  • {key} already assigned to {action}.0 good · 0 bad

    {key} is already assigned to {action}.

    {key} is already assigned to {action}.

  • Abuse the tear to create a new ship0 good · 0 bad

    Abuse the Tear to Create a New Ship

    Abuse the Tear to Create a New Ship

  • Activate Global Warming0 good · 0 bad

    Activate Global Warming

    Activate Global Warming

  • Activate Ice Age0 good · 0 bad

    Activate Ice Age

    Activate Ice Age

  • Activate Water World0 good · 0 bad

    Activate Water World

    Activate Water World

  • Activate the Landing Beacons0 good · 0 bad

    Activate the Landing Beacons

    Activate the Landing Beacons

  • Activate the Mines0 good · 0 bad

    Activate the Mines

    Activate the Mines

  • Activate the starport one last time0 good · 0 bad

    Activate the Starport One Last Time

    Activate the Starport One Last Time

  • Advance research from observed mistakes0 good · 0 bad

    Advance Research by Learning from Past Mistakes

    Advance Research by Learning from Past Mistakes

  • Analyze Terraforming Effects0 good · 0 bad

    Analyze Terraforming Effects

    Analyze Terraforming Effects

  • Analyze ammunition efficiency0 good · 0 bad

    Analyze Ammunition Efficiency

    Analyze Ammunition Efficiency

  • Apply Ship Modifications0 good · 0 bad

    Apply Ship Modifications

    Apply Ship Modifications

  • Apply moveset data on Energy optimization0 good · 0 bad

    Use Movement Data to Optimize Energy Use

    Use Movement Data to Optimize Energy Use

  • Archive0 good · 0 bad

    Archive

    Archive

  • Archive Information About the Exploit 0 good · 0 bad

    Archive Information About the Exploit

    Archive Information About the Exploit

  • Archive an Artifact about cultural margins0 good · 0 bad

    Archive an Artifact About Cultural Margins

    Archive an Artifact About Cultural Margins

  • Archive the incident as an artifact0 good · 0 bad

    Archive the Incident as an Artifact

    Archive the Incident as an Artifact

  • Archive the incident for further inspection0 good · 0 bad

    Archive the Incident for Further Inspection

    Archive the Incident for Further Inspection

  • Arm the Missiles0 good · 0 bad

    Arm the Missiles

    Arm the Missiles

  • Ask for Directions0 good · 0 bad

    Ask for Directions

    Ask for Directions

  • Assimilate the Ship0 good · 0 bad

    Assimilate the Ship

    Assimilate the Ship

  • Assisted convoy0 good · 0 bad

    Assisted convoy

    Assisted convoy

  • Assume Control of the Robots0 good · 0 bad

    Assume Control of the Robots

    Assume Control of the Robots

  • Begin Scientific Cooperation0 good · 0 bad

    Begin Scientific Cooperation

    Begin Scientific Cooperation

  • Bomb the Contaminated Planet0 good · 0 bad

    Bomb the Contaminated Planet

    Bomb the Contaminated Planet

  • Boost atmospheric protocols0 good · 0 bad

    Boost Atmospheric Protocols

    Boost Atmospheric Protocols

  • Bought tech0 good · 0 bad

    Bought technology

    Bought technology

  • Bribe the Stalkers and Buy Their Ship0 good · 0 bad

    Bribe the Stalkers and Buy Their Ship

    Bribe the Stalkers and Buy Their Ship