Chinese (Simplified) · descriptions.csv
Version 2026-10-01.bc215650 · read-only, this is not the current version
442 strings
ANOMALY_SECOND_DESCENT_DESCnew0 good · 0 badA preserved ship, exactly like yours, lies on the surface of the planet. Empty cities radiate outward in concentric patterns, waiting to receive the next arrivals. The people believe the ship brought the first ancestors, and that more will follow.
行星表面停着一艘保存完好、与你的舰船一模一样的飞船。空无一人的城市呈同心圆向外延伸,等待下一批来客。当地人相信,这艘船带来了最初的先祖,而更多人终将到来。
ANOMALY_SECRET_TERRAIN_DESCnew0 good · 0 badA research team has discovered a blind spot in the Protocol. The rendered terrain appears empty, and there is no clear way to complete the projection. The glitch reserves a noticeable amount of energy. Researchers suspect intentional encryption: some cosmic entity may want to keep this location hidden in every speculative scenario.
一支研究队发现了协议中的盲区。渲染出的地形看似空无一物,也没有明确的方法补全投影。这一故障占用了相当可观的能量。研究人员怀疑这是有意加密的结果:某个宇宙实体或许希望在所有推演情境中都将此处隐藏起来。
ANOMALY_SIMULATION_LAYER_BREAKTHROUGH_DESCnew0 good · 0 badThe background stars form a repeating fractal, a failed compression artifact. When aligned, the geometry predicts your current course. This part of the system wasn’t meant to be seen. You’re moving through unsimulated space.
背景恒星构成了重复的分形图案,那是压缩失败留下的痕迹。将图形对齐后,其几何结构竟能预测你当前的航线。系统的这一部分本不应被看见。你正穿越未经模拟的空间。
ANOMALY_SNOW_IN_THE_CABIN_DESCnew0 good · 0 badAn outpost in a polar region has frozen into inactivity. Its hangar is empty, but wrecked starships lie outside, covered in snow. It seems winter caught the pilots by surprise.
极地地区的一座前哨站已被冰封,陷入停摆。机库空空如也,外面却散落着覆满积雪的星舰残骸。看来冬天的到来令飞行员措手不及。
ANOMALY_SPATIAL_RIFT_DESCnew0 good · 0 badYour sensors register a spatial rupture forming in open space. Energy readings fluctuate beyond known thresholds. The phenomenon challenges current models of causality. The rift remains unstable, but traversal appears possible.
传感器发现,一道空间裂口正在开放太空中形成。能量读数的波动超出了已知阈值。这一现象对现有因果模型提出了挑战。裂隙仍不稳定,但似乎可以穿越。
ANOMALY_STALKER_FLEET_DESCnew0 good · 0 badA hidden fleet has suddenly appeared at the edge of the projection. It seems they have been following us for some time. Now they intend to seize the destination we unknowingly led them to.
一支隐匿的舰队突然出现在投影边缘。看来他们已经跟踪我们一段时间了。如今,他们打算夺取我们无意中引他们找到的目的地。
ANOMALY_STARGATE_DESCnew0 good · 0 badA circular construct of polished alloy floats in space, humming with blinding radiation. Its interior pulses with light patterns that shift as you approach. Ship telemetry suggests it can redirect matter or light across vast distances. There are no markings. No origin. Only possibilities.
一个由抛光合金打造的环形构造体漂浮在太空中,伴着嗡鸣释放出耀眼辐射。内部光纹不断脉动,随着你的接近而变化。舰船遥测显示,它能将物质或光线重定向至极远处。没有标记。来历不明。唯有无限可能。
ANOMALY_STORMFORGED_BASTION_DESCnew0 good · 0 badDeep within the turbulent atmosphere of this gas giant, a hidden research station houses a colossal carrier. Designed for extreme conditions, it remains preserved within an artificial calm. If retrieved, it could become the backbone of a new fleet.
在这颗气态巨行星动荡的大气深处,一座隐秘研究站中停放着一艘巨型航母。它为极端环境而设计,在人为维持的平静区域中保存完好。将其回收后,它或许能成为新舰队的中坚。
ANOMALY_STRANDED_TRADER_CONVOY_DESCnew0 good · 0 badA Trader convoy lies stranded after a failed ascent. Their cargo holds are intact, but without external power they cannot relaunch, and their escorts are low on life support reserves. The fleet offers a fair exchange to any faction willing to recharge their energy banks.
一支商人船队在升空失败后搁浅。货舱完好无损,但缺乏外部能源便无法再次起航,护航舰的生命维持储备也所剩无几。船队愿意与任何为其能源库充能的势力进行公平交易。
ANOMALY_SUDDEN_STARFLARE_DESCnew0 good · 0 badYour sensors register a sudden flare of stellar radiation in an empty sector. A newborn, unstable star, with no formation cloud or gravitational history, has appeared from nothing. Its fusion cycle is erratic; without intervention, it may not last long.
传感器在空旷星区中记录到一次突如其来的恒星辐射爆发。一颗新生而不稳定的恒星凭空出现,既无形成它的星云,也无引力演变历史。它的聚变周期紊乱,若不加以干预,恐怕很快就会消亡。
ANOMALY_SUPPRESSORS_OF_THE_PROTOCOL_DESCnew0 good · 0 badA diplomatic fleet from Yimono materializes from the void. Its corrupt officials offer a bribe in exchange for your silence about their movements and classified cargo of relics. This encounter never happened.
一支来自伊莫诺的外交舰队从虚空中显现。其腐败官员愿意行贿,换取你对他们的行踪以及秘密运载的遗珍保持沉默。这次会面从未发生过。
ANOMALY_TERRAFORMING_MACHINERY_DESCnew0 good · 0 badHidden beneath the planet’s bedrock, an ancient terraforming machine lies dormant. Reactivating it reveals distinct terraforming protocols, each capable of reshaping the world in a different way.
行星基岩之下,一台古老的环境改造机器正处于休眠。重新启动后,你发现了数种不同的环境改造协议,每一种都能以不同方式重塑这个世界。
ANOMALY_THERMOGENIC_ORGANISM_DESCnew0 good · 0 badFurther scans reveal simple organisms drifting within the gas giant's atmosphere. They emit significant heat as a byproduct of their metabolism. Your scientists believe this phenomenon could be harnessed as a new form of energy production.
进一步扫描发现,气态巨行星的大气中漂浮着简单生物。它们在代谢过程中释放大量热量。你的科学家认为,可以利用这一现象开发新的能量生产方式。
ANOMALY_THERMORTIS_BEACON_DESCnew0 good · 0 badA Thermortis archival construct built to survive the death of stars. Its data logs record the earliest known structural map of the Astro Protocol. The annotations repeatedly warn that the Great Calibration was anticipated from the very beginning, and that each improvement in prediction-cycle technology has only accelerated the march toward the end of time.
这是一座瑟莫提斯档案构造体,为在恒星消亡后依然存续而建。数据日志记载了已知最早的 Astro Protocol 结构图。批注一再警告:大校准从一开始就已被预见,而预测周期技术的每一次进步,都只是在加快时间终结的到来。
ANOMALY_THE_FIRST_ORACLE_DESCnew0 good · 0 badAn ancient vessel drifts silently through the asteroid belt, its sensors still faintly active. Records indicate it belonged to an advanced intelligence network, capable of predicting enemy movements with near-perfect accuracy. If reactivated, it could serve as the ultimate long-range reconnaissance platform.
一艘古老舰船在小行星群中无声漂流,传感器仍在微弱运行。记录表明,它曾属于一个先进的智能网络,能够近乎完美地预测敌方动向。重新启动后,它或许能成为终极远程侦察平台。
ANOMALY_THE_HOLLOW_MANTLE_DESCnew0 good · 0 badA deep-core extraction lattice has fractured beneath an old mining colony, exposing a rare metallic vein and trapping dozens of autonomous mining drones in unstable magma pockets. The Miners claim the site as recoverable and request precision support before opportunists collapse the whole vein.
一座旧采矿殖民地下方的深核采掘网络发生断裂,暴露出一条稀有金属矿脉,并将数十架自主采矿无人机困在不稳定的岩浆囊中。采矿者声称该处仍可恢复,请求提供精确支援,以免投机者令整条矿脉坍塌。
ANOMALY_THE_OBSERVATION_WORLD_DESCnew0 good · 0 badThis planet is covered in dormant survey arrays, telescopes, and data relays aimed far beyond the system. Surveyors appear to have left once their mapping objectives were met. You may reactivate the network to expose nearby regions, repurpose the planet for scientific research, or claim it as a colony.
这颗行星遍布休眠的勘测阵列、望远镜和数据中继站,全部朝向星系之外的遥远空间。测绘者似乎在完成测绘目标后便已离开。你可以重启网络以揭示周边区域,将行星改作科研用途,或将其据为殖民地。
ANOMALY_THE_ORIGIN_DESCnew0 good · 0 badThis world contains evidence of Astro Protocol development on a planetary scale, predating every known faction. The final log entries suggest its creators feared the Great Calibration. No trace of their identity remains, but the planet itself could be repurposed for large-scale energy production or reorganized as a logistical hub.
这个世界留有行星规模的 Astro Protocol 开发证据,年代早于所有已知势力。最后几条日志暗示,创造者对大校准心怀恐惧。他们的身份已无迹可寻,但行星本身仍可改用于大规模能量生产,或重组为物流枢纽。
ANOMALY_THREATENING_VISION_DESCnew0 good · 0 badYou have picked up a threatening signal from a Myrmidon sect. It contains a projected attack scenario and a message: “All who oppose us face total extermination. Prophecies do not lie, as you will soon see.” In their arrogance, the senders have carelessly revealed technological information you can learn from.
你截获了一个密尔弥顿教派发出的威胁信号。其中包含一份进攻情境投影,以及一条讯息:“凡反抗我们者,都将被彻底灭绝。预言从不说谎,你们很快便会明白。”发送者傲慢而疏忽,无意间泄露了可供你借鉴的技术信息。
ANOMALY_TIMELESS_ARMY_DESCnew0 good · 0 badYou have recovered a forgotten signal belonging to an archaic Phantom army from ages past. Part of its virtual fleet appears to be recoverable and ready for reconstruction. Alternatively, the data could be preserved for historical archiving or used to extend predictive vision through temporal analysis.
你回收了一段被遗忘的信号,它属于久远年代的一支古老幻灵军团。其虚拟舰队的一部分似乎仍可恢复,等待重建。你也可以将这些数据保留为历史档案,或通过时间分析拓展预测视野。
ANOMALY_TITANS_REST_DESCnew0 good · 0 badBuried beneath the shifting sands of a desolate world, the remains of a massive warship lie hidden. This once-proud battleship was abandoned centuries ago, its hull reinforced against the planet’s relentless erosion. With excavation and repairs, it could return to its former glory.
荒凉世界的流沙之下,埋藏着一艘巨型战舰的残骸。这艘曾经骄傲的战列舰在数百年前遭到遗弃,其加固船体抵御着行星永不停息的侵蚀。经过发掘和修复,它或许能重现昔日荣光。
ANOMALY_TRADE_OFFER_FROM_OUTER_SPACE_DESCnew0 good · 0 badA colony trade ship has been detected. Its crew recently escaped a hostile fleet in a nearby solar system and is grateful for your protection. In return, they are willing to trade at discounted prices.
侦测到一艘殖民地贸易船。船员最近从附近恒星系的一支敌对舰队手中逃脱,对你的保护十分感激。作为回报,他们愿意以优惠价格进行交易。
ANOMALY_TRAINING_WORLD_DESCnew0 good · 0 badLong-range scans reveal a planet that was deliberately concealed, its masking fields only now failing. The surface shows signs of repeated, large-scale intervention. Cities were built, abandoned, and rebuilt under changing conditions. The evidence suggests this world was not governed, but used. The implication is unsettling: the Astro Protocol did not emerge fully formed. It was trained here, refining its behavior through controlled outcomes and discarded failures.
远程扫描揭示了一颗被刻意隐藏的行星,其遮蔽场直到现在才开始失效。地表留有反复、大规模干预的痕迹。城市在不断变化的条件下被建造、遗弃,又重建。证据表明,这个世界并非受到治理,而是被当作工具使用。其中的含义令人不安:Astro Protocol 并非诞生之初便已完备。它曾在这里接受训练,通过可控的结果与被舍弃的失败,不断改进自身行为。
ANOMALY_TRANSIT_NEXUS_DESCnew0 good · 0 badThis planet once served as a convergence point for long-range transit routes. Tall docking towers remain partially active. With intervention, the world could be reactivated as a logistics hub, stabilized for colonization, or briefly reactivated to send a ship far beyond local space.
这颗行星曾是远程航路的交汇点。高耸的停泊塔仍有部分在运作。加以干预后,可以将它重新启用为物流枢纽,使其稳定下来供殖民,或短暂重启设施,将一艘舰船送往本地空间之外的遥远之地。
ANOMALY_UNION_OF_THE_FUTURE_DESCnew0 good · 0 badThe planet’s dominant civilization is close to achieving compatibility with the Protocol. Yimono overseers have long had the planet in their sights. Many predictions suggest a future invasion that would erase the remaining traces of organic sentient life and integrate its representations into the Yimono framework.
行星上的主导文明即将与协议兼容。伊莫诺的监督者早已盯上这里。许多预测表明,未来将有一场入侵,抹去有机智慧生命的最后痕迹,并将其表征整合进伊莫诺框架。
ANOMALY_UNSTABLE_RADIANCE_DESCnew0 good · 0 badA damaged Radiant Cataclysm drifts at the center of an expanding energy bloom, its barrage chambers ruptured and its reactor shielding close to collapse. The Radiants claim the battleship can still be stabilized, but if its core is pushed beyond containment it may ignite the surrounding matter into a newborn star. The crew calls for immediate aid.
一艘受损的辉光者战列舰“浩劫”漂浮在不断扩张的能量爆发中心,其齐射舱破裂,反应堆屏蔽层濒临崩溃。辉光者声称,这艘战列舰仍能稳定下来,但若核心突破约束极限,便可能点燃周围物质,形成一颗新恒星。船员请求立即援助。
ANOMALY_UNSTABLE_TECTONICS_DESCnew0 good · 0 badThe planet’s tectonic structure is critically unstable, its crust shifting in volatile, unpredictable patterns. This instability makes it unusually receptive to terraforming; even minor interventions could yield drastically different outcomes.
行星的地质构造极不稳定,地壳以剧烈而难以预测的方式移动。这种不稳定性使它格外易于接受环境改造;即使是微小的干预,也可能产生截然不同的结果。
ANOMALY_VAULT00_DESCnew0 good · 0 badVault 00 is no ordinary planet. Its surface is perfectly symmetrical, shaped rather than formed, and it lies at the exact center of the Protocol. Nothing exists here except a single vault set along the equator. Records are silent on its purpose, but persistent theories suggest the Protocol itself was once stored here.
00号秘库绝非普通行星。其表面完全对称,显然出自塑造而非自然形成,且恰好位于协议的正中心。这里别无他物,只有赤道上的一座秘库。记录对其用途只字未提,但一直有理论认为,协议本身曾储存在这里。
ANOMALY_VIRAL_HOTSPOT_DESCnew0 good · 0 badA purifier ship patrols a quarantined planet, ensuring that nothing leaves. According to rumors, the Protocol’s most hazardous virus is contained there. However, the quarantine may already have failed. Parasites may have broken through during attacks by Pirates and Raiders. If so, the virus’s spread is only a matter of time.
一艘净化舰在被隔离的行星周围巡逻,确保没有任何东西离开。据传,协议中最危险的病毒就被封存在此。然而,隔离措施或许早已失效。寄生体可能趁海盗和袭掠者进攻时突破了封锁。若果真如此,病毒扩散便只是时间问题。
ANOMALY_VISIBLE_WRAITH_DESCnew0 good · 0 badA Wraith’s concealment array has entered a feedback loop, repeatedly phasing the ship between hidden and visible states. Each cycle strains the cruiser further, and the crew requests immediate outside help before the hull fails.
一艘幽魂的隐匿阵列陷入反馈循环,令舰船在隐形与可见状态间反复切换。每次循环都给这艘巡洋舰带来更大负担,船员请求外部立即援助,以免船体崩溃。
ANOMALY_WARDEN_OF_THE_VOID_DESCnew0 good · 0 badA massive, drifting warship looms in the darkness of space, its hull scarred but intact. Automated defenses still hum with residual energy, suggesting it once served as a guardian for a long-lost fleet. With its core systems restored, it could serve as an impenetrable shield once again.
一艘漂流的巨型战舰在幽暗太空中若隐若现,船体伤痕累累却仍完整。自动防御系统靠残余能量继续嗡鸣,暗示它曾守护一支早已失落的舰队。恢复核心系统后,它或许能再次成为坚不可摧的盾牌。
ANOMALY_WORK_IN_PROGRESS_DESCnew0 good · 0 badYou have discovered an abandoned megastructure construction site. The work appears to have stopped only recently. For unknown reasons, the project’s architects were forced to abandon it but with your support, construction could begin again.
你发现了一处废弃的巨型结构工地。工程似乎刚停下不久。出于未知原因,项目的设计者被迫离开,但有你的支持,建设便可重新开始。
CONCEPT_ABILITIES_DESCnew0 good · 0 badSome ships have abilities such as
_stealth_or_first_strike_which make them work differently from the other ships.部分舰船拥有
_stealth_或_first_strike_等能力,因此运作方式与其他舰船有所不同。CONCEPT_ACTION_POINTS_DESCnew0 good · 0 badAction points left are indicated with the [img=24x24]res://world/network_indicators/hex.png[/img] icon(s) above the ship. Moving to an adjacent tile costs 1 action point.
_Attack_ing normally consumes all remaining action points, although ship abilities can modify this. Discovering,_terraform_ing,_exterminate|Exterminating_and_colonize|Colonizing_use all remaining action points.剩余行动点以舰船上方的 [img=24x24]res://world/network_indicators/hex.png[/img] 图标表示。移动到相邻单元格消耗 1 点行动点。
_Attack_通常会消耗全部剩余行动点,但舰船能力可能改变这一规则。调查异常现象、进行_terraform_、_exterminate|灭绝_殖民地人口和_colonize_均会消耗全部剩余行动点。CONCEPT_AETHERRENDERING_DESCnew0 good · 0 badProvides:
\n[ul] Energy production[/ul]\n[ul]_Cruiser_and_carrier_ships[/ul]\n[ul]_Action_points_and_sensor_range_upgrades[/ul]\n[ul]_Anomalies_[/ul]\n[ul]_Minor_faction__relations_[/ul]\n[ul]_Lava_,_Desert_,_Generator_and_Hub_planets[/ul]提供:
\n[ul] 能量生产[/ul]\n[ul]_Cruiser_和_carrier_[/ul]\n[ul]_Action_points_和_sensor_range_升级[/ul]\n[ul]_Anomalies_[/ul]\n[ul]_Minor_faction_的_relations_[/ul]\n[ul]_Lava_、_Desert_、_Generator_和_Hub_行星[/ul]CONCEPT_ALLIANCE_DESCnew0 good · 0 badMinor factions can ally with only one major faction at a time. Major factions can have unlimited minor faction allies. Allied ships can pass through each other and cannot engage in combat with one another. Allied ships cannot capture planets or stations from their allies, except for stations that are outside the owner's network but within the capturing faction's network.
次要势力一次只能与一个主要势力结盟。主要势力拥有的次要势力盟友数量不限。盟友舰船可以相互穿行,且不会彼此交战。盟友舰船不能夺取彼此的行星或空间站,但若空间站位于所属势力的网络之外、夺取方的网络之内,则可以夺取。
CONCEPT_ALLIED_DESCnew0 good · 0 badAllied factions do not engage in combat against each other and allow free passage through each other’s territory. Allied
_minor_faction_s share their technologies and ships, and offer better trade rates.盟友势力不会彼此交战,并允许对方自由通过自己的领土。结盟的
_minor_faction_会共享技术和舰船,并提供更优惠的交易价格。CONCEPT_ANOMALIES_DESCnew0 good · 0 badAnomalies are mysterious phenomena observed in
_Astro_Protocol_, events that appear to defy known physics. Discovering them lets you choose from powerful rewards, some of which may have costs or conditions.异常现象是在
_Astro_Protocol_中观测到的神秘现象,看似违背已知物理定律。调查它们后,你可以从强大的奖励中选择,有些奖励可能需要付出代价或满足条件。CONCEPT_ANOMALY_DESCnew0 good · 0 badAnomalies are mysterious phenomena observed in
_Astro_Protocol_, events that appear to defy known physics. Discovering them lets you choose from powerful rewards, some of which may have costs or conditions.异常现象是在
_Astro_Protocol_中观测到的神秘现象,看似违背已知物理定律。调查它们后,你可以从强大的奖励中选择,有些奖励可能需要付出代价或满足条件。CONCEPT_ARMOR_DESCnew0 good · 0 badThe amount of damage subtracted from each attack after the shield is depleted. Armor cannot reduce the damage of an attack below 1.
护盾耗尽后,每次攻击减免的伤害。装甲无法将一次攻击的伤害降至 1 以下。
CONCEPT_ARTIFACT_DESCnew0 good · 0 badArtifacts are required to fulfill a
_victory_condition_. Artifacts can be found in anomalies and are stored in_research_lab_s.遗珍是满足某项
_victory_condition_所必需的。遗珍可从异常现象中获得,并储存在_research_lab_中。CONCEPT_ASTEROID_FIELD_DESCnew0 good · 0 bad_Asteroid_mining_base_s produce [img=24x24]res://resources/gfx/metal.png[/img] for each adjacent asteroid field. Ships in asteroid fields gain +1_armor_. Ships in asteroid fields can only be observed from adjacent tiles regardless of_sensor_range_._Asteroid_mining_base_会为每片相邻小行星群生产 [img=24x24]res://resources/gfx/metal.png[/img]。位于小行星群中的舰船获得 +1_armor_。无论_sensor_range_多大,都只能从相邻单元格发现小行星群中的舰船。CONCEPT_ASTROPROCESSING_DESCnew0 good · 0 badProvides:
\n[ul] Metal production[/ul]\n[ul]_Cruiser_and_battleship_ships[/ul]\n[ul]_Attacks_and_damage_upgrades[/ul]\n[ul] Terraforming[/ul]\n[ul]_Frozen_,_Barren_,_Industrial_and_Mining_planets[/ul]提供:
\n[ul] 金属生产[/ul]\n[ul]_Cruiser_和_battleship_[/ul]\n[ul]_Attacks_和_damage_升级[/ul]\n[ul] 环境改造[/ul]\n[ul]_Frozen_、_Barren_、_Industrial_和_Mining_行星[/ul]CONCEPT_ASTRO_PROTOCOL_DESCnew0 good · 0 badA modeling protocol designed to predict the future of the galaxy.
一种用于预测银河系未来的建模协议。
CONCEPT_ATTACKS_DESCnew0 good · 0 badThe number of attacks the ship performs in a battle.
舰船在一次战斗中发动攻击的次数。
CONCEPT_ATTACK_DESCnew0 good · 0 badThe attacking ship deals
_damage_multiplied by the number of_attacks_. The target’s_shield_absorbs damage first. Any remaining damage is applied to_hull_points_, with armor reducing the damage of each attack. Attacked ships may also_counter-attack_.进攻舰船造成的伤害等于
_damage_乘以_attacks_。目标的_shield_优先吸收伤害,剩余伤害作用于_hull_points_,装甲则减少每次攻击造成的伤害。受到攻击的舰船还可能_counter-attack_。CONCEPT_ATTACK_RANGE_DESCnew0 good · 0 badThe maximum distance at which the ship can engage enemies.
舰船能够攻击敌人的最远距离。
CONCEPT_CENTER_PLANET_DESCnew0 good · 0 badThe planet at the center of the map, marked with a yellow star to the right of its name.
位于地图中心的行星,其名称右侧标有一颗黄色星星。
CONCEPT_COLONIZE_DESCnew0 good · 0 badTo colonize a planet, move a ship onto the same tile. The ship must have
_action_points_remaining. Colonization normally consumes the ship. You can only colonize planets that are marked with the [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] icon in the terraform menu. Colonization costs energy equal to the distance from your network.要殖民行星,需将一艘舰船移动到同一单元格。舰船必须有剩余
_action_points_。殖民通常会消耗该舰船。你只能殖民环境改造菜单中标有 [img=20x28]res://ui/menus/terraform_menu/gfx/colonize.png[/img] 图标的行星。殖民所需能量等于目标距你方网络的距离。CONCEPT_COSMOENCRYPTION_DESCnew0 good · 0 badProvides:
\n[ul] Gas production[/ul]\n[ul]_Battleship_and_carrier_ships[/ul]\n[ul]_Shield_and_armor_upgrades[/ul]\n[ul]_Network_[/ul]\n[ul]_Ocean_,_Continental_,_Agriculture_and_Science_planets[/ul]提供:
\n[ul] 气体生产[/ul]\n[ul]_Battleship_和_carrier_[/ul]\n[ul]_Shield_和_armor_升级[/ul]\n[ul]_Network_[/ul]\n[ul]_Ocean_、_Continental_、_Agriculture_和_Science_行星[/ul]CONCEPT_COUNTER_ATTACKING_DESCnew0 good · 0 badShips will counter-attack when attacked inside of their
_attack_range_, if they are not destroyed by the attack or busy exterminating a planet.当攻击者位于舰船的
_attack_range_内时,只要舰船未被此次攻击摧毁,也没有正在灭绝某颗行星上的殖民地人口,便会反击。CONCEPT_COUNTER_ATTACK_DESCnew0 good · 0 badShips will counter-attack when attacked inside of their
_attack_range_, if they are not destroyed by the attack or busy exterminating a planet.当攻击者位于舰船的
_attack_range_内时,只要舰船未被此次攻击摧毁,也没有正在灭绝某颗行星上的殖民地人口,便会反击。CONCEPT_DAMAGE_DESCnew0 good · 0 badThe amount of damage each attack deals.
每次攻击造成的伤害。
CONCEPT_ENEMY_DESCnew0 good · 0 badEnemy
_minor_faction_s will actively_attack_your ships, capture your_station_s and_exterminate_your_planet_s.与你为敌的
_minor_faction_会主动_attack_你的舰船,夺取你的_station_,并_exterminate|灭绝_你方_planet_上的殖民地人口。CONCEPT_ENERGY_DESCnew0 good · 0 badEnergy [img=24x24]res://resources/gfx/energy.png[/img] is mainly used to pay ship upkeep and to activate ships outside your
_network_.能量 [img=24x24]res://resources/gfx/energy.png[/img] 主要用于支付舰船维护费,以及激活你方
_network_之外的舰船。CONCEPT_EXTERMINATE_DESCnew0 good · 0 badExterminates the population of a colony and makes it ready to be
_colonize_d again. The ship must bombard the planet until the start of your next turn and cannot_counter-attack_during this period. If the ship is destroyed, the extermination attempt fails.灭绝殖民地人口,使其可被重新
_colonize_。舰船必须持续轰炸行星,直到你的下一回合开始,期间无法_counter-attack_。若舰船被摧毁,灭绝行动便会失败。CONCEPT_GAS_DESCnew0 good · 0 badGas [img=24x24]res://resources/gfx/gas.png[/img] is used mainly for researching technologies and
_terraform_ing_planet_s._research_lab_s also cost gas to construct and maintain.气体 [img=24x24]res://resources/gfx/gas.png[/img] 主要用于研究科技,以及对
_planet_进行_terraform_。建造和维护_research_lab_也需要气体。CONCEPT_GAS_GIANT_DESCnew0 good · 0 bad_Gas_extractor_s produce [img=24x24]res://resources/gfx/gas.png[/img] for each adjacent gas giant. Gas giants can't be_colonize_d or_terraform_ed. Ships starting their turn on a gas giant gain +1_action_points_._Gas_extractor_会为每颗相邻气态巨行星生产 1 [img=24x24]res://resources/gfx/gas.png[/img]。气态巨行星无法_colonize_,也无法进行_terraform_。在气态巨行星上开始回合的舰船获得 +1_action_points_。CONCEPT_GREAT_CALIBRATION_DESCnew0 good · 0 badThe moment when modeling and reality converge and the game ends. The first player to reach the required number of
_victory_points_or eliminate all opponents triggers the Great Calibration and wins.建模与现实汇合、游戏结束的时刻。率先获得所需数量的
_victory_points_或消灭所有对手的玩家将触发大校准并获胜。CONCEPT_HACKERS_DESCnew0 good · 0 badHackers sell
_Astroprocessing_,_Cosmoencryption_and_Aetherrendering_techs from different levels. Buying technologies from the Hackers improves your_relations_with them.黑客出售不同等级的
_Astroprocessing_、_Cosmoencryption_和_Aetherrendering_科技。向黑客购买科技可改善与其的_relations_。CONCEPT_HOME_PLANET_DESCnew0 good · 0 badThe planet where a faction started the game. The type of the home planet is determined by the faction.
势力在游戏开始时拥有的行星。母星类型由势力决定。
CONCEPT_HOSTILE_DESCnew0 good · 0 badHostile
_minor_faction_s may_attack_your ships and capture your_station_s.敌对
_minor_faction_可能会_attack_你的舰船并夺取你的_station_。CONCEPT_HULL_POINTS_DESCnew0 good · 0 badThe amount of damage the ship can sustain before being destroyed.
舰船在被摧毁前能够承受的伤害。
CONCEPT_INACTIVE_DESCnew0 good · 0 badInactive stations are dark and have dotted borders. Inactive stations do not produce resources, provide line of sight or have any other effects.
\n\nStations disconnected from your_network_will go inactive. It takes one turn for stations connected to the network to activate.未激活的空间站呈暗色,边框为虚线。未激活的空间站不生产资源、不提供视野,也不产生任何其他效果。
\n\n与你方_network_断开的空间站会变为未激活状态。接入网络的空间站需要一回合才能激活。CONCEPT_LIBERATE_DESCnew0 good · 0 badA major faction can liberate a defeated faction after colonizing the defeated faction’s home planet and taking control of all adjacent tiles.
主要势力殖民某个已战败势力的母星,并控制所有相邻单元格后,便可解放该势力。
CONCEPT_MAJOR_FACTION_DESCnew0 good · 0 badMajor factions compete for control of
_Astro_Protocol_by fulfilling_victory_condition_s before their rivals.主要势力通过抢在对手之前满足
_victory_condition_,争夺_Astro_Protocol_的控制权。CONCEPT_MAP_DESCnew0 good · 0 badThe map of the Protocol is not drawn to the scale of the real universe. Its internal logic reveals only certain galactic hotspots, reducing astronomical distances to a comprehensible scale. As we explore, we uncover an unfamiliar pattern of star systems and celestial objects.
协议的地图并未按真实宇宙的比例绘制。其内部逻辑仅呈现特定的银河热点,将天文尺度的距离缩减至易于理解的范围。随着探索推进,我们会逐渐揭开陌生的恒星系与天体分布格局。
CONCEPT_METAL_DESCnew0 good · 0 badMetal [img=24x24]res://resources/gfx/metal.png[/img] is used to construct ships and stations.
金属 [img=24x24]res://resources/gfx/metal.png[/img] 用于建造舰船和空间站。
CONCEPT_MINOR_FACTION_DESCnew0 good · 0 badMinor factions are caught in the middle of the conflict in
_Astro_Protocol_. Minor factions cannot fulfill_victory_condition_s.\n\t\n_Major_faction_s can ally with minor factions by fulfilling their alliance requirement. Minor factions will also provide something for the allied major faction. Major factions can also declare war on allied minor factions or liberate a defeated minor faction whose home planet they control.次要势力身陷
_Astro_Protocol_的冲突之中。次要势力无法满足_victory_condition_。\n\t\n_Major_faction_可以通过满足结盟要求,与次要势力结盟。次要势力也会向结盟的主要势力提供收益。主要势力还可以向结盟的次要势力宣战,或在控制已战败次要势力的母星后将其解放。CONCEPT_NETWORK_DESCnew0 good · 0 badPlanets and
_network_hub_s extend your network to surrounding tiles. A planet's_network_range_is initially 1 tile and can be expanded through research, while_network_hub_s always extend the network 2 tiles. To view the reach of your network, [img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img] the "Show Network" button in the top-right corner. Ships outside of the network require energy to move or attack.行星和
_network_hub_将你方网络扩展至周围单元格。行星的_network_range_初始为 1 格,可通过研究扩大,而_network_hub_始终将网络扩展 2 格。要查看网络覆盖范围,请[img=24x24]res://input_prompts/Keyboard & Mouse/Default/mouse_left.png[/img]点击右上角的“切换网络显示”按钮。网络之外的舰船需要能量才能移动或攻击。CONCEPT_NETWORK_RANGE_DESCnew0 good · 0 badThe distance your
_network_extends from your_planet_s.你的
_network_从_planet_向外延伸的距离。CONCEPT_NEUTRAL_DESCnew0 good · 0 badNeutral
_minor_faction_s will not_attack_you.中立
_minor_faction_不会_attack_你。CONCEPT_PLANET_DESCnew0 good · 0 badPlanets are celestial objects which can be
_colonize_d and_terraform_ed. Each faction can colonize only certain planet types. Ships on friendly planets require no upkeep.行星是可以
_colonize_并进行_terraform_的天体。每个势力只能殖民特定类型的行星。位于友方行星上的舰船无需维护费。CONCEPT_PREDICTION_CYCLE_DESCnew0 good · 0 badPrediction Cycles are required to fulfill a
_victory_condition_. Each active processor station generates one prediction cycle per turn for the player controlling the station.预测周期是满足某项
_victory_condition_所必需的。每座激活的处理器空间站每回合为控制它的玩家生成一个预测周期。CONCEPT_RELATIONS_DESCnew0 good · 0 badRelations describe the relationship between a
_major_faction_and a_minor_faction_. They affect possible diplomatic actions and minor faction behavior. Possible relations are:_enemy_,_hostile_,_neutral_,_allied_or_vassal_.关系描述
_major_faction_与_minor_faction_之间的关系,影响可采取的外交行动及次要势力的行为。可能的关系包括:_enemy_、_hostile_、_neutral_、_allied_或_vassal_。CONCEPT_SENSOR_RANGE_DESCnew0 good · 0 badThe maximum distance at which the ship can detect enemies and reveal the map.
舰船能够探测敌人并揭示地图的最远距离。
CONCEPT_SHIELD_DESCnew0 good · 0 badThe amount of damage the ship can sustain before taking damage to the hull. Points will replenish at the start of each turn.
舰船在船体受损前能够承受的伤害。护盾值会在每回合开始时恢复。
CONCEPT_SPACE_DESCnew0 good · 0 badStations can be built in empty space.
可以在空旷太空中建造空间站。
CONCEPT_STAR_DESCnew0 good · 0 badStars are impassable terrain features.
_Solar_power_plant_s produce [img=24x24]res://resources/gfx/energy.png[/img] for each adjacent star.恒星是无法通行的地形。
_Solar_power_plant_会为每颗相邻恒星生产 [img=24x24]res://resources/gfx/energy.png[/img]。CONCEPT_STATION_DESCnew0 good · 0 badStations can be built on empty
_space_tiles within your_network_s or on existing stations to replace them.\n\nStations produce resources or provide other benefits. Ships can capture undefended enemy stations.\n\nNewly built or captured stations are_inactive_and become active at the start of the next turn if they are connected to your network.可以在你方
_network_内的空旷_space_单元格上建造空间站,也可以在已有空间站上建造,以替换原有设施。\n\n空间站生产资源或提供其他收益。舰船可以夺取无人防守的敌方空间站。\n\n新建或刚夺取的空间站处于_inactive_状态;若已接入你方网络,便会在下一回合开始时激活。CONCEPT_TERRAFORM_DESCnew0 good · 0 badTo terraform a planet, move a ship onto the same tile. The ship must have
_action_points_remaining and will use all of them during terraforming.\n\nYou can only terraform into planet types you've researched, including all intermediate types between the current and target types.要对行星进行环境改造,需将一艘舰船移动到同一单元格。舰船必须有剩余
_action_points_,环境改造会将其全部消耗。\n\n你只能将行星改造为已研究的类型,而且当前类型与目标类型之间的所有中间类型也必须已研究。CONCEPT_VASSAL_DESCnew0 good · 0 badVassalized factions do not engage in combat against each other and allow free passage through each other’s territory. Vassalized
_minor_faction_s share their technologies and ships, and offer better trade rates. Vassalization can be broken only by defeating the_major_faction_.附庸关系中的势力不会彼此交战,并允许对方自由通过自己的领土。附庸
_minor_faction_会共享技术和舰船,并提供更优惠的交易价格。只有击败_major_faction_,才能解除附庸关系。CONCEPT_VICTORY_CONDITION_DESCnew0 good · 0 badFulfilling victory conditions grants
_victory_points_. Each victory condition has its own unique requirement. Multiple players can fulfill the same victory condition at the same time. However, if you no longer meet a condition, you’ll lose the associated point(s).满足胜利条件可获得
_victory_points_。每项胜利条件都有独特要求。多名玩家可以同时满足同一项胜利条件。但若你不再符合某项条件,便会失去相应点数。CONCEPT_VICTORY_POINTS_DESCnew0 good · 0 badVictory points are earned by fulfilling
_victory_condition_s. A certain number of victory points are required to win the game.满足
_victory_condition_可获得胜利点数。赢得游戏需要达到规定的胜利点数。FACTION_ARCHITECTS_ALLIANCE_DESCnew0 good · 0 badResearching
_Aetherrendering_technologies improves_relations_with the_architects_.研究
_Aetherrendering_科技可改善与_architects_的_relations_。FACTION_ARCHITECTS_DESCnew0 good · 0 badArchitects are megastructure planners who treat the Protocol as both blueprint and proving ground for civilization-scale construction. They model synthetic mineral flows, station networks, and planetary infrastructure with obsessive precision, often leaving behind half-finished works that others can barely comprehend. Their influence comes from mastery of logistics: factions that earn their trust gain access to the frameworks that hold empires together, while those shut out struggle to compete.
构筑者是巨型结构的规划者,将协议同时视为文明规模建设的蓝图与试验场。他们以近乎偏执的精确度模拟合成矿物流、空间站网络和行星基础设施,常留下他人难以理解的半成品。他们的影响力来自对物流的精通:赢得其信任的势力能够获得支撑帝国运转的框架,而被拒之门外者则难以与之竞争。
FACTION_ARCHITECTS_ROUND_EVENTnew0 good · 0 badShips gain 20 hull points when destroying an enemy ship.
舰船摧毁敌舰时获得 20 船体值。
FACTION_CULTIVATORS_ALLIANCE_DESCnew0 good · 0 bad_Cultivators_sell gas. Trading with them improves_relations_._Cultivators_出售气体。与其交易可改善_relations_。FACTION_CULTIVATORS_DESCnew0 good · 0 badCultivators are agro-industrial specialists who turn living terraforming data into dependable gas production across the Protocol. Their vaults preserve gene-strains, climate templates, and bioengineered growth cycles that can remake hostile worlds into productive ones. Though known first as suppliers and caretakers, they guard their seed archives and freighters with serious force after generations of raids and theft.
栽培者是农工业专家,将鲜活的环境改造数据转化为遍布协议的稳定气体产出。他们的秘库保存着基因品系、气候模板和生物工程生长周期,足以将恶劣世界改造成富饶之地。尽管他们首先以供应者和培育者闻名,历经数代的劫掠与盗窃后,他们也开始以强大武力守卫种子档案和货船。
FACTION_CULTIVATORS_ROUND_EVENTnew0 good · 0 badTraded most
交易最多
FACTION_ERDI_SYSTEM_DESCnew0 good · 0 badThe Erdi System has established a robotics standard that serves as a crucial bridge between simulated projections and real-world application. Its ongoing research focuses on calibrating models across multiple spatial instances, a process carried out through vast networks of distributed construction and engineering. The foundations of this work do not belong to any single planetary tradition, suggesting that the creators of Erdi emerged from a diverse legacy unified within a shared technological framework.
\n\nYet for all its sophistication, the Erdi System remains vulnerable to the weaknesses of its own interconnected design. The bridged network that gives the system its reach is also burdened by compatibility failures, instability, and persistent backdoors. What makes Erdi exceptionally adaptable also leaves it exposed to disruption from within.厄尔迪系统建立了一套机器人技术标准,成为模拟投影与现实应用之间至关重要的桥梁。其持续研究的重点是跨多个空间实例校准模型,这一过程由庞大的分布式建造与工程网络执行。这项工作的根基并不属于任何单一行星传统,暗示厄尔迪的创造者源自多元传承,并在共同的技术框架下汇聚为一体。
\n\n然而,尽管技术精密,厄尔迪系统仍受制于自身互联设计的弱点。赋予系统广泛触及能力的桥接网络,也饱受兼容故障、不稳定和顽固后门的困扰。令厄尔迪适应力非凡的特性,也使其容易遭受来自内部的破坏。FACTION_HACKERS_ALLIANCE_DESCnew0 good · 0 bad_Hackers_sell technologies they have stolen from other factions. Buying technologies from them increases_relations_._Hackers_出售从其他势力窃取的科技。向其购买科技可改善_relations_。FACTION_HACKERS_DESCnew0 good · 0 badHackers are covert specialists who exploit the Protocol’s immense complexity faster than its custodians can secure it. They traffic in stolen code, compromised interfaces, and malware tuned to energy grids, fleet systems, and research archives. Some sell access through hidden relays and black-market storefronts, while others weaponize intrusion itself, proving that in a simulated universe the cleanest victory often begins with corrupted instructions.
黑客是隐秘行动专家,他们利用协议的庞大复杂性,速度之快,远超其守护者的防护能力。他们贩卖被窃代码、遭入侵的接口,以及专门针对能源网络、舰队系统和研究档案的恶意软件。有些通过隐藏中继和黑市店铺出售访问权限,另一些则将入侵本身化为武器,证明在模拟宇宙中,最利落的胜利往往始于遭到篡改的指令。
FACTION_MERCENARIES_ALLIANCE_DESCnew0 good · 0 badMercenaries offer ships for hire regardless of
_relations_. Hiring ships from the_mercenaries_improves_relations_with them.无论
_relations_如何,雇佣兵都提供舰船雇佣服务。雇用_mercenaries_的舰船可改善与其的_relations_。FACTION_MERCENARIES_DESCnew0 good · 0 badMercenaries are contract fleets that turned the Protocol’s permanent instability into a disciplined business. Their starports are crowded with captains, bidders, and competing outfits, but the best-known companies maintain polished recruitment pipelines and ships kept ready for immediate deployment. They will fight for almost anyone who can pay, yet they defend their own dockyards and reputation with uncompromising force.
雇佣兵是契约舰队,将协议中永无休止的动荡经营成一门纪律严明的生意。他们的太空港挤满舰长、竞标者和彼此竞争的团体,但最知名的公司拥有成熟的招募体系,并让舰船随时准备出动。他们几乎愿意为任何付得起钱的人作战,却也会以毫不妥协的武力捍卫自己的船坞与声誉。
FACTION_MINERS_ALLIANCE_DESCnew0 good · 0 bad_Miners_sell metal. Trading with them improves_relations_._Miners_出售金属。与其交易可改善_relations_。FACTION_MINERS_DESCnew0 good · 0 badMiners run the extraction networks that keep frontier construction possible, from common ore fields to unstable deep-core veins. Their telepresent work gangs, industrial drones, and survey teams can turn remote worlds into reliable metal suppliers long before a colony is self-sufficient. They are practical rather than glamorous, but whenever a civilization needs hulls, stations, or expansion at scale, it usually begins with Miner logistics.
采矿者经营着维系边疆建设的采掘网络,从常见矿区到不稳定的深核矿脉,无所不包。他们的远程临场作业队、工业无人机和勘测小组,能在殖民地自给自足之前,就让偏远世界成为可靠的金属供应地。他们务实而不张扬,但只要某个文明需要大规模建造船体、空间站或进行扩张,通常都要先依靠采矿者的物流体系。
FACTION_MINERS_ROUND_EVENTnew0 good · 0 badTraded most
交易最多
FACTION_MYRMIDON_HORDE_DESCnew0 good · 0 badThe Myrmidon Horde is composed mainly of several genetically similar species that share a high-level swarm intelligence. Its remaining members are slaves captured from other factions. For those unassimilated, survival is a constant struggle that sees the strong feed on the weak. Among them, survival has long favored the ruthless: they steal, or they starve.
\n\nRuled by collective totalitarianism and hardened by necessity, the Myrmidon Horde fills its ranks through the forced adaptation of its members into specialized roles. Relentless experimentation, carried out with no regard for subject survival, has driven Myrmidon evolution toward extreme mobility and flexibility at the cost of drastically shortened lifespans. Though the Horde evolves rapidly, it remains defined by deep isolationism and tightly restricted internal communication. Paradoxically, its galactic politics are fiercely expansionist.密尔弥顿族群主要由数个基因相近、共享高级群体智能的物种组成,其余成员则是从其他势力俘获的奴隶。对尚未被同化者而言,生存是一场永不停歇的挣扎,强者以弱者为食。在他们之中,生存早已偏爱冷酷无情之辈:不偷窃,就挨饿。
\n\n密尔弥顿族群受集体极权统治,并在生存压力中淬炼,通过强迫成员适应专门职能来充实其队伍。无休止的实验毫不在意受试者能否存活,使密尔弥顿向极端机动性与灵活性进化,代价则是寿命大幅缩短。尽管族群进化迅速,其深重的孤立主义和严格受限的内部交流始终不变。矛盾的是,他们的银河政治却极具扩张性。FACTION_PHANTOMS_ALLIANCE_DESCnew0 good · 0 badResearching
_Astroprocessing_technologies improves_relations_with the_phantoms_.研究
_Astroprocessing_科技可改善与_phantoms_的_relations_。
