Null Vector Studios

Astro Protocol translations

Chinese (Simplified) · descriptions.csv

Version 2026-10-06.bc215650 · read-only, this is not the current version

442 strings

  • FACTION_PHANTOMS_DESC0 good · 0 bad

    Phantoms are half-restored remnants of lost civilizations revived from the Protocol’s buried archives. They surface like historical ghosts—fragmentary, lethal, and often impossible to predict—bringing with them stealth systems, dead doctrines, and memories that should have remained erased. To bargain with them is to accept aid from the hazy edge of simulation itself, where forgotten wars and vanished peoples still leave armed echoes behind.

    幻灵是从协议深埋的档案中复苏、仅部分恢复的失落文明残影。他们如历史幽灵般浮现,支离破碎、致命且常常难以预测,带来隐形系统、早已消亡的学说,以及本应永远被抹去的记忆。与他们交易,便是接受来自模拟本身模糊边缘的援助;在那里,被遗忘的战争与消失的族群,仍留下全副武装的回响。

  • FACTION_PIRATES_ALLIANCE_DESC0 good · 0 bad

    _Pirates_ improve _relations_ with the major faction that destroys the most ships each turn.

    _Pirates_会改善与每回合摧毁舰船最多的主要势力之间的_relations_。

  • FACTION_PIRATES_DESC0 good · 0 bad

    Pirates flourish in the Protocol’s neglected margins, where collapsing authority and profitable transit lanes leave room for opportunists. They are less a unified state than a culture of predation, drawn to vulnerable civilians, rich cargoes, and battlefields already softened by someone else’s war. Whenever destruction opens a power vacuum, Pirate flotillas arrive to turn chaos into profit, often serving hidden patrons while claiming to answer to no one.

    海盗在协议被忽视的边缘地带滋生,崩塌的权威与利润丰厚的航道为投机者留下了空间。他们与其说是统一国家,不如说是一种掠食文化,被脆弱的平民、丰厚的货物,以及已被他人战争削弱的战场所吸引。每当毁灭造成权力真空,海盗船队便会赶来将混乱化为利润,常一边为隐秘靠山效力,一边宣称不受任何人指挥。

  • FACTION_PIRATES_ROUND_EVENT0 good · 0 bad

    Destroyed most ships

    摧毁舰船最多

  • FACTION_RADIANTS_ALLIANCE_DESC0 good · 0 bad

    Radiants sell energy. Trading with them improves _relations_.

    辉光者出售能量。与其交易可改善_relations_。

  • FACTION_RADIANTS_DESC0 good · 0 bad

    Radiants are beings shaped around radioactive lifecycles and the disciplined handling of extreme energy states. Their shrines, vessels, and reactor rites can sustain fleets, but every exchange with them carries an undercurrent of danger: unstable light, contamination risk, and the constant possibility of catastrophic release. To outsiders they are both indispensable energy traders and walking reminders that power without containment can become annihilation.

    辉光者的生命形态围绕放射性生命周期,以及对极端能量状态的严谨操控而形成。他们的圣所、舰船和反应堆仪式能够维系舰队,但每次与其交易都潜藏危险:不稳定的光芒、污染风险,以及随时可能发生的灾难性释放。在外人眼中,他们既是不可或缺的能量商人,也时刻提醒着世人:失去约束的力量,足以化为湮灭。

  • FACTION_RADIANTS_ROUND_EVENT0 good · 0 bad

    Traded most

    交易最多

  • FACTION_RAIDERS_ALLIANCE_DESC0 good · 0 bad

    _Raiders_ improve _relations_ with the major faction that captures the most stations each turn.

    _Raiders_会改善与每回合夺取空间站最多的主要势力之间的_relations_。

  • FACTION_RAIDERS_DESC0 good · 0 bad

    Raiders are aggressive strike bands that thrive on weak borders, exposed stations, and any sign of hesitation. To them, a breach is both livelihood and doctrine: loot funds the next assault, while constant violence keeps rivals off balance. Many abandoned outposts and vented corridors across the Protocol trace back to Raider boarding actions, sabotage teams, and brutal pre-emptive attacks.

    袭掠者是好战的突击团伙,依靠薄弱边境、暴露的空间站和任何犹豫迹象生存。对他们而言,突破防线既是生计,也是信条:战利品资助下一次进攻,持续的暴力则令对手无暇喘息。协议中许多废弃前哨站和被抽空空气的走廊,都源于袭掠者的登舰行动、破坏小队和残酷的先发制人式攻击。

  • FACTION_RAIDERS_ROUND_EVENT0 good · 0 bad

    Captured most stations

    夺取空间站最多

  • FACTION_SANTRI_SYNDICATE_DESC0 good · 0 bad

    The Santri Syndicate is a shadow alliance of resistance movements dedicated to undermining the rulers and systems that sustain the Astro Protocol. Santrian doctrine seeks to reduce the Protocol to its barest form by infiltrating and destabilizing its deepest structures. They are equally committed to destroying any entity that pursues immortality through technological means.\n\nThe Syndicate believes the Astro Protocol is a harmful apparatus imposed upon all life, and opposes any system that reflects its logic or extends its reach. To advance their cause, Santrian lifeforms have been adapted into near-virulent forms suited for sabotage, infiltration, and disruption. Their expansion depends largely on piracy and covert activity across the Protocol network, though they remain comparatively weak at building stable infrastructure of their own.

    桑特里辛迪加是由抵抗运动组成的秘密联盟,致力于瓦解维系 Astro Protocol 的统治者与制度。桑特里学说试图渗透并动摇协议的最深层结构,使其退化至最原始的形态。他们同样坚决地要摧毁一切通过技术手段追求永生的实体。\n\n辛迪加认为,Astro Protocol 是强加于一切生命的有害装置,因此反对任何体现其逻辑或延伸其触及范围的体系。为推进事业,桑特里生命体被改造成近乎病原体的形态,适于破坏、渗透与扰乱。他们的扩张主要依靠协议网络中的海盗行为和秘密行动,但在建设自身稳定基础设施方面,仍相对薄弱。

  • FACTION_SENTINELS_ALLIANCE_DESC0 good · 0 bad

    Researching _Cosmoencryption_ technologies improves _relations_ with the _sentinels_.

    研究_Cosmoencryption_科技可改善与_sentinels_的_relations_。

  • FACTION_SENTINELS_DESC0 good · 0 bad

    Sentinels are defensive coordinators and systems guardians who arose to harden the Protocol against escalating threats. They specialize in monitored response, damage analysis, and layered protection, using every recorded attack to reinforce their doctrine and infrastructure. Their quarantined bastions and automated strongholds reflect a mindset built on containment: preserve control, deny intrusion, and never let a single breach become a system-wide collapse.

    哨卫是防御协调者与系统守护者,为使协议抵御不断升级的威胁而崛起。他们专精于监测响应、损伤分析和多层防护,利用每一次记录在案的攻击强化作战准则与基础设施。他们处于隔离状态的堡垒和自动化要塞,体现了一种以遏制为核心的思维:维持掌控、阻止入侵,绝不让一次突破演变成全系统崩溃。

  • FACTION_SURVEYORS_ALLIANCE_DESC0 good · 0 bad

    _Surveyors_ improve _relations_ with the major faction that explores the most tiles each turn.

    _Surveyors_会改善与每回合探索单元格最多的主要势力之间的_relations_。

  • FACTION_SURVEYORS_DESC0 good · 0 bad

    Surveyors are the great cartographers of the Protocol, dispatching scouts, civilian volunteers, and sensor platforms into every uncertain region of space. Their work feeds the science of aetherrendering through recovered charts, anomaly logs, and long-range observational data. Even a disabled Watcher is worth retrieving, because every fragment of navigational memory may reveal new routes, hidden sectors, or the next breakthrough in cosmic mapping.

    测绘者是协议中卓越的制图师,将侦察舰、平民志愿者和传感器平台派往太空中每一片未知区域。他们通过回收的星图、异常现象日志和远程观测数据,推动以太渲染科学的发展。即使是一艘瘫痪的观察者也值得回收,因为每一片导航记忆都可能揭示新的航线、隐秘星区,或带来宇宙测绘的下一次突破。

  • FACTION_SURVEYORS_ROUND_EVENT0 good · 0 bad

    Explored most tiles

    探索单元格最多

  • FACTION_THERMORTIS_GENERATION_DESC0 good · 0 bad

    Thermortis Generation is a multigalactic endeavor oriented toward the furthest reaches of calibration prophecy. Its entities appear to embody the most distant known contingency plan for sentient existence: a final reserve prepared for the age when stars have died and only the last light remains. Unless the course of the Astro Protocol changes radically, Thermortis stands as one of the answers to the end of the universe. Through the Protocol’s temporal bridging, traces of Thermortis have already become visible at the edge of the most advanced predictions.\n\nThough Thermortis Generation possesses unrivaled long-term research wisdom, its syncretic mission also restrains its approach to war. Its participants are committed to avoiding unnecessary provocation, believing that power struggles only hasten entropy and draw existence more quickly toward ultimate heat death. In this way, Thermortis pairs immense foresight with deliberate restraint.

    瑟莫提斯世代是一项跨越多个星系的事业,面向校准预言最遥远的尽头。其实体似乎代表了已知最为长远的智慧生命存续预案:为恒星尽灭、仅余最后光芒的时代准备的最后储备。除非 Astro Protocol 的进程发生根本改变,否则瑟莫提斯便是应对宇宙终结的答案之一。借助协议的时间桥接,瑟莫提斯的痕迹已出现在最先进预测的边缘。\n\n尽管瑟莫提斯世代拥有无可匹敌的长期研究智慧,其融合多方的使命也约束着他们对战争的态度。参与者致力于避免不必要的挑衅,认为权力斗争只会加速熵增,将存在更快推向最终的热寂。因此,瑟莫提斯将宏大的远见与审慎的克制融为一体。

  • FACTION_TRADERS_ALLIANCE_DESC0 good · 0 bad

    _Traders_ trade all resources. Trading with them improves _relations_.

    _Traders_可交易所有资源。与其交易可改善_relations_。

  • FACTION_TRADERS_DESC0 good · 0 bad

    Traders bind the Protocol together through freight routes, exchange hubs, and opportunistic commerce that reaches every faction willing to pay. They prefer profit over ideology and would rather keep cargo moving than choose sides, yet their convoys and price wars can shape conflicts as surely as any fleet action. Even when stranded, under escort, or bargaining from the edge of disaster, Traders remain convinced that every crisis is still a market.

    商人通过货运航线、交易枢纽和遍及一切愿意付费势力的逐利贸易,将协议连接起来。他们更重利润而非意识形态,宁愿让货物流通,也不愿选边站队,但其船队与价格战同样能像舰队行动一样影响冲突。即使受困、需要护航,或在灾难边缘讨价还价,商人也始终坚信:每一场危机都依然是商机。

  • FACTION_TRADERS_ROUND_EVENT0 good · 0 bad

    Traded most

    交易最多

  • FACTION_UNITED_TELLUS_DESC0 good · 0 bad

    United Tellus is a coalition of humanist institutions and well-funded research programs driven by a single, uniting purpose: preserving the future of humankind. The Astro Protocol is humanity’s greatest achievement and ongoing work. While the project permeates all aspects of human life, the bulk of the research is carried out in tandem with military operations.\n\nGaia-centric regulations have long impeded territorial and economic expansion, giving rise to various separatist movements. These groups have taken territorial control in the peripheries of the Protocol. United Tellus treats these fractured groups with caution while including their presence in military-related prediction systems.

    联合泰勒斯由人文主义机构与资金充足的研究项目联合组成,为同一个目标而努力:守护人类的未来。Astro Protocol 是人类最伟大的成就,也是一项仍在推进的事业。尽管这一项目渗透人类生活的各个方面,大部分研究仍与军事行动协同开展。\n\n将地球利益置于首位的法规长期阻碍领土与经济扩张,催生了各种分离主义运动。这些团体已在协议边缘地区取得领土控制权。联合泰勒斯谨慎对待这些分裂团体,同时将其存在纳入军事相关预测系统。

  • FACTION_YIMONO_UNION_DESC0 good · 0 bad

    The Yimono Union is a hegemonic galactic empire that has gradually coerced multiple lifeforms into a standardized ghost-form. This condition is highly optimized for systems like the Astro Protocol, allowing rapid colonization across a wide range of environments. The Union is governed through a rigid hierarchy in which status is shaped by age, immortality, and authority within the total predictive order.\n\nYet the Yimono Union’s extraordinary synchronization with simulated platforms has come at a cost. Its dependence on prediction leaves it vulnerable to the blind spots created by its own hidden glitches and systemic loopholes. Though outwardly stable and efficient, the Union remains exposed to failures embedded deep within the structures it trusts most.

    伊莫诺联盟是一个霸权式银河帝国,逐步迫使多种生命形态转化为标准化的幽灵形态。这种状态针对 Astro Protocol 一类系统进行了高度优化,使其能在广泛环境中迅速殖民。联盟通过严密的等级体系治理,地位由年龄、永生程度,以及在总体预测秩序中的权威共同决定。\n\n然而,伊莫诺联盟与模拟平台的超常同步也付出了代价。对预测的依赖,使他们容易受自身隐蔽故障与系统漏洞所造成的盲区影响。尽管表面稳定高效,联盟仍暴露于其最信任结构深处潜藏的失效风险之中。

  • PLANET_AGRICULTURE_DESC0 good · 0 bad

    Produces 2 [img=32x32]res://resources/gfx/gas.png[/img] and 1 [img=32x32]res://resources/gfx/gas.png[/img] for each adjacent _gas_extractor_, _hydroponic_farm_ and _chemical_plant_.

    生产 2 [img=32x32]res://resources/gfx/gas.png[/img],每座相邻的_gas_extractor_、_hydroponic_farm_和_chemical_plant_额外提供 1 [img=32x32]res://resources/gfx/gas.png[/img]。

  • PLANET_GENERATOR_DESC0 good · 0 bad

    Produces 2 [img=32x32]res://resources/gfx/energy.png[/img] and 1 [img=32x32]res://resources/gfx/energy.png[/img] for each adjacent _solar_power_plant_, _fusion_reactor_ and _energy_nexus_.

    生产 2 [img=32x32]res://resources/gfx/energy.png[/img],每座相邻的_solar_power_plant_、_fusion_reactor_和_energy_nexus_额外提供 1 [img=32x32]res://resources/gfx/energy.png[/img]。

  • PLANET_HUB_DESC0 good · 0 bad

    Extends the _network_range_ of the planet by 1. Increases the _shield_ of friendly ships on the same tile by 30 and shields of friendly ships on adjacent tiles by 10.

    行星的_network_range_增加 1 格。同一单元格内友方舰船的_shield_增加 30,相邻单元格内友方舰船的护盾增加 10。

  • PLANET_INDUSTRIAL_DESC0 good · 0 bad

    Friendly stations built on adjacent tiles are active immediately.\nFriendly ships built on adjacent tiles start with full action points.\nFriendly ships on the same tile recover 30 _hull_points_ per turn. Friendly ships on adjacent tiles recover 10 _hull_points_ per turn.

    在相邻单元格新建的友方空间站立即激活。\n在相邻单元格新建的友方舰船初始拥有全部行动点。\n同一单元格内的友方舰船每回合恢复 30 _hull_points_,相邻单元格内的友方舰船每回合恢复 10 _hull_points_。

  • PLANET_MINING_DESC0 good · 0 bad

    Produces 2 [img=32x32]res://resources/gfx/metal.png[/img] and 1 [img=32x32]res://resources/gfx/metal.png[/img] for each adjacent _asteroid_mining_base_, _metal_synthesizer_ and _mineral_refinery_.

    生产 2 [img=32x32]res://resources/gfx/metal.png[/img],每座相邻的_asteroid_mining_base_、_metal_synthesizer_和_mineral_refinery_额外提供 1 [img=32x32]res://resources/gfx/metal.png[/img]。

  • PLANET_SCIENCE_DESC0 good · 0 bad

    Each tech and artifact in adjacent _research_lab_s counts twice towards _victory_condition_s. Techs placed in adjacent _research_lab_s do not lock the research group for the rest of the turn.

    相邻_research_lab_内的每项科技和遗珍在计算_victory_condition_时均按两倍计算。将科技放入相邻_research_lab_后,不会锁定该研究分支至回合结束。

  • STATION_AETHERPROCESSOR_DESC0 good · 0 bad

    Generates 1 _prediction_cycle_ each turn.

    每回合生成 1 _prediction_cycle_。

  • STATION_ARMAMENT_GRID_DESC0 good · 0 bad

    Increases the _attacks_ and _damage_ of friendly ships on the same tile by 2 and on adjacent tiles by 1.

    同一单元格内友方舰船的_attacks_和_damage_增加 2,相邻单元格内的增加 1。

  • STATION_ASTEROID_MINING_BASE_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/metal.png[/img] for each adjacent _asteroid_field_.

    每有一片相邻的_asteroid_field_,便产出 1 [img=32x32]res://resources/gfx/metal.png[/img]。

  • STATION_ASTROPROCESSOR_DESC0 good · 0 bad

    Generates 1 _prediction_cycle_ each turn.

    每回合生成 1 _prediction_cycle_。

  • STATION_CHEMICAL_PLANT_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/gas.png[/img] for each adjacent _gas_extractor_ and _hydroponic_farm_.

    每有一座相邻的_gas_extractor_或_hydroponic_farm_,便产出 1 [img=32x32]res://resources/gfx/gas.png[/img]。

  • STATION_COSMOPROCESSOR_DESC0 good · 0 bad

    Generates 1 _prediction_cycle_ each turn.

    每回合生成 1 _prediction_cycle_。

  • STATION_ENERGY_NEXUS_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/energy.png[/img] for each adjacent _solar_power_plant_ and _fusion_reactor_.

    每有一座相邻的_solar_power_plant_或_fusion_reactor_,便产出 1 [img=32x32]res://resources/gfx/energy.png[/img]。

  • STATION_FUSION_REACTOR_DESC0 good · 0 bad

    Converts [Upkeep] [img=32x32]res://resources/gfx/gas.png[/img] into [Production] [img=32x32]res://resources/gfx/energy.png[/img].

    将 [Upkeep] [img=32x32]res://resources/gfx/gas.png[/img] 转化为 [Production] [img=32x32]res://resources/gfx/energy.png[/img]。

  • STATION_GAS_EXTRACTOR_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/gas.png[/img] for each adjacent _gas_giant_.

    每有一颗相邻的_gas_giant_,便产出 1 [img=32x32]res://resources/gfx/gas.png[/img]。

  • STATION_HYDROPONIC_FARM_DESC0 good · 0 bad

    Converts [Upkeep] [img=32x32]res://resources/gfx/metal.png[/img] into [Production] [img=32x32]res://resources/gfx/gas.png[/img].

    将 [Upkeep] [img=32x32]res://resources/gfx/metal.png[/img] 转化为 [Production] [img=32x32]res://resources/gfx/gas.png[/img]。

  • STATION_METAL_SYNTHESIZER_DESC0 good · 0 bad

    Converts [Upkeep] [img=32x32]res://resources/gfx/energy.png[/img] into [Production] [img=32x32]res://resources/gfx/metal.png[/img].

    将 [Upkeep] [img=32x32]res://resources/gfx/energy.png[/img] 转化为 [Production] [img=32x32]res://resources/gfx/metal.png[/img]。

  • STATION_MINERAL_REFINERY_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/metal.png[/img] for each adjacent _asteroid_mining_base_ and _metal_synthesizer_.

    每有一座相邻的_asteroid_mining_base_或_metal_synthesizer_,便产出 1 [img=32x32]res://resources/gfx/metal.png[/img]。

  • STATION_NETWORK_HUB_DESC0 good · 0 bad

    Extends your network to nearby tiles up to 2 tiles away, regardless of your _network_range_.

    将你方网络扩展至周围 2 格内的单元格,不受_network_range_影响。

  • STATION_RESEARCH_LAB_DESC0 good · 0 bad

    Provides storage capacity for 3 technologies or _artifact_s.

    提供 3 项科技或_artifact_的存储空间。

  • STATION_SHIELD_MATRIX_DESC0 good · 0 bad

    Increases the _shield_ of friendly ships on the same tile by 30 and the shield of friendly ships on adjacent tiles by 10.

    同一单元格内友方舰船的_shield_增加 30,相邻单元格内友方舰船的护盾增加 10。

  • STATION_SOLAR_POWER_PLANT_DESC0 good · 0 bad

    Produces 1 [img=32x32]res://resources/gfx/energy.png[/img] for each adjacent _star_.

    每有一颗相邻的_star_,便产出 1 [img=32x32]res://resources/gfx/energy.png[/img]。

  • STATION_STARPORT_DESC0 good · 0 bad

    Ships are built on tiles with a Starport. Repairs ships by 20 _hull_points_ each turn.

    舰船在设有太空港的单元格上建造。每回合为舰船修复 20 _hull_points_。

  • UNIT_AEGIS_DESC0 good · 0 bad

    Aegis combines several modular design solutions into an effective support _carrier_. Its offensive drones provide covering fire from behind the front line, while repair drones tend to allied ships.

    神盾将多种模块化设计整合为高效的支援_carrier_。攻击无人机从前线后方提供掩护火力,维修无人机则为友军舰船提供维修。

  • UNIT_ANCIENT_DESC0 good · 0 bad

    Ancient is a powerful _scout_ ship that can handle a wide range of operations. Its rare design is protected by strong encryption, restricting its use to a select few commanders.

    远古者是一艘强大的_scout_,能够执行多种任务。其稀有设计受到强加密保护,仅限少数获选指挥官使用。

  • UNIT_BASTION_DESC0 good · 0 bad

    Bastion is a defensive _battleship_ deployed by the _sentinels_ to anchor the line under heavy fire. Its strong _shield_ and onboard _shield_generator_ reinforce nearby friendly ships, allowing the fleet to endure punishment that would break lighter formations.

    堡垒是_sentinels_部署的防御型_battleship_,用于在猛烈火力下稳住战线。强大的_shield_与舰载_shield_generator_强化附近友方舰船,使舰队能够承受足以击溃轻型编队的打击。

  • UNIT_BREACHER_DESC0 good · 0 bad

    Breacher is a specialized _carrier_ used by the _hackers_ to open engagements on favorable terms. Its neutralizing _long_range_ strikes disrupt enemy responses at the start of combat, allowing allied ships to press the attack before the target can effectively counter-attack.

    破阵者是_hackers_使用的专用_carrier_,旨在以有利态势开启交战。其带有压制效果的_long_range_攻击会在战斗开始时干扰敌方反应,使友舰能在目标有效反击前继续进攻。

  • UNIT_BULWARK_DESC0 good · 0 bad

    Bulwark is an extremely durable _battleship_ with predictive defense systems. However, it cannot _attack_ if it has moved this turn.

    壁垒是一艘极为坚固的_battleship_,配备预测防御系统。但若本回合已移动,便无法_attack_。

  • UNIT_CATACLYSM_DESC0 good · 0 bad

    Cataclysm is a heavy _battleship_ employed by the _radiants_ for devastating _sector_barrage_. Its weapons inflict area damage, making it especially dangerous against tightly packed fleets.

    浩劫是_radiants_用于发动毁灭性_sector_barrage_的重型_battleship_。其武器造成范围伤害,对密集舰队尤为危险。

  • UNIT_CONVERTER_DESC0 good · 0 bad

    Unconventional among other _battleship_ class vessels, the Converter does not always seek the destruction of enemy ships. Weakened or inferior opponents are prime targets for electronic warfare, divisive propaganda, or an offer of survival under a new flag.

    策反者在_battleship_中独树一帜,并不总以摧毁敌舰为目标。受创或弱小的对手,是电子战、离间宣传,或以改旗易帜换取生存承诺的理想对象。

  • UNIT_CORSAIR_DESC0 good · 0 bad

    Corsair is a fast _cruiser_ that the _mercenaries_ offer for hire to any commander who can pay the fee. Its contracts are settled in power rather than materials, opening a second route to a war fleet for those whose foundries are already committed elsewhere.

    私掠者是一艘高速_cruiser_,_mercenaries_向任何付得起费用的指挥官提供雇佣服务。其契约以能量而非物资结算,让铸造产能已另有安排的人也能通过另一条途径组建作战舰队。

  • UNIT_DISRUPTOR_DESC0 good · 0 bad

    Disruptor is an offensive _cruiser_ specialized in initiating attacks and preventing enemies from _counter-attack_ing. It uses weapons that feed corrupting signals into enemy systems, jamming them.

    干扰者是一艘进攻型_cruiser_,专精于主动发起攻击并阻止敌人_counter-attack_。其武器向敌方系统注入破坏性信号,对其实施干扰。

  • UNIT_DREADNOUGHT_DESC0 good · 0 bad

    Dreadnought is an advanced _battleship_ specialized in colonization and extermination. It is a strong model suitable for dominating both ships and planets while defending against attacks from enemy fleets.

    无畏舰是一艘先进_battleship_,专精于殖民与灭绝殖民地人口。它性能强大,既能压制舰船与行星,也能抵御敌方舰队的进攻。

  • UNIT_ENFORCER_DESC0 good · 0 bad

    Enforcer is an advanced _carrier_ with exceptional range. It cannot _attack_ if it has moved this turn, effectively making it a mobile drone artillery system.

    执法者是一艘射程出众的先进_carrier_。若本回合已移动,便无法_attack_,因此本质上是一套移动无人机炮兵系统。

  • UNIT_ENGINEER_DESC0 good · 0 bad

    Engineer is a support _cruiser_ built by the _architects_ and equipped with autonomous _repair_bots_ for frontline maintenance. Though capable of keeping up with fast task forces, its greatest value lies in restoring damaged friendly ships and extending the endurance of a fleet in prolonged operations.

    工程师是_architects_建造的支援_cruiser_,配备自主_repair_bots_以执行前线维护。尽管它能跟上高速特遣舰队,其最大价值仍在于修复受损友舰,增强舰队在持久行动中的持续作战能力。

  • UNIT_ESCORT_DESC0 good · 0 bad

    Escort is a mobile _carrier_ fielded by the _traders_ to keep pace with advancing fleets while maintaining pressure from afar. Its _long_range_ weapons can fire even as the ship repositions, making it well suited for screening maneuvers and running engagements.

    护航者是_traders_部署的机动_carrier_,能够跟随舰队推进,同时从远处持续施压。舰船变换位置时,其_long_range_武器仍可开火,因此十分适合掩护机动与运动战。

  • UNIT_EXPLORER_DESC0 good · 0 bad

    Explorer is a light exploration _scout_ ship fitted with basic equipment, making it inexpensive to produce. It can handle a wide range of tasks, from colonization to delivering the final blow in combat.

    探索者是一艘轻型探索_scout_,仅配备基础设备,因此造价低廉。它能承担多种任务,从殖民到在战斗中给予敌人最后一击。

  • UNIT_FREIGHTER_DESC0 good · 0 bad

    Freighter is a rugged _battleship_ fielded by the _cultivators_ to defend valuable production networks and hold strategic positions. Its heavy weapon systems allow it to strike incoming attackers first, but the vessel must remain steady to bring its firepower to bear effectively.

    货运者是_cultivators_部署的坚固_battleship_,用于保卫宝贵的生产网络并坚守战略位置。其重型武器系统能先于来袭敌人发动攻击,但舰船必须保持静止,才能有效发挥火力。

  • UNIT_GHOST_DESC0 good · 0 bad

    Ghost has an exceptional ability to exploit the mask display layers of the Protocol. That makes it an advanced and fast _cruiser_ designed for stealth operations.

    暗影极擅长利用协议的遮罩显示层,是一艘专为隐秘行动设计的先进高速_cruiser_。

  • UNIT_HARBINGER_DESC0 good · 0 bad

    Harbinger is a long-range _carrier_ that launches drone swarms capable of damaging multiple targets at once.

    先兆者是一艘远程_carrier_,发射的无人机群能够同时伤害多个目标。

  • UNIT_INVADER_DESC0 good · 0 bad

    The Invader is designed with the capability to establish multiple colonies. As a _battleship_, it still maintains formidable combat abilities worthy of frontline service throughout the galaxy.

    入侵者具备建立多个殖民地的能力。作为_battleship_,它仍保有强大的战斗力,足以在银河各处的前线服役。

  • UNIT_ORACLE_DESC0 good · 0 bad

    The Oracle’s vision relies on experimental integration with the Protocol core, allowing its sensors to predict activity across a wider area of projected space. This _carrier_’s drones also make use of the additional information.

    先知的视野依赖于与协议核心的实验性整合,使传感器能够预测更广阔投影空间中的活动。这艘_carrier_的无人机也会利用这些额外信息。

  • UNIT_PROSPECTOR_DESC0 good · 0 bad

    Prospector is a rugged _carrier_ used by the _miners_, repurposing industrial drones for combat support. Its armored hull allows it to remain in contested zones while its drones strike _long_range_ targets that would otherwise stay beyond reach.

    勘探者是_miners_使用的坚固_carrier_,将工业无人机改作战斗支援用途。装甲船体使其能留在争夺区域内,而无人机则以_long_range_能力打击原本无法触及的目标。

  • UNIT_RAPTOR_DESC0 good · 0 bad

    Raptor is a _cruiser_ ship designed with hit-and-run tactics in mind. Its fast movement opens up possibilities for extremely risky missions that provide valuable information about enemy lines and the overall galaxy.

    猛禽是一艘为游击战术设计的_cruiser_。其高速机动能力使它能执行风险极高的任务,获取有关敌方战线及整个银河的宝贵情报。

  • UNIT_REAVER_DESC0 good · 0 bad

    Reaver is a fast _cruiser_ favored by the _pirates_ and other opportunists. It relies on speed and aggression rather than durability, making it effective in sudden attacks, pursuit, and other engagements where initiative matters more than staying power.

    劫掠者是_pirates_和其他投机者青睐的高速_cruiser_。它依靠速度与侵略性,而非耐久度,因此擅长突袭、追击,以及其他先机比持久力更重要的战斗。

  • UNIT_STRIKER_DESC0 good · 0 bad

    Striker is a fast _cruiser_ favored by the _raiders_ for sudden assaults and rapid withdrawal. It excels at hit-and-run tactics, slipping into combat to deliver damage before repositioning beyond the enemy’s immediate reach.

    突击者是_raiders_青睐的高速_cruiser_,用于突然进攻与迅速撤退。它擅长游击战术,突入战斗造成伤害后,便迅速撤至敌人无法立即触及的位置。

  • UNIT_VIPER_DESC0 good · 0 bad

    Viper is a fast _cruiser_ that excels at finishing off weakened enemies and exploiting weak points in enemy formations.

    蝰蛇是一艘高速_cruiser_,擅长收割受创敌人,并利用敌方编队的薄弱处。

  • UNIT_WATCHER_DESC0 good · 0 bad

    Watcher is a specialized _scout_ ship used by the _surveyors_ for reconnaissance and early warning. Equipped with advanced long-range sensors, it is invaluable for tracking enemy movement, revealing distant threats, and extending a fleet’s awareness across the sector.

    观察者是_surveyors_用于侦察与预警的专用_scout_。先进的远程传感器使其在追踪敌方动向、揭示远处威胁,以及扩展舰队对整个星区的感知方面价值非凡。

  • UNIT_WRAITH_DESC0 good · 0 bad

    Wraith is a fast _cruiser_ employed by the _phantoms_ for concealed approach and sudden violence. Its _stealth_ systems allow it to strike without warning, making it ideal for ambushes, flanking attacks, and operations against exposed targets behind the front.

    幽魂是_phantoms_用于隐秘接近与突然袭击的高速_cruiser_。其_stealth_系统使攻击毫无预兆,十分适合伏击、侧翼突袭,以及打击战线后方暴露的目标。

  • UPGRADE_AETHERRENDERING_AFFINITY_DESC0 good · 0 bad

    Decreases the research cost of _Aetherrendering_ techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].

    _Aetherrendering_科技的研究成本减少 2 [img=32x32]res://resources/gfx/gas.png[/img]。

  • UPGRADE_AETHERRENDERING_BLINDNESS_DESC0 good · 0 bad

    Prevents researching [img=24x24]res://ui/menus/gfx/aetherrendering.png[/img] _Aetherrendering_ technologies.

    无法研究 [img=24x24]res://ui/menus/gfx/aetherrendering.png[/img] _Aetherrendering_科技。

  • UPGRADE_ANCIENT_SHIP_DESC0 good · 0 bad

    Start the game with a powerful _Ancient_ ship instead of an _explorer_.

    游戏开始时拥有一艘强大的_Ancient_,而非_explorer_。

  • UPGRADE_ANOMALY_BLINDNESS_DESC0 good · 0 bad

    You can't see _anomalies_ on the map or discover them.

    无法看到或调查地图上的_anomalies_。

  • UPGRADE_ANOMALY_VISUALIZATION_DESC0 good · 0 bad

    Can see _anomalies_ in the fog of war.

    可以看到战争迷雾中的_anomalies_。

  • UPGRADE_ARCHITECT_ALLIANCE_DESC0 good · 0 bad

    Ships gain 20 hull points when destroying an enemy ship.

    舰船摧毁敌舰时获得 20 船体值。

  • UPGRADE_ARTIFACT_HUNTER_DESC0 good · 0 bad

    Each _artifact_ you have gives +1 [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] income.

    你拥有的每件_artifact_提供 +1 [img=32x32]res://resources/gfx/gas.png[/img] 和 [img=32x32]res://resources/gfx/energy.png[/img] 收入。

  • UPGRADE_ASTROPROCESSING_AFFINITY_DESC0 good · 0 bad

    Decreases the research cost of _Astroprocessing_ techs by 2 [img=32x32]res://resources/gfx/gas.png[/img].

    _Astroprocessing_科技的研究成本减少 2 [img=32x32]res://resources/gfx/gas.png[/img]。

  • UPGRADE_ASTROPROCESSING_BLINDNESS_DESC0 good · 0 bad

    Prevents researching [img=24x24]res://ui/menus/gfx/astroprocessing.png[/img] _Astroprocessing_ technologies.

    无法研究 [img=24x24]res://ui/menus/gfx/astroprocessing.png[/img] _Astroprocessing_科技。

  • UPGRADE_AUTOMATED_BOMBINGS_DESC0 good · 0 bad

    Ships can still _counter-attack_ while they _exterminate_ a _planet_.

    舰船在_exterminate|灭绝_某颗_planet_上的殖民地人口时仍可_counter-attack_。

  • UPGRADE_AUTOMATED_FACTORIES_DESC0 good · 0 bad

    Increases the base income of [img=32x32]res://resources/gfx/metal.png[/img], [img=32x32]res://resources/gfx/gas.png[/img] and [img=32x32]res://resources/gfx/energy.png[/img] from 1 to 4.

    [img=32x32]res://resources/gfx/metal.png[/img]、[img=32x32]res://resources/gfx/gas.png[/img] 和 [img=32x32]res://resources/gfx/energy.png[/img] 的基础收入从 1 增至 4。

  • UPGRADE_AUTOMATED_FUSION_REACTORS_DESC0 good · 0 bad

    Removes the [img=32x32]res://resources/gfx/gas.png[/img] upkeep of _fusion_reactor_s.

    移除_fusion_reactor_的 [img=32x32]res://resources/gfx/gas.png[/img] 维护费。

  • UPGRADE_AUTOMATED_HYDROPONIC_FARMS_DESC0 good · 0 bad

    Removes the [img=32x32]res://resources/gfx/metal.png[/img] upkeep of _hydroponic_farm_s.

    移除_hydroponic_farm_的 [img=32x32]res://resources/gfx/metal.png[/img] 维护费。

  • UPGRADE_AUTOMATED_METAL_SYNTHESIZERS_DESC0 good · 0 bad

    Removes the [img=32x32]res://resources/gfx/energy.png[/img] upkeep of _metal_synthesizer_s.

    移除_metal_synthesizer_的 [img=32x32]res://resources/gfx/energy.png[/img] 维护费。

  • UPGRADE_BATTLESHIPS_DESC0 good · 0 bad

    Grants _invader_, _bulwark_, _dreadnought_ and _converter_ ships.

    解锁_invader_、_bulwark_、_dreadnought_和_converter_舰船。

  • UPGRADE_BATTLESHIP_COLONY_PODS_DESC0 good · 0 bad

    Grants _colony_pods_ to all _battleship_s.

    所有_battleship_获得_colony_pods_。

  • UPGRADE_BATTLESHIP_CONVERSION_PROTOCOLS_DESC0 good · 0 bad

    Grants _conversion_protocols_ to all _battleship_s.

    所有_battleship_获得_conversion_protocols_。

  • UPGRADE_BATTLESHIP_NEUTRALIZING_STRIKE_DESC0 good · 0 bad

    Grants _neutralizing_strike_ to all _battleship_s.

    所有_battleship_获得_neutralizing_strike_。

  • UPGRADE_BATTLESHIP_NEUTRON_BOMBS_DESC0 good · 0 bad

    Grants _neutron_bombs_ to all _battleship_s.

    所有_battleship_获得_neutron_bombs_。

  • UPGRADE_BATTLESHIP_PURSUIT_VECTOR_DESC0 good · 0 bad

    Grants _pursuit_vector_ to all _battleship_s.

    所有_battleship_获得_pursuit_vector_。

  • UPGRADE_BATTLESHIP_STEALTH_DESC0 good · 0 bad

    Grants _stealth_ to all _battleship_s.

    所有_battleship_获得_stealth_。

  • UPGRADE_CARRIERS_DESC0 good · 0 bad

    Grants _harbinger_, _oracle_, _aegis_ and _enforcer_ ships.

    解锁_harbinger_、_oracle_、_aegis_和_enforcer_舰船。

  • UPGRADE_CARRIER_COLONY_PODS_DESC0 good · 0 bad

    Grants _colony_pods_ to all _carrier_s.

    所有_carrier_获得_colony_pods_。

  • UPGRADE_CARRIER_CONVERSION_PROTOCOLS_DESC0 good · 0 bad

    Grants _conversion_protocols_ to all _carrier_s.

    所有_carrier_获得_conversion_protocols_。

  • UPGRADE_CARRIER_NEUTRON_BOMBS_DESC0 good · 0 bad

    Grants _neutron_bombs_ to all _carrier_s.

    所有_carrier_获得_neutron_bombs_。

  • UPGRADE_CARRIER_REPAIR_BOTS_DESC0 good · 0 bad

    Grants _repair_bots_ to all _carrier_s.

    所有_carrier_获得_repair_bots_。

  • UPGRADE_CARRIER_SHIELD_GENERATOR_DESC0 good · 0 bad

    Grants _shield_generator_ to all _carrier_s.

    所有_carrier_获得_shield_generator_。

  • UPGRADE_COLONIZE_BARREN_DESC0 good · 0 bad

    Enables colonizing _Barren_ _planet_s.

    可以殖民_Barren_类型的_planet_。

  • UPGRADE_COLONIZE_CONTINENTAL_DESC0 good · 0 bad

    Enables colonizing _Continental_ _planet_s.

    可以殖民_Continental_类型的_planet_。