Chinese (Simplified) · ui.csv
Version 2026-10-01.bc215650 · read-only, this is not the current version
1201 strings
Exterminatenew0 good · 0 badExterminate
灭绝殖民地人口
FACTION_HOME_PLANET_LINEnew0 good · 0 bad{name}\n({type}){name}\n({type})Faction Colors :new0 good · 0 badFaction Colors:
势力颜色:
Faction Specificnew0 good · 0 badFaction Specific
随势力设定
Faction descriptionnew0 good · 0 badFaction description
势力描述
Finishnew0 good · 0 badFinish
完成
Click here to assign inputs.new0 good · 0 badClick here to assign inputs.
点击此处设置输入。
Folder namenew0 good · 0 badFolder name
文件夹名称
Follow us on Blueskynew0 good · 0 badFollow us on Bluesky
在Bluesky上关注我们
Follow us on Twitchnew0 good · 0 badFollow us on Twitch
在Twitch上关注我们
Gainnew0 good · 0 badGain
获得
Game Lengthnew0 good · 0 badGame Length
游戏时长
Game Settingsnew0 good · 0 badGame Settings
游戏设置
Giftnew0 good · 0 badGift
赠送
Go to the parent directorynew0 good · 0 badGo to the parent directory
返回上级目录
Groupnew0 good · 0 badGroup
类别
HEALTH_BAR_TOOLTIPnew0 good · 0 badShield:
{shield}/{shield_max}\nHull:{hull}/{hull_max}护盾:
{shield}/{shield_max}\n船体值:{hull}/{hull_max}HEX_ARTIFACT_COUNT_MANYnew0 good · 0 bad{count}_artifact_s{count}件_artifact|遗珍_HEX_ARTIFACT_COUNT_ONEnew0 good · 0 bad{count}_artifact_{count}件_artifact|遗珍_HEX_CENTER_PLANETnew0 good · 0 bad{planet}, the_center_planet_of the_map_{planet},_map|地图_的_center_planet|中央行星_HEX_CENTER_PLANET_OF_FACTIONnew0 good · 0 bad{planet}_center_planet_of the_map_of the{faction}{planet},_map|地图_的_center_planet|中央行星_,由“{faction}”控制HEX_HOME_PLANETnew0 good · 0 bad{planet}, the_home_planet_of the{faction}{planet},“{faction}”的_home_planet|母星_HEX_HOME_PLANET_COLONIZEDnew0 good · 0 bad{planet}, the_home_planet_of the{faction}, colonized by{colonizer}{planet},“{faction}”的_home_planet|母星_,由“{colonizer}”殖民HEX_PLANET_DESCnew0 good · 0 badPlanet:
{planet}行星:
{planet}HEX_PLANET_OF_FACTIONnew0 good · 0 bad{planet}, a planet controlled by the{faction}{planet},由“{faction}”控制的行星HEX_STATIONnew0 good · 0 bad{station}{station}HEX_STATION_INACTIVEnew0 good · 0 badInactive
{station}{station}(未激活)HEX_STATION_INACTIVE_OF_FACTIONnew0 good · 0 badInactive
{station}of the{faction}“
{faction}”的{station}(未激活)HEX_STATION_OF_FACTIONnew0 good · 0 bad{station}of the{faction}“
{faction}”的{station}HEX_TECHNOLOGIESnew0 good · 0 badTechnologies:
科技:
HEX_TECH_RESEARCHINGnew0 good · 0 bad{tech}(researching){tech}(研究中)Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!new0 good · 0 badHigher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.
\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!高难度会增加AI对手的资源收入,低难度则会降低其收入。建议新玩家选择“基础”或“适中”。“进阶”和“困难”适合有策略及4X游戏经验的玩家。
\n\nAI资源收入调整如下:\n[ul] 基础:减少45%[/ul]\n[ul] 适中:减少25%[/ul]\n[ul] 进阶:减少10%[/ul]\n[ul] 困难:人类玩家与AI收入相同[/ul]\n[ul] 严酷:增加10%[/ul]\n[ul] 极限:增加25%[/ul]\n[ul] 致命:增加45%[/ul]\n\n如果你能在“致命”难度获胜,欢迎加入我们的Discord,分享你的制胜之道!Highlight Shipsnew0 good · 0 badHighlight Ships
高亮舰船
Holdnew0 good · 0 badHold
按住
Home Planet Typenew0 good · 0 badHome Planet Type
母星类型
Home Planet:new0 good · 0 badHome Planet:
母星:
Home planet namenew0 good · 0 badHome planet name
母星名称
Input Device :new0 good · 0 badInput Device:
输入设备:
Inside of your _sensor_range_new0 good · 0 badInside of your
_sensor_range_在你的
_sensor_range|传感器范围_内Join our dev streamsnew0 good · 0 badJoin our dev streams
观看开发直播
Join the communitynew0 good · 0 badJoin the community
加入社区
Join the conversation on Blueskynew0 good · 0 badJoin the conversation on Bluesky
在Bluesky上参与讨论
Joypad Sensitivity :new0 good · 0 badJoypad Sensitivity:
手柄灵敏度:
Just one more turn...new0 good · 0 badJust one more turn...
再来一回合……
Key Pan Speed :new0 good · 0 badKey Pan Speed:
按键平移速度:
LAB_REPLACE_CONFIRMnew0 good · 0 badAre you sure you want to replace the
{name}?确定要替换“
{name}”吗?Languagenew0 good · 0 badLanguage
语言
Language :new0 good · 0 badLanguage:
语言:
Leftnew0 good · 0 badLeft
向左
Liberatenew0 good · 0 badLiberate
解放
Loadnew0 good · 0 badLoad
加载
Load Gamenew0 good · 0 badLoad Game
加载游戏
Lock Tooltipnew0 good · 0 badLock Tooltip
锁定提示
MINOR_ALLIED_WITH_MAJORnew0 good · 0 badAlliance:
{major}and the{minor}.同盟:“
{major}”与“{minor}”。MINOR_ALLIED_WITH_YOUnew0 good · 0 badYou are allied with the
{minor}.你与“
{minor}”是盟友。MINOR_DEFEATED_SENTENCEnew0 good · 0 bad{minor}are defeated.“
{minor}”已战败。MINOR_NO_ALLYnew0 good · 0 badNo one is currently allied with the
{minor}.目前没有势力与“
{minor}”结盟。MINOR_RELATIONS_TITLEnew0 good · 0 badRelations with the
{minor}与“
{minor}”的关系MINOR_SPECIALTY_TITLEnew0 good · 0 bad{faction}Specialty“
{faction}”的专长MOVE SHIPSnew0 good · 0 badMOVE SHIPS
移动舰船
Main Menunew0 good · 0 badMain Menu
主菜单
Make sure you have an active starport which is not occupied by another ship.new0 good · 0 badMake sure you have an active starport which is not occupied by another ship.
确保你拥有一座已激活且没有舰船占据的太空港。
Map Sizenew0 good · 0 badMap Size
地图大小
Map Typenew0 good · 0 badMap Type
地图类型
Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.new0 good · 0 badMap sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.
地图大小会随玩家数量自动调整。例如,3名玩家的中型地图比6名玩家的中型地图小。
Max Autosave Files :new0 good · 0 badMax Autosave Files:
自动存档数量上限:
Menunew0 good · 0 badMenu
菜单
Minimalnew0 good · 0 badMinimal
最低
Minor Factionsnew0 good · 0 badMinor Factions
次要势力
More Resourcesnew0 good · 0 badMore Resources
更多资源
Mouse Sensitivity :new0 good · 0 badMouse Sensitivity:
鼠标灵敏度:
Movement Blockednew0 good · 0 badMovement Blocked
移动受阻
My Factionnew0 good · 0 badMy Faction
我的势力
Myrmidon Hordenew0 good · 0 badMyrmidon Horde
密尔弥顿族群
NEXT SHIPnew0 good · 0 badNEXT SHIP
下一艘舰船
NOTIF_ALLIANCE_DISSOLVED_OTHERnew0 good · 0 badThe
{faction}are no longer allied with the{major}.“
{faction}”不再与“{major}”结盟。NOTIF_ALLIANCE_DISSOLVED_USnew0 good · 0 badThe
{faction}are no longer allied with us.“
{faction}”不再是我们的盟友。NOTIF_ALLIANCE_FORMED_OTHERnew0 good · 0 badThe
{faction}are now allied with the{major}.“
{faction}”现已与“{major}”结盟。NOTIF_ALLIANCE_FORMED_USnew0 good · 0 badThe
{faction}are now allied with us.“
{faction}”现已成为我们的盟友。NOTIF_ENEMY_ENDED_USnew0 good · 0 badThe
{faction}are no longer our enemies.“
{faction}”不再是我们的敌人。NOTIF_ENEMY_USnew0 good · 0 badThe
{faction}are now our enemies.“
{faction}”现已成为我们的敌人。NOTIF_FACTION_DEFEATEDnew0 good · 0 badThe
{faction}have been defeated.“
{faction}”已战败。NOTIF_FACTION_LEADSnew0 good · 0 bad{faction}is in the lead with{points}victory points.“
{faction}”以{points}胜利点数领先。NOTIF_HOSTILE_ENDED_USnew0 good · 0 badThe
{faction}are no longer hostile towards us.“
{faction}”不再对我们抱有敌意。NOTIF_HOSTILE_USnew0 good · 0 badThe
{faction}are hostile towards us.“
{faction}”对我们抱有敌意。NOTIF_MET_MAJOR_FACTIONnew0 good · 0 badWe have made contact with a major faction:
{faction}.我们与主要势力“
{faction}”建立了联系。NOTIF_MET_MINOR_FACTIONnew0 good · 0 badWe have made contact with a minor faction:
{faction}.我们与次要势力“
{faction}”建立了联系。NOTIF_PLANET_COLONIZED_BYnew0 good · 0 bad{faction}colonized our planet{planet}“
{faction}”殖民了我们的行星“{planet}”NOTIF_PLANET_EXTERMINATINGnew0 good · 0 bad{faction}is exterminating the population of our planet{planet}“
{faction}”正在灭绝我方行星“{planet}”上的人口NOTIF_SHIP_ATTACKED_UNSEENnew0 good · 0 badOur
{unit}was attacked by an unknown ship outside of our sensor range.我方舰船“
{unit}”遭到传感器范围外一艘未知舰船的攻击。NOTIF_SHIP_DESTROYED_BYnew0 good · 0 bad{faction}destroyed our{unit}“
{faction}”摧毁了我方舰船“{unit}”NOTIF_SHIP_DESTROYED_UNSEENnew0 good · 0 badOur
{unit}was destroyed by an unknown ship outside of our sensor range.我方舰船“
{unit}”被传感器范围外一艘未知舰船摧毁。NOTIF_TIEDnew0 good · 0 badPlayers
{first}and{second}are tied for the lead. To win, a player must reach the required number of victory points and lead outright when victory is checked at the start of their turn.玩家
{first}与{second}并列领先。要获胜,玩家必须达到所需胜利点数,并在自己回合开始时的胜利判定中独占领先。NOTIF_TITLE_CEASED_HOSTILITIESnew0 good · 0 bad{faction}Ceased Hostilities“
{faction}”停止敌对NOTIF_TITLE_FACTION_DEFEATEDnew0 good · 0 bad{faction}have been defeated“
{faction}”已战败NOTIF_TITLE_NEW_VASSALnew0 good · 0 badNew Vassal
新附庸
NOTIF_TITLE_NOW_ENEMIESnew0 good · 0 bad{faction}Are Now Enemies“
{faction}”成为敌人NOTIF_TITLE_NOW_HOSTILEnew0 good · 0 bad{faction}Are Now Hostile“
{faction}”变为敌对NOTIF_TITLE_NO_LONGER_ENEMIESnew0 good · 0 bad{faction}Are No Longer Enemies“
{faction}”不再是敌人NOTIF_TITLE_PLANET_LOSTnew0 good · 0 badPlanet Lost
行星失守
