Null Vector Studios

Astro Protocol translations

Chinese (Simplified) · ui.csv

Version 2026-10-06.bc215650 · read-only, this is not the current version

1201 strings

  • Exterminate0 good · 0 bad

    Exterminate

    灭绝殖民地人口

  • FACTION_HOME_PLANET_LINE0 good · 0 bad

    {name}\n({type})

    {name}\n({type})

  • Faction Colors :0 good · 0 bad

    Faction Colors:

    势力颜色:

  • Faction Specific0 good · 0 bad

    Faction Specific

    随势力设定

  • Faction description0 good · 0 bad

    Faction description

    势力描述

  • Finish0 good · 0 bad

    Finish

    完成

  • Click here to assign inputs.0 good · 0 bad

    Click here to assign inputs.

    点击此处设置输入。

  • Folder name0 good · 0 bad

    Folder name

    文件夹名称

  • Follow us on Bluesky0 good · 0 bad

    Follow us on Bluesky

    在Bluesky上关注我们

  • Follow us on Twitch0 good · 0 bad

    Follow us on Twitch

    在Twitch上关注我们

  • Gain0 good · 0 bad

    Gain

    获得

  • Game Length0 good · 0 bad

    Game Length

    游戏时长

  • Game Settings0 good · 0 bad

    Game Settings

    游戏设置

  • Gift0 good · 0 bad

    Gift

    赠送

  • Go to the parent directory0 good · 0 bad

    Go to the parent directory

    返回上级目录

  • Group0 good · 0 bad

    Group

    类别

  • HEALTH_BAR_TOOLTIP0 good · 0 bad

    Shield: {shield} / {shield_max}\nHull: {hull} / {hull_max}

    护盾:{shield} / {shield_max}\n船体值:{hull} / {hull_max}

  • HEX_ARTIFACT_COUNT_MANY0 good · 0 bad

    {count} _artifact_s

    {count}件_artifact|遗珍_

  • HEX_ARTIFACT_COUNT_ONE0 good · 0 bad

    {count} _artifact_

    {count}件_artifact|遗珍_

  • HEX_CENTER_PLANET0 good · 0 bad

    {planet}, the _center_planet_ of the _map_

    {planet},_map|地图_的_center_planet|中央行星_

  • HEX_CENTER_PLANET_OF_FACTION0 good · 0 bad

    {planet} _center_planet_ of the _map_ of the {faction}

    {planet},_map|地图_的_center_planet|中央行星_,由“{faction}”控制

  • HEX_HOME_PLANET0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}

    {planet},“{faction}”的_home_planet|母星_

  • HEX_HOME_PLANET_COLONIZED0 good · 0 bad

    {planet}, the _home_planet_ of the {faction}, colonized by {colonizer}

    {planet},“{faction}”的_home_planet|母星_,由“{colonizer}”殖民

  • HEX_PLANET_DESC0 good · 0 bad

    Planet: {planet}

    行星:{planet}

  • HEX_PLANET_OF_FACTION0 good · 0 bad

    {planet}, a planet controlled by the {faction}

    {planet},由“{faction}”控制的行星

  • HEX_STATION0 good · 0 bad

    {station}

    {station}

  • HEX_STATION_INACTIVE0 good · 0 bad

    Inactive {station}

    {station}(未激活)

  • HEX_STATION_INACTIVE_OF_FACTION0 good · 0 bad

    Inactive {station} of the {faction}

    “{faction}”的{station}(未激活)

  • HEX_STATION_OF_FACTION0 good · 0 bad

    {station} of the {faction}

    “{faction}”的{station}

  • HEX_TECHNOLOGIES0 good · 0 bad

    Technologies:

    科技:

  • HEX_TECH_RESEARCHING0 good · 0 bad

    {tech} (researching)

    {tech}(研究中)

  • Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!0 good · 0 bad

    Higher difficulties grant more resource income to the AI opponents while easier difficulties reduce the income of AI opponents. "Basic" and "Moderate" difficulties are recommended for new players. "Elevated" and "High" are appropriate for experienced strategy and 4X players.\n\nThe AI resource income scales are:\n[ul] Basic: 45% less[/ul]\n[ul] Moderate: 25% less[/ul]\n[ul] Elevated: 10% less[/ul]\n[ul] High: Human player and AI have equal income[/ul]\n[ul] Severe: 10% more[/ul]\n[ul] Extreme: 25% more[/ul]\n[ul] Deadly: 45% more[/ul]\n\nIf you manage to win on "Deadly", join our Discord and tell us how you did it!

    高难度会增加AI对手的资源收入,低难度则会降低其收入。建议新玩家选择“基础”或“适中”。“进阶”和“困难”适合有策略及4X游戏经验的玩家。\n\nAI资源收入调整如下:\n[ul] 基础:减少45%[/ul]\n[ul] 适中:减少25%[/ul]\n[ul] 进阶:减少10%[/ul]\n[ul] 困难:人类玩家与AI收入相同[/ul]\n[ul] 严酷:增加10%[/ul]\n[ul] 极限:增加25%[/ul]\n[ul] 致命:增加45%[/ul]\n\n如果你能在“致命”难度获胜,欢迎加入我们的Discord,分享你的制胜之道!

  • Highlight Ships0 good · 0 bad

    Highlight Ships

    高亮舰船

  • Hold0 good · 0 bad

    Hold

    按住

  • Home Planet Type0 good · 0 bad

    Home Planet Type

    母星类型

  • Home Planet:0 good · 0 bad

    Home Planet:

    母星:

  • Home planet name0 good · 0 bad

    Home planet name

    母星名称

  • Input Device :0 good · 0 bad

    Input Device:

    输入设备:

  • Inside of your _sensor_range_0 good · 0 bad

    Inside of your _sensor_range_

    在你的_sensor_range|传感器范围_内

  • Join our dev streams0 good · 0 bad

    Join our dev streams

    观看开发直播

  • Join the community0 good · 0 bad

    Join the community

    加入社区

  • Join the conversation on Bluesky0 good · 0 bad

    Join the conversation on Bluesky

    在Bluesky上参与讨论

  • Joypad Sensitivity :0 good · 0 bad

    Joypad Sensitivity:

    手柄灵敏度:

  • Just one more turn...0 good · 0 bad

    Just one more turn...

    再来一回合……

  • Key Pan Speed :0 good · 0 bad

    Key Pan Speed:

    按键平移速度:

  • LAB_REPLACE_CONFIRM0 good · 0 bad

    Are you sure you want to replace the {name}?

    确定要替换“{name}”吗?

  • Language0 good · 0 bad

    Language

    语言

  • Language :0 good · 0 bad

    Language:

    语言:

  • Left0 good · 0 bad

    Left

    向左

  • Liberate0 good · 0 bad

    Liberate

    解放

  • Load0 good · 0 bad

    Load

    加载

  • Load Game0 good · 0 bad

    Load Game

    加载游戏

  • Lock Tooltip0 good · 0 bad

    Lock Tooltip

    锁定提示

  • MINOR_ALLIED_WITH_MAJOR0 good · 0 bad

    Alliance: {major} and the {minor}.

    同盟:“{major}”与“{minor}”。

  • MINOR_ALLIED_WITH_YOU0 good · 0 bad

    You are allied with the {minor}.

    你与“{minor}”是盟友。

  • MINOR_DEFEATED_SENTENCE0 good · 0 bad

    {minor} are defeated.

    “{minor}”已战败。

  • MINOR_NO_ALLY0 good · 0 bad

    No one is currently allied with the {minor}.

    目前没有势力与“{minor}”结盟。

  • MINOR_RELATIONS_TITLE0 good · 0 bad

    Relations with the {minor}

    与“{minor}”的关系

  • MINOR_SPECIALTY_TITLE0 good · 0 bad

    {faction} Specialty

    “{faction}”的专长

  • MOVE SHIPS0 good · 0 bad

    MOVE SHIPS

    移动舰船

  • Main Menu0 good · 0 bad

    Main Menu

    主菜单

  • Make sure you have an active starport which is not occupied by another ship.0 good · 0 bad

    Make sure you have an active starport which is not occupied by another ship.

    确保你拥有一座已激活且没有舰船占据的太空港。

  • Map Size0 good · 0 bad

    Map Size

    地图大小

  • Map Type0 good · 0 bad

    Map Type

    地图类型

  • Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.0 good · 0 bad

    Map sizes automatically scale based on the number of players. For example, a Medium map with 3 players will be smaller than a Medium map with 6 players.

    地图大小会随玩家数量自动调整。例如,3名玩家的中型地图比6名玩家的中型地图小。

  • Max Autosave Files :0 good · 0 bad

    Max Autosave Files:

    自动存档数量上限:

  • Menu0 good · 0 bad

    Menu

    菜单

  • Minimal0 good · 0 bad

    Minimal

    最低

  • Minor Factions0 good · 0 bad

    Minor Factions

    次要势力

  • More Resources0 good · 0 bad

    More Resources

    更多资源

  • Mouse Sensitivity :0 good · 0 bad

    Mouse Sensitivity:

    鼠标灵敏度:

  • Movement Blocked0 good · 0 bad

    Movement Blocked

    移动受阻

  • My Faction0 good · 0 bad

    My Faction

    我的势力

  • Myrmidon Horde0 good · 0 bad

    Myrmidon Horde

    密尔弥顿族群

  • NEXT SHIP0 good · 0 bad

    NEXT SHIP

    下一艘舰船

  • NOTIF_ALLIANCE_DISSOLVED_OTHER0 good · 0 bad

    The {faction} are no longer allied with the {major}.

    “{faction}”不再与“{major}”结盟。

  • NOTIF_ALLIANCE_DISSOLVED_US0 good · 0 bad

    The {faction} are no longer allied with us.

    “{faction}”不再是我们的盟友。

  • NOTIF_ALLIANCE_FORMED_OTHER0 good · 0 bad

    The {faction} are now allied with the {major}.

    “{faction}”现已与“{major}”结盟。

  • NOTIF_ALLIANCE_FORMED_US0 good · 0 bad

    The {faction} are now allied with us.

    “{faction}”现已成为我们的盟友。

  • NOTIF_ENEMY_ENDED_US0 good · 0 bad

    The {faction} are no longer our enemies.

    “{faction}”不再是我们的敌人。

  • NOTIF_ENEMY_US0 good · 0 bad

    The {faction} are now our enemies.

    “{faction}”现已成为我们的敌人。

  • NOTIF_FACTION_DEFEATED0 good · 0 bad

    The {faction} have been defeated.

    “{faction}”已战败。

  • NOTIF_FACTION_LEADS0 good · 0 bad

    {faction} is in the lead with {points} victory points.

    “{faction}”以{points}胜利点数领先。

  • NOTIF_HOSTILE_ENDED_US0 good · 0 bad

    The {faction} are no longer hostile towards us.

    “{faction}”不再对我们抱有敌意。

  • NOTIF_HOSTILE_US0 good · 0 bad

    The {faction} are hostile towards us.

    “{faction}”对我们抱有敌意。

  • NOTIF_MET_MAJOR_FACTION0 good · 0 bad

    We have made contact with a major faction: {faction}.

    我们与主要势力“{faction}”建立了联系。

  • NOTIF_MET_MINOR_FACTION0 good · 0 bad

    We have made contact with a minor faction: {faction}.

    我们与次要势力“{faction}”建立了联系。

  • NOTIF_PLANET_COLONIZED_BY0 good · 0 bad

    {faction} colonized our planet {planet}

    “{faction}”殖民了我们的行星“{planet}”

  • NOTIF_PLANET_EXTERMINATING0 good · 0 bad

    {faction} is exterminating the population of our planet {planet}

    “{faction}”正在灭绝我方行星“{planet}”上的人口

  • NOTIF_SHIP_ATTACKED_UNSEEN0 good · 0 bad

    Our {unit} was attacked by an unknown ship outside of our sensor range.

    我方舰船“{unit}”遭到传感器范围外一艘未知舰船的攻击。

  • NOTIF_SHIP_DESTROYED_BY0 good · 0 bad

    {faction} destroyed our {unit}

    “{faction}”摧毁了我方舰船“{unit}”

  • NOTIF_SHIP_DESTROYED_UNSEEN0 good · 0 bad

    Our {unit} was destroyed by an unknown ship outside of our sensor range.

    我方舰船“{unit}”被传感器范围外一艘未知舰船摧毁。

  • NOTIF_TIED0 good · 0 bad

    Players {first} and {second} are tied for the lead. To win, a player must reach the required number of victory points and lead outright when victory is checked at the start of their turn.

    玩家{first}与{second}并列领先。要获胜,玩家必须达到所需胜利点数,并在自己回合开始时的胜利判定中独占领先。

  • NOTIF_TITLE_CEASED_HOSTILITIES0 good · 0 bad

    {faction} Ceased Hostilities

    “{faction}”停止敌对

  • NOTIF_TITLE_FACTION_DEFEATED0 good · 0 bad

    {faction} have been defeated

    “{faction}”已战败

  • NOTIF_TITLE_NEW_VASSAL0 good · 0 bad

    New Vassal

    新附庸

  • NOTIF_TITLE_NOW_ENEMIES0 good · 0 bad

    {faction} Are Now Enemies

    “{faction}”成为敌人

  • NOTIF_TITLE_NOW_HOSTILE0 good · 0 bad

    {faction} Are Now Hostile

    “{faction}”变为敌对

  • NOTIF_TITLE_NO_LONGER_ENEMIES0 good · 0 bad

    {faction} Are No Longer Enemies

    “{faction}”不再是敌人

  • NOTIF_TITLE_PLANET_LOST0 good · 0 bad

    Planet Lost

    行星失守